				        (8)Hunters v1.8

			   	     Map Author: night_wolveX


Description - Total Starcraft Conversion Map, with 3D starcraft units played on a 8 player classic
              melee map. All 3 races (Terran, Zerg, Protoss) to battle with, exact 	                           gameplay of Starcraft and the addition of a new unit & ability.

					Table Of Contents:

1. Map Information and Technical Data
2. Map Updates
3. Frequently Ask Questions
4. Other Starcraft Map Links
5. Map Credits
6. Installation
7. Contact Information

				1. Map Information and Technical Data

Map Author - night_wolveX

Map Size - 3.96 Megabytes

Map Dimensions - 96 x 96

Total Units - 80

Total Variables - 353

Total Triggers - 81

					2. Map Updates

Version 1.0

Version 1.2 Update:

Icons - Implemented smaller sized icosn for almost all units reducing map size considerably

Models - New Terran Refinery Model & Skin
       - New Terran Starport Model & Skin
       - New Terran Wraith Model & Skin
       - New Protoss Scout Model & Skin
       - New Protoss Stargate Model & Skin
       - New Zerg Spire Model & Skin
       - New Zerg Mutuation Spawn Model & Skin
       - New Zerg Extractor Model & Skin
       - New Pylonfield Model Model & Skin
       - New Minerals Field Model & Skin
       - New Terran Armory Model & Skin

Skin - New Zerg Creep, Sunken & Spore Colonies skin implemented

Units - Changed unit classification of Protoss Probe to 'Mechanical'
      - Reset 'Death Times' for 'Hatchery(1)','Hatchery(2)','Lair','Creep Colony','Sunken Colony' &         'Spore Colony' so 'Remove Blight' trigger works correctly
      - Reset 'Death Time' for 'Zerg Larvea' so 'Larvea Spawn' trigger works correctly
      - Changed Zerg Lair Map Pathing to Hatcheries Map Pathing
      - Set unit classification of Terran Spider Mine to 'Mechanical'
      - Added to AOE attack types, 'Not Self' as to not damage other friendly lurkers
      - Removed Splash damage from Vindicator's attack
      - Added new 'Mobile Detection' Ability to Zerg Overlord
      - Added new 'Stationary Detection' Ability to Terran Missile Turrent, Zerg Spore Colony and            Protoss Photon Cannon
      - Adjusted Bounce damage for Mutalisk attacks, now first hit does normal damage, 2nd does 1/3          damage and 3rd does 1/9 damage
      - Changed Zerg Lurker 'Defense type' to Large
      - Increased all worker units speeds to 270
      - Fixed lurker glitches by changing process into a trained unit instead of an ability.
      - Adjusted Siege tank Splash damage
      - Reduced Vindicator's attack damage down to 25
      - Changed Spires map pathing
      - Decreased Medics Mana regeneration rate
      - Decreased Vindicator's shield power down to 90
      - Deleted (burrow) names from all zerg burrowning units
      - adjusted all speeds of all units
      - Added in Terran Wraith unit
      - Added in Terran Starport building
      - Added in Protoss Scout unit
      - Added in Protoss Stargate building
      - Added in Terran Armory building
      - Decreased Zerg Extractor HP Regen Rate down to .30
      - Set requirements of 'Lurker Aspect' Upgrade to 'Lair' & 'Hydralisk Den'

Ability - New Detector abilities, Mobile Detectors; Detection range is 1100 & Stationary Detectors;           Detection range is 700
        - Decreased cooldown of medic 'Heal' ability
        - Removed Cooldown from 'Stim Pack' Ability
        - Decreased Range Area of Creep Growth(Hatchery) Ability

Upgrade - Changed movement speeds to a % for 'Metabolic Boost', 'Muscular Augments' & 'Ion                     Thrusters' upgrades
        - Added New Ship Plating & Ship Weapons Upgrades
        - Added New Air Weapons Upgrade

Triggers - New 'Select Larva' Trigger to fix deselection bugs
         - New 'Larvea Spawn' Trigger Implemented
         - New 'Remove Hydra Rallypoint' trigger implemented
         - New 'Remove Hydra Rallypoint 2nd' trigger implemented
         - New Spire 1, Spire 2 & Spire 3 Triggers implemented
         - New Spawning Pool 1, Spawning Pool 2 & Spawning Pool 3 triggers implemented
         - New Building Production Trigger Implemented
         - New building Mutation Trigger Implemented

Version 1.3 Updates:

Unit - Changed Terran refinery Scaling Value to 3.70
     - Changed Armory & MachineShop hotkeys to 'M'
     - Decreased Terran Starport Scaling Value to .90
     - Fixed bug with mineral Fields

Version 1.4 Updates:

Unit - Added Phoneix Missile Model to Firebat (dummy) attck when in bunker and set projectile speed        to 1000
     - Increased Spire Scaling value to 1.10

Version 1.5 Updates:

Skins - Implemented smaller sized skin for all units and buildings reducing map size.

