1.Installation
 a. Requirements
 b. Running
2. Contents
3. Questions and Answers
4. The world in "Bago's Quest"
	a. Story
	b. Heroes
	c. New Orcish Spellcasters
	d. Main Armies and icons on loading screens
	e. Some pronounciations of names showing up in "Bago's Quest"
5. Contact
6. Ending Thoughts
7. Legal cra... stuff! :D

1. Installation
	Simply unzip the BagosQuest.zip file and put the campaign
	file BagosQuest.w3n into your Warcraft 3 directory under
	the 'campaigns' directory. This readme can be put wherever
	you want to ;)
 a. Requirements
	Warcraft III The Frozen Throne version at least 1.15a
	(on which the campaign was finalized)
 b. Running
	Simply go to the Custom Campaign screen in Single Player
	and run "Bago's Quest"

2. Contents
	"Bago's Quest" is a custom campaign which takes part in
	the world of Arath that is -> other than that presented in 
	Blizzard's campaigns so everything going on here doesn't
	have nothing to do with the original Warcraft story.
	Besides that "Bago's Quest" features
	- new skins (along with some edited models)
	- new spells (some trigger enhanced + custom buffs of course :) )
	- new heroes
	- new units (featured new spellcasters and their abilities are
			desribed in point 4c.)
	- some new items
	- new icons
	- custom loading screens (with map showing current location on Arath)
	- custom music (chosen from movies and other games to fit the enviroment of the campaign)
	- and other stuff which makes the campaign greatly worth playing

3.Q&A
	(1). What is Bago's Quest?
	  Bago's Quest is a big single player campaign which is the
	  first one in what I plan to even be a bigger saga containing
	  more campaigns and maps. I've been making it since even the
	  days of Reign of Chaos and I've put alot of effort into it.
	(2). Who's working on it?
	  Anything what doesn't have to do with the beta was made by
	  me. MartinezTG. And yes - I am probably a wc3 addict :)
	(3). What's it about?
	  It's "about an orcish warchief and his clan, willing to 
	  conquer the world of Arath, who join forces with powerful
	  leaders of different races in order to create the most
	  powerful army that has ever placed foot on the human lands."
	(4). How many maps does the campaign have?
	 26. Believe it or not. From which 15 are playable missions
	 and the other 11 are shorter or some longer cinematic maps.
	(5). What is the race controlled in Bago's Quest?
	  Orcs with a modified tech-tree when compared to Wc3:TFT Melee.
	  New spellcasters have been added and the Heroes here are
	  totally new ones all with custom spells.
	(6). Can I choose the difficulty of "Bago's Quest"?
	  Right now "Bago's Quest" doesn't have the feature of
	  a variable difficulty but if there will be such a need
	  to add Easy and/or Hard difficulty levels - it will be
	  not much of a greater problem :)
	(7). Are the maps protected or unprotected?
	  They are protected although if you want to know how
	  I made some trigger to work feel free to ask and I'll
	  answer or maybe I'll even give you an unprotected version
	  of the map ;)
	(8). Can I use some custom stuff used in Bago's Quest in
	     my campaign/map
	  Not without asking first and getting my allowance
	  (which I don't guarantee). If I do allow it - you
	  MUST give me credit.

