Overview:
This is the first map for my attempt at a re-make of Warcraft II using Warcraft III.  Sounds silly, but I wanted to re-live the glory days of Warcraft II on Kali with some updated RTS features that WarIII provides.  At any rate, it is fun to work on.  I hope you enjoy. Feedback welcome for v2. -modpeon

Version 5 changes:
- Fixed Dwarf slight delay on explosion ability
- Improved Dwarf explode animation
- Haste and bloodlust play nice together now on dragons
- gold supply increase on keep/castle now works
- dragon/griffon attacks now more closely match war2 line damage
- dragon model changed
- fireball improved to now more closely match war2 line damage
- blizzard/D&D now function like they did in war2
- Added Orc AI

Version 2 changes:
- Peons/Peasents mine only 50 gold at a time.  This makes them consistent with the overall Warcraft II gold rate even through peons in that game mined at 100.  
- Added AI (see AI section)
- Fixed problem where units would die before the attacker actually attacked (new combat system bug)
- Reduced the effectiveness of AoE attacks for cannon and siege engines
- Even though War2 low resources starts you with 1000, it now starts you with 1200 because having to get lumber to build a farm is pretty lame.
- Upped the rate at which peons gather wood a little.  This seems to work well with traditional War2 build orders.

Known Issues / Differences from original Warcraft II:
- No boats or oil (yet) (missing feature)
- Collision volumes on buildings are off (bug)
- Blizzard and D&D don't seem to do enough damage after autocasting (bug)
- Scouting upgrade for rangers/berserkers replaced by ultravision upgrade (no plans to fix)
- Peons/Peasents do not spend 4 seconds inside their town hall after delivering gold (no plans to fix)
- Death Coil when cast on an area picks a unit at random instead of the most damaged one first (no plans to fix)
- Necromancer unit serves as Death Knight (no plans to fix)
- Peons/Peasents move slower than footmen. (compensation for gold mine issues) (no plans to fix)

AI
- It doesn't do well past the castle stage yet.  Improvements in future versions. (bug)
- AI also likes to build lots of town halls near its original gold mine instead of expanding.  wtf?  (bug)


Wish List:
Better models for:
  - Dwarven Demolition Team
  - Naval buildings (other than shipyards)
  - Troll Lumber Yard and/or Orc Blacksmith
  - Orc Cannon Tower
JASS code for missing features or bugs I'm not sure how to deal with above
Bug reports!
More Warcraft II classic map remakes of my favorites including:
  - Spiral
  - Death in the middle
  - Plains of Snow
  - High Seas Combat

- modPeon (mod_peon@yahoo.com)

Credits:
Garden of War map created by Blizzard.
Nowhere to Run or Hide map created by Aneantul @ Warcraft.org
No Way Out of This Maze created by Tassadar3413 (magejune edited) @ Warcraft.org

Orc Watch Tower by "beepo" (Orc Sentury Tower)
http://www.wc3sear.ch/index.php?p=Models&ID=257&sid=

Stable by "Iron_Ian" (Country Stable)
http://www.wc3sear.ch/index.php?p=Models&ID=177&sid=



