  ----------------------------O V E R V I E W ----------------------------- 
    Removed various cheats
    Fixed fog of war (now shared vision with allies)
    gave full sight of any controlled area
    3 person teams, ffa mode available (host must type -ffa)
    Added over one million camera options (see quests[f9])
    Tons of unit balancing
    Added two ships and a neutral unit shop recruiting various dwarven units
    Balanced the terrain, added 4 fountains
    **Area Bonuses now shared with allies on team mode**
    **Units now Jump to the Beacon when they kill the last remaning enemy on it,
    AND take control, even if the killing unit was already on the beacon**
 ----------------------------More DEtailed Account-------------------------
Version 3.2 (un-released)----
lower abom health- 
increase undead archer damage
lower hunter damage JUST A BIT
Remove reqs for tft heroes
lower ghoul -25hp and lower attack speed
  lower fiend 30 hp
 change ghoul armor to normal
   lower dryad attk
-----------------------Version 3.3 (released)-------
 no magic immune for dryad
+25dmg to golum
-20dmg/abom
-.2speed/taruen
----------------------Version 3.4 (released)-------
check regens
   glaive +100hp, +40 attk dmg, + attack speed
-hp-regen-defense-damage+attackspeed/shield breaker
-damage+attackspeed-hp(now 4k)-regen/hill giant
-hp+regen-defense-damage/dwarven mortar team
-dmg-hp-regen/rouge
-dmg-hp-regen/slayer
----------------------Version 3.5/3.6 (released)------=
  10 gold units-
gave golum 15%chance bash (so now it can stand up to the tauren)
reduced taruen's pulverise to 15% chance, 50 damage, no full damage AOE, and 100radius for 1/2 dmg. (so now it doesnt own the hell out of everything)
gave Mtn.Giant command aurua, +.15% to damage for all units within 200 (took away club) (so now you use the mtn.giant with all its HP to buff your other units)
doubled the amount of damage disease cloud for Abomb deals, but 1/2'd the time it lasts(so more damage quicker to nearby units, but if enemy runs away they do better)
Heros-
 Slightly lowered XP gain rate
 Reduced damage and/or duration on JUST levels 1and2 for hero abilities: bash flamestrike holyLight StormBolt 
THunderClap CHainLightening CrticialStrike HealingWave MirrorImage Shockwave WarStomp Windwalk CarrionBeetles 
CarrionSwarm DeathCoil DeathPact FrostNova Implae INferno Sleep ENtangleingRoots FanofKnives ForceofNatures 
ManaBurn SHadowSTrike
 CryptFiend: 
  If crypt fiend burrows within 100 of a circle of power, it will unburrow in 1.5 secnds, and send a message to the owner :What a tangled web we weave.  I can't burrow
near a CircleOfPower!
 NightElf hide ability- cant hide on beacon
raised mana cost on healing wave
gave humans footman spawn
balanced all the special spawns 
----------------------Version 3.7 (un-released)------
Metamorphis- -200hpbonus,+.4cooldown, -25,50,50AOEdmg, -.50,.10dmg factor, +30mana cost
Avatar-   +30manaCost,-10dmgBonus, -2 defenseBonus, -200hpBonus, -10sec duration
Fixed pathing issues on buildings
infernal