4. The world in "Bago's Quest"
 a. Story
  On the world of Arath it is the year 610. Two decades have past since
  the last war between the orcs and the humans.
  The first war began in 573 when two dominant races
  of Arath started a conflict. Normally Arath was a world inhabited by
  both races. But that was soon to be not much longer like that.
  The Nation of Andranoch after a very long time of forgiving many
  brutal orcish actions, their King Patos finally declared the first
  war in this age which was directed at the Orcs. The orcish nation
  of the Bloody Claw Clan led by Thiran the Fierce has been waiting
  a long time for this moment and not wasting any time were the first
  ones to attack the enemy. After destroying each and every human base
  that was on the south to Raftaloth (the White Sea) the Orcs
  concentrated themselves on naval attacks.
  Until the year 583 the Humans were bravely holding off the orcs not
  allowing them to win even an inch more than what the orcs already
  posessed. Finally after a great pause the humans began an offensive.
  For 5 years the border line between the two forces didn't move
  significantly until in 588 the Human Paladin Timon convinced
  the Formarge Dwarves to stand to battle on the side of Andranoch.
  The Elves from Ectaria have joined shortly after thanks to the
  good relations between the Elven Leader Aelvis and Andranoch's King.
  The orcs were long before allied with many Troll tribes but they didn't
  stand a chance against the Northern Arath aliance. The Gray Trolls
  led by Zul'jin and the Orc forces have been divided and without
  further contact with the orcs - Zul'jin has given up and escaped
  with the remains of his tribe to Nokridge where they still live now,
  seperated from Andranoch. Other Troll tribes have become a minority
  because of the constantly rising number of their deaths and
  remained from that moment hidden in the forests of Ormreish.
  The year 589 has brought a powerfull mage - Falconos - into battle
  for Andranoch. After numerous losses the orcs were only controlling
  Ormreish (Southern terrains of the former Orcish Territory).
  This sittuation has forced Thiran to do nothing else but give up.
  But Falconos didn't agree with the orcs only applying defeat. He
  decided to make a plan which he called the "Orc Extermination".
  The orcs tried to defend themselves with hiring
  Ogre Merceneries from Ormreish which always had a close opinion
  coparing to Thiran's Clan, but that didn't help so most of the
  Bloody Claw Clan fled to Totemor (another world where the orcish
  race wasn't a minority) through the Portal. The humans have won
  the portal and were controlling all of the previously controlled
  by Orcs terrains of Ormreish. Most of The Bloody Claw Clan have
  escaped but many have died in battle while defending the portal
  including their Warchief. Thiran's death wasn't a big tragedy though.
  He was never respected by anyone. His title of Warchief was
  gained only because of the great fear every orc had felt to him.

  The only ones who remained on Arath were 3 leaders:
  Bago Deathfist (the right hand of Thiran the Fierce, he who
  was the tactitian of the Bloody Claw), the Shaman Wulzir
  and the Illusionist Romb. They alone attacked the human bases
  guarding the portal and with their combined magics did the
  impossible - have won the portal back and defended themselves until
  activating the portal once again and escaping to Totemor.
  All 3 survived attacks from a whole battalion of Andranoch knights.
  They were from that moment called the Iron-Skinned.
  Andranoch has been cleansed from the Bloody Claw Clan but
  South Andranoch was left in a neglected state how the orcs have
  left after their many ages of rule, so the time when a new,
  beautiful part of Andranoch's Kingdom would rise to a satisfactory
  state hasn't yet come. However the Humans still made miracles to
  what was probably the dirtiest part of Arath.
  Back on Totemor the Bloody Claw Clan still had their terrains and
  power so there wasn't much to argue about until the Bloody Claw
  decided to ally with the Burning Axe Clan. After 10 years of no war
  the Bloody Claw has had a little land exchange with the Burning Axe
  giving them a part of their terrain with the Totemor portal for
  a strategical place that could help them have a head start in a war
  against the most hated by Bago Deathfist (the new warchief) clan of
  orcs - the Hammer's Might Clan.
  "If not Arath then it is here that I will become supreme
  ruler!" - Deathfist decided.
  The Hammer's Might and The Bloody Claw were the strongest Clans on
  Totemor.
  Iru Hellhammer - the Warchief of the Hammer's Might didn't have
  anything against two Clans being dominant on Totemor but not Bago
  Deathfist. He was planning a war with them since the orcs were even
  still living on Arath (now these terrains are called South Andranoch).
  The year 600 - the attack against the Hammer's Might begins.
  The Bloody Claw fresh with new warriors and ready for war
  was quite a challenge for the Hammer's Might. Until 608 nothing
  new has happened. A bloodthirsty war with neither side expected
  to win. The Clans still waged until Iru thought of an idea to
  somehow attack the Bloody Claw from inside. So the Hammer's Might
  Clan attacked from the sea with almost all their forces into the
  territory of the Bloody Claw. That meant only one thing - if they
  would win the enormous battle that was to take place for sure -> the
  Bloody Claw Clan would be mostly destroyed and Iru's Clan would
  win most of their terrain but if they would have lost
  that would leave them in a bad sittuation since most of Iru's
  forces were attacking then there would be almost none to defend the
  territory of the Hammer's Might Clan. The deciding fight has been
  held at Tagno. Both Warchiefs think they are sure to win because
  each of them has a powerfull trump which the opposing Warchief
  doesn't know about.
  Here's where the campaign begins...

 b. Heroes
	(player controlled)
 * BAGO DEATHFIST
    Leader of the Iron Skinned, the strongest of all orcs in physical
    meaning. Twenty years after the last war with the humans Bago
    is still not ready to give up on his age (70) and is willing to
    make his Clan the strongest and the most feared of all armies
    in the world. Although the wizards of the Bloody Claw
    are practitioners of an old orcish religion . Bago is not.
    He believes only in taking what's best in the world and using
    it for his own good.
    Greatest weaknesses: overconfidence and greed.
   Age: 70