Icons - Added Disable 'ControlTower' icon
      - Added 'TankMode' Icons for Tank Abilities and upgrades

Models - New Protoss Reaver Model & Skin
       - New Protoss Carrier Model & Skin
       - New Protoss Interceptor Model & Skin
       - New Ultralisk Model & Skin
       - New Zerg Ultralisk Carven Model & Skin
       - New Terran Battlecrusier Model & Skin
       - New Terran Dropship Model & Skin
       - New ScoutMissile Model & Skin

Unit - New Protoss Reaver unit
     - New Carrier Unit
     - New Protoss Intercepter unit
     - new Zerg Ultralisk unit
     - New Zerg Ultralisk Carven structure
     - New Terran Battlecrusiers unit
     - New Terran Dropship unit
     - New Terran Starport (ControlTower Addon:) Structure
     - New Ultralisk Egg unit for unit prroduction
     - New Ultralisk Carven Morphing Spawns stages 1 & 2
     - Changed text for unit build tooltips to either build, Warp in or Morph in depending on               Starcraft text
     - Edited name text for Facotry (+Machine Shop) & Starport (+Control Tower) Addons
     - Edited name text for Siege tank (Siege Mode) & Siege tank (Tank Mode)
     - Edited Machine Shop Hot Key and build text tooltip
     - Edited Creep Colony build tooltip text
     - Added new Scout Missile porjectile model for Scout air attacks
     - Edited Porjectile Impact figures to 0 for all air units
     - Changed 'Control Tower' Hotkey to C
     - Changed Buttom Position Of Robotics Facility

Ability - New Yamato Gun Ability
        - New Deploy Interceptor Ability
        - New Build Scarab Ability
        - New Dropship Abilities

Upgrade - New Yamato Gun Upgrade
        - New Colossus Reactor Upgrade
        - New Anabolic Synthesis Upgrade
        - New Chitinous Plating Upgrade

Trigger - Building Production trigger updated with new Ultralisk Carven structure
        - Building Mutation trigger updated with new Ultralisk Carven structure
        - New Reaver triggers added
        - Unit Production trigger updated for ultralisk production
        - Production finished trigger updated for ultralisk production
        - Destroy Egg trigger updated for ultralisk production

Version 1.6 Updates:

Map - Removed Excess marine units left in map during testing

Unit - Added Tank Mode Icon for siege mode ability
     - Removed Ability bug on hyrdalisks

Version 1.7 Updates:

Map - Changed map tilset to Ashenvale form
    - Edited Start Positions with correct amount of mineral fields for each player
    - Removed excess Gas Geysers for more accurate map look

Skins - Inserted Altered Firebat Skin

Icons - Added Starcraft Psi(Mana) Icon
      - Added New LurkerTransformation Icons
      - Added New TankMode (Tank & Siege) Icons
      - Added Drone, SCV, Probe, Zealot, MachineShop & Vulture Disable Icons

Units - Zerg Extractor building is now working ingame.
      - Increased Firebat scale size to 0.75
      - Increased Extractor Selection Scale to 6.00
      - Edited Tooltip text for Scout
      
Ability - Added text to the 'Heal' Ability
        - Changed Scanner Sweep ability Hotkey to C
        - Added 75 mana cost to 'Optical Flare' ability
        - Set Carrier Dmg Return Threshold & Return Factor to 0

Trigger - Altered 'Building Mutation' Trigger for Extractor actions
        - Removed 14 'Vaspen mine' triggers

Version 1.8 Updated:

Map - Altered 'Name' & 'Spells' from the Game Interface Funtions for Plasma Shields Caster Art Icon
    - Altered 'Divine' Defence Icon to the infantry Caster Art Icon
    - Altered 'Divine' Defence type text info
    - Altered 'Siege' & 'Piece' Comabt Dmg Bous Tables

Skins - Added New Starcraft cursor for all races

Icons - Added New Plasma Shield Upgrade Caster Art Icon
      - New Plasma Shields Upgrade Icon
      - Added New Infantry Armor Upgrade Caster Art Icon
      - New Infantry Armor Upgrade Icon

Units - New Plasma Shield Type Armor icon on all protoss units (Added Caster Art and changed Caster         Upgrade names)
      - Removed Second Attack for Dragoon
      - Added Shadows to all units and buildings
      - Changed Terran SCV, Marine, Firebat & Medic Defence type to 'Divine' for individual INfantry         art Caster Icons.
      - Increaed interceptor turn rate to 3

Ability - Edited typo's in 'Detector Abilties' text
        - New Spider Mine Abilities
        - Fixed glitch with 'deploy interceptors' ability

Upgrade - new 'Plasma Shield' Upgrade

Trigger - Updated 'Optical Flare' trigger with new detector Raw Codes
        - New Spider Mine Triggers


 				3. Frequently Ask Questions

Q) What Is this Map About?

A) This map is a custom made Starcraft Total Conversion map, based on the classic 'Hunters' map design used by starcraft plays today. It has all 3 races to choose from (Terran, Zerg & Protoss) and the map is desgined in the same fashion as any normal starcraft map is played on bnet. I have tried my best to make all parts of my Starcraft Converison maps as close to the actual starcraft: Brood War game as i can, with my current map editor understandings. There are though, some parts that have been either changed or unavaiable for my maps due to Blizzard Bnet Map size limit restrictions and i am unable to, at this time to proceed to add new things to the maps and eventually complete them.

Q) What are the parts you have had to Change or leave out of ur maps?

A) The Units not found in my maps yet are;
For Terran -
Terran Goliath, Terran Science Vessel, Terran Ghost, Terran Science Facility, Terran ComSat Station, Terran Nuke Silo, Terran Covert Ops, Terran physics Lab

For Zerg -
Zerg Scourage, Zerg Queen, Zerg Guardian, Zerg Defiler, Zerg infested Terran, Zerg Devourer, Zerg Hive, Zerg Greater Spire, Zerg Defiler Mound, Zerg Queens Nest, Zerg Nidus Cancal
 
For Protoss -
Protoss Observer, Protoss High Templer, Protoss Dark Templer, Protoss Archon, Protoss Arbitor, Protoss Dark Archon, Protoss Cosiar, Protoss Robotics Support Bay, Protoss Observatory, Protoss Fleet Beacon, Protoss Arbitor Tribunal, Protoss Templer Archived

As you can see the Reaver, Carrier, Battlecruiser & Ultralisk are included in map, but ive had to forego their proper tech tree requirements based off starcraft, because their not available in my maps yet.

Most of the units here havent yet been created into models i can use or the current models are to big or i dont have the available space to included them at this time.

Other changes or differences are
- Liftoff doesnt change units 'targeted as' setting from structure to air.
- Zerg Eggs dont have a cancel buttom and cant stop production
- Terran Spider Mines Dont Burrow, Seek, and become visble when attacking enemy units
- unit sounds based from warcraft III due to map restrictions
- Workers cant seem to stack like Starcraft BW did
- no machine shop addon appears when upgrade terran factory (no Model and skin for machine shop)
- No Comsat Station appears when upgrade is researched (no Model and skin for Comsat Station)
- armor system is based from warcraft III.

Q) So what units are in this map for each race?

A) I have tried to add as many starcraft units into the map as i can at this time, without exceeding the 4 Megabyte limit restrictions on Warcraft III maps on bnet. Here is a list of avaiable units;

Terran - SCV, Marine, Firebat, Medic, Vulture, Siege Tank, Wraith, Dropship & Battlecrusier

       - Command Center, Supply Deopt, Barracks, Factory, Engineering Bay, Academy, Bunker, Missile
         Turrent Armory, Starport & Refinery.

Zerg - Drone, Overlord, Zergling, Hydralisk, Lurker, Mutalisk, Ultralisk & Larva

     - Hatchery, Lair, Creep Colony, Spwaning Pool, Hydralisk Den, Spire, Evolution Chamber, Sunken
       Colony, Spore Colony, Ultralisk Carven & Extractor.

Protoss - Probe, Zealot, Dragoon, Vindiccator, Shuttle, Scout, Reaver, Carrier, Interceptor

        - Nexus, Pylon, Gateway, Cybernetics Core, Robotics Facility, Citedal Of Adun, Photon                  Cannon, Stargate & Assimilator.

Q) Why Dont You Have All The Starcraft units in ur maps?

A) This question many players ask and the reason is manly the 4 Megabyte Map Size limit restrictions blizzard has on its bnet server. If i was to try and host a map over this 4mb limit i would b unable to host it at all and you would only be able to the my maps in a single player enviroment which my maps were not intened for. I desgined my maps for playing over the Warcraft III Bnet server system and i intend to keep it that way. Other factors include models and skins of units of buildings being unavaible for implention to my maps or havent yet been created.

Q) Will You ever be able to add every unit into ur Maps?