  Primary Attribute: Strength

  Abilities
   Hellhammer
	A magical hammer that is thrown at an enemy unit,
	causing damage and stunning the target.
	 Level 1 - 100 damage, 5 second stun.
	 Level 2 - 200 damage, 7 second stun
	 Level 3 - 300 damage, 9 second stun

   Energy Blast
	Weakens surrounding enemy units so that they will attack
	with decreased damage.
	 Level 1 - -20% damage
	 Level 2 - -30% damage
	 Level 3 - -40% damage

   Regeneration Aura
	Increases life regeneration rate of nearby friendly units.
	 Level 1 - 100% life regeneration increase
	 Level 2 - 150% life regeneration increase
	 Level 3 - 200% life regeneration increase

   Phantom Double
	Creates a double of the targeted unit. The double deals the same damage to enemy units as his pattern, takes the same damage from enemy attacks, and will disappear after 180 seconds or when its hit points reach zero.

 * OMIR BARAKA
    If not for the Bloody Claw being a rather Intelligence based
    Clan it is he that would probably be Warchief. Although not much
    inteligence favoured (like most orcs) he is the perfect killing
    machine in Bago's hands. He is also probably the most bloodthirsty
    of all orcs.
   Age: 19

  Primary Attribute: Agility

  Abilities
   Shadow Strike
	Makes Omir unleash a shadow strike which damages an enemy unit.
	 Level 1 - 120 damage
	 Level 2 - 240 damage
	 Level 3 - 360 damage

   Bladestorm
	Causes a bladestorm of destructive force around the Blademaster,
	dealing damage to nearby enemy land units. Lasts 4 seconds.
	 Level 1 - 50 damage per second
	 Level 2 - 65 damage per second
	 Level 3 - 80 damage per second

   Bloodthirst Aura
	Increases damage of nearby friendly units.
	 Level 1 - 10% damage increase
	 Level 2 - 15% damage increase
	 Level 3 - 25% damage increase

   Omir's Fury
	Makes Omir unleash his fury. Gives 500 bonus hit points and
	gives Omir additional attack damage. Lasts 60 seconds.

 * FULROGG
    The biggest and i mean the biggest Ogre of all.
    His strength and fear factor are known in almost all Arath.
    Most ogres are loyal to him because none would ever consider
    changing their Legion King. Bago's long before ally as well as now.
    His lack of intelligence though will lead to it that Furlogg has no
    interest to be the supreme commander of the orc-ogre forces.
   Age: 37

  Primary Attribute: Strength

  Abilities
   Shockwave
	A wave of force that ripples out from the Hero, causing damage
	to land units in a line.
	 Level 1 - 75 damage
	 Level 2 - 130 damage
	 Level 3 - 200 damage

   Bloodlust
	Increases a friendly unit's attack rate and movement speed.
	 Level 1 - Movement speed by 30% and attack rate by 50%
	 Level 2 - Movement speed by 40% and attack rate by 60%
	 Level 3 - Movement speed by 50% and attack rate by 70%

   Fear Factor Aura
	Decreases nearby enemy units' movement and attack speed.
	 Level 1 - attack speed by 5%, movement speed by 10%
	 Level 2 - attack speed by 10%, movement speed by 20%
	 Level 3 - attack speed by 15%, movement speed by 30%

   Ghost of Vengeance
	When killed, this Hero will unleash an invulnerable ghost that
	will last for 30 seconds.

 * KNUR'AZAGAR
    The mysterious new Warlord of the Gray Trolls. Like most trolls
    is willing to join the orcs and once again try to gain a strong
    position in the world. Because of the arising accomodation with
    the enviroment he has learned to partially master control over
    nature which is why he is also known as "The Stonelord".
	Age: 28

  Primary Attribute: Intelligence

  Abilities
   Granite Skin
	Increases the armor of all friendly units in an area around
	the Hero for 30 seconds.
	 Level 1 - +2 bonus armor
	 Level 2 - +3 bonus armor
	 Level 3 - +4 bonus armor

  Summon Golem
	Summons a Golem to attack the Hero's enemies.
	 Level 1 - Mud Golem, attacks land units
	 Level 2 - Rock Golem, attacks land and air units
	 Level 3 - Granite Golem, attacks land and air units
  (note - hit points do not match respective neutral hostile golems)

  Stone Convertion
	Transforms the Stonelord into a stone that is immune to
	spells and has great regeneration.
	 Level 1 - 8 hit points per second regeneration
	 Level 2 - 12 hit points per second regeneration
	 Level 3 - 16 hit points per second regeneration

  Petrification
	Changes a target unit into a rock, rendering it unable to move,
	attack or cast spells, and stopping others from attacking or
	casting on it. Lasts 60 seconds for a normal unit and 30 seconds
	for a hero.

 * SANGO THE DRAGONLORD
    Thanks to his positive relations with the Bloody Claw - the
    Ormreish Forces (allied army under the control of the Orcish
    Warchief) control the most powerfull flying force on
    Totemor - his Green Dragons. He represents the rare case
    in Bago's forces of a good combination between Strength and Honor.
	Age: ?

  Primary Attribute: Strength

  Abilities
   Acid Spit
	Spits wit acid on an emeny unit.
	 Level 1 - 150 damage
	 Level 2 - 200 damage
	 Level 3 - 250 damage

   The Spirit Shadow
	Creates Spirit Shadows.
	 Level 1 - one Spirit Shadow
	 Level 2 - two Spirit Shadows

   Dragon Haste Aura
	Increases the movement speed and attack rate of nearby friendly air units.
	 Level 1 - movement speed by 10% and attack rate by 4%
	 Level 2 - movement speed by 25% and attack rate by 8%
	 Level 3 - movement speed by 40% and attack rate by 12%

   Sacrifice
	Makes Sango die unleashing an explosion that deals 500 damage to nearby units.

   Burrow
	Makes Sango mutate into a form which burries itself underground.


 There are more heores in the campaign that you'll get to control but
 writing about them here would be spoiling and we don't want
 that do we. :)

 Other heroes
 * ZELD (orc)
    Age: 43
    Type: Warlock
    Is the last orc practicing dark magics in the Bloody Claw Clan.
    His actions will turn Bago's quest into a different path.
 * ROMB (orc)
    Age: 46
    Type: Farseer
    One of the lesser bloodthirsty orcs. Greatly loyal to his warchief.
    The farseer of the Iron-Skinned has very powerful control over
    illusion magic which he learned other orcs of Bago's clan.
 * WULZIR (orc)
    Age: 54
    Type: Elder Shaman
    The most powerful shaman in Bago's Clan. Though one of the many
    orcs which believe in the old orcish gods - he is most loyal to Bago.
    He was the key to help the Iron-Skinned survive on Arath thanks
    to his mastery of summoning.
 * ZUL'JIN (troll)
    The Warlord of the Gray Trolls. A powerful ally in the last war
    against the humans. Unfortunately Bago not being present on
    Arath for twenty years didn't know anything what has happened to
    Zul'jin since then.
 * DUMYFOLL (ogre)
    Age: 45
    the Second Legion King. Like with Fulrogg the decision to make
    him Legion King was not caused by his intelligence but by his
    strength.
 * GRIM DARAK (orc)
    Age: 351 (!)
    the most powerfull orcish Wizard of all those who are now and
    were before him. Is known as the Necromaster.
    Belongs to the Hammer's Might Clan although doesn't respect
    his warchief.
    Grim Darak commands strong magics that can raise the dead in great
    numbers.
 * KING TIMON I (human)
    Once the greatest warrior of the King.
    Now he is king.
    Very intelligent and brave - Timon has brought Andranoch into many
    victories.
 * FALCONOS (human)
    One of the two Elemental Masters in the Kingdom of Andranoch
    who greatly mastered fire. A powerful conjurer and loyal servant
    of the King.
 * LORD MARTIN TUMMELAYNE (human)
    Maybe not the strongest but the smartest Paladin
    in the Kingdom. Maybe a little arogant but it is his arogance
    that leads him to self confidence and many times to victory.
    A brilliant tactitian and master of strategic moves.
    Tummelayne will be the pain in the... neck for the orcs
    in this campaign.
 * UHL'ZAHN (undead)
    There are only some things about him which only a few living
    know about. Described as pure evil and darkness.
    Further information has been forgotten.
 * SHIRATHORN (human)
    Also a forgotten character on Arath. Is known only as the
    Arch-Sorcerer who banished the forces of Darkness
    from Andranoch 6 ages ago.
 * NUMSFERRAR (human)
    A mighty wind mage. The current Arch-Sorcerer of Andranoch.

 c. New Orcish Spellcasters

 * THE ILLUSIONISTS
    Learned by the Farseer Romb, these are the ones controlling
    illusion magic in the Bloody Claw Clan. Thanks to this one of the
    Iron-Skinned - the Bloody Claw's magic powers weren't only based
    on the magics controlled by shamans.