A) I honstly dont know, unless blizzard lift there 4 Megabyte map limit restrictions, i and many players will have no choice but to use my maps in there current state. I am aware of opimizing programs that can reduce map sizes but i am not ready to use them because i dont wish to make my maps unaccessable for other players who in the future could use my maps triggers of designs for their own projects or interest they are working on.

Q) So you dont protect ur maps? Why?

A) Every since i began working on my maps i have hit many obsetcles from other maps with information and resources that i could have used for my maps development and would have helped make my maps more complete then what they are now. But due to their map protections, i have add to either work around the problem or just find other resources or solutions for those problems. I also wanted players to actually see how much work it has taken me to get my maps to this point and protoecting them wouldnt allow that, so i said stuff it. I have been a strong believer that map protection isnt worth anything to anyon, you cant learn what people have done, so why make a map that noone can improve on one day. But if a map creator fells its worth it then thats their decision but i know that if sumone wanted to take credit for my maps, i dont care, many due to the fact you cant do much more to my maps atm and if you were able to i would be happy to see my maps become more complete.

Q) It says ur map is 3.96 Megabytes big, Why is it so big?

A) This is combination of the sizes of the models and skins i have imported into my maps and many of the Advance triggers in Jass form that have made the map size reach its current size.

Q) You said you have all 3 races from starcraft in your maps, how do i select them?

A) When you are at the race selection screen before you start the game you can choose them there. For some unknown reason if you are playing the map for the first time you will only get the list of Warcraft III races to choose but the starcraft races are still selectable this is how they work out;

Terran = Human
Zerg = Orc
Protoss = Nightelf

Just select the apporiate race you wish to be . If you have already played, the stacraft races will appear now for easier race selection.

NOTE: Undead (Xel'Naga) is a dummy race and i have disabled the race interly and if u select that race u will lose at the start of the match, SO DONT PICK UNDEAD (XEL'NAGA)

Q) Are there any new stuff in your maps that aren't from the original Starcraft game?

A) Yes i have made one new unit for Protoss called the 'Vindicator'. Its due to appear in the new Starcraft Ghost game. Its much like a Zealot but more heavily armored and has a big psi cannon which it uses to attack enemy's with. The other is a new ability for the terran marine called 'Generade Launcher' which is also due to appear in the New Starcraft game. It does 60 points damage and has a good range, gr8t against large units.


				4. Other Starcraft  Map Links

I have made a few maps and have posted them all on various sites, due to frequent updating most of the links for certain maps change so im only doing to post the website links where my maps can be found and downloaded free for your enjoyment. The easiest way to find my maps on these sites is to type my name alias name 'night_wolveX' in the search engines of the sites and find simiular maps posted by me that way or search for my maps name directly.

here r the map site links;
                                                                               						http://www.wc3sear.ch/index.php?p=Maps&Authors=night_wolveX

                                                                                                                          	    http://warcraft3.filefront.com/


                              http://mods.moddb.com/6470/

                                                                                                                                    http://www.filefront.com/


					5. Credits

This section is dedicated to all the people who have supplied and or helped contribute to this map:

                                        Map Author 
				       night_wolveX

                                       Map Designer 
				       night_wolveX

                             Starcraft Model & Skin Designers 
		Samuro, Killst4r, Max666, T - Rex, ChevronSeven, Markus3832

                                    Trigger Developers 
     night_wolveX, ShadowWeaver, Samuro, IceWhiteDragon, Dr. Super God,  DragonZombie, Vexorian, 				                 qwerty

				      Starcraft Icons
		    TimeMachine, Boom_Heffer, BlackRockClan, night_wolveX 

                                      Spell Developers 
				  Vexorian, IceWhiteDragon

                 	    Miscellous Map Function Contributors 
		    night_wolveX, ShadowWeaver, VGsatomi, Dr. Super God

                                        Beta Testers 
	 night_wolveX, Shadow_Archer-, ong_elvin, Kaolla Sunrider, Azoreth, bounty_hunter 

And thank you to everyone who has helped me test all of my maps over the span of a year or so. Your hard work and patience in this matter has not been forgotten and i thank you for all your support.


				     6. Installation

Once you have downloaded my maps you must first extract the map file (.w3x) from the winrar or winzip file into your deafualt warcraft III directory folder eg. c:\program files\warcraft III\maps\Downloads. Make sure that the .w3x file is not in a sub folder inside the downloads folder. eg.c:\program files\warcraft III\maps\Downloads\FastestPossibleMapEverv2.4 or this will cause problems when joining a online hosted game. If you have any problems with the installation process email me and ill explain a more detail explaination of what you need to do.


				   7. Contact Information

Name - night_wolveX
Email - cute_raver_guy@hotmail.com

If you have any other questions or enquires about anything regarding my maps please feel free to email at any time and ill email you back as soon as possible