  Abilities
   Illusion
	Create an illusory double of the targeted unit. The illusory
	double deals no damage to enemy units, takes 2 times the damage
	from enemy attacks, and will disappear after 60 seconds or
	when its hit points reach zero.

   Hazy View
	Makes a target enemy unit have a 50% chance to miss on an
	attack. Lasts 30 seconds (15 for heroes).

   Hypnotize
	Increases the movement speed and attack rate of nearby
	friendly air units.

 * MAGES OF THE OGRE LEGION
    Way back before the discovery of a new way to practice magics
    the powers controlled by the Ogre-Mages were similar to those
    of the Bloody Claw's Shamans. Now - mastering warlock-like powers,
    these are not only valuable because of their strength to
    the Orcish Warchief but also it is because of their knowledge
    on Dark Magics.

  Abilities
   Scout
	Summons an eye of Darkness. Lasts 60 seconds.

   Infernal Rock
	Calls down an Infernal Rock dealing 75 damage in an area.

   Ajuvenation
	Drains 450 hit points in 20 seconds of a targeted enemy unit.
	 (Note: When targeted on an enemy hero it will drain the these
	  hit points within 60 seconds.) 

 * WARLOCKS
    A very long time ago a big part of the orcish sorcerers were
    warlocks. For some unknown today reason the orcs have promised to
    no longer experiment with the told to be Demon powers. Now after
    ages - Bago Deathfist is ready to brake that promise
    for his own profits and bring Dark Magic practicing back to life
    along with it's controllers - the Warlocks.

  Abilities
   Ground Flame
	Deals 100 damage to a target enemy land unit. Nearby enemy
	units lose 50 hit points.

  Cloud of Poison
	Calls down a poison cloud which deals 2% of every unit's hit
	points in the area per every second. Lasts 35 seconds.

  Bloodrage
	Increases a friendly unit's attack rate by 50%, attack damage
	by 50% and movement speed by 75%, also dispells any magical
	buffs on the target unit. Lasts 60 seconds.

 d. Main Armies and icons on loading screens
  The Bloody Claw's icon (Claw on a red background) represent
  the Clan's Grand Fortresses.

  The Burning Axe Clan's battalions are represented by the fiery axe
  on a blue background.

  Dwarven battalions are presented on the map as a hammer /w axe logo.

  The sorcerer-based armies from Andranoch which are the armies of
  Weldare are presented by a blue W.

 e. Pronounciation
  Bago Deathfist - 'Bah-goh' and Deathfist normal proper english :)
  Omir Baraka - 'Oh-meere Bah-rah-kah'
  Fulrogg - 'Foohl-rohg'
  Knur'Azagar - 'noohr - ah-zah-gahr'
  Tummelayne - 'two - meh - lane' 
  Grim Darak - 'greehm - dah-rahk'
  Sango - 'sahn - goh'
  Dumyfoll - 'doohm - yh - fohl'
  Wulzir - 'vool-zeer'
  Uhl'Zahn - 'oohl - zahn' 
  Numsferrar - 'Nooms - fehr - rahr'
  
   I hope you'll understand them exactly as I've thought them up :)

5. Contact
	To contact me - MartinezTG either do it via e-mail:
		martineztg2@yahoo.com
	or PM me at www.wc3campaigns.com
	or at www.wc3modforge.com

6. Ending thoughts
	I'd like to add that most probably I will make a next campaign
	continuing the plot of "Bago's Quest" but it won't be as long
	(cuz now I see how much time does it take to make a 25 mission
	campaign and bug-fixing it ;) ).
	
	BTW on Bago's Quest - I've put alot of time and effort to make
	it so I hope you'll enjoy it alot.

7. Legal stuff
	"Warcraft III: Reign of Chaos"
	and
	"Warcraft III: The Frozen Throne" are property of
	Blizzard Entertainment

	POWERCOW Banana/Vanilla/Strawberry
	flavoured Milk Shakes are the property of Arla :D
	(drinked thousands while making this campaign)

	Any use of custom skins, model edits etc. from the campaign made
	by me, MartinezTG by anybody in his creation without
	my allowance will force me to try to make the rest of this
	somebody's life very unpleasant so... you know :)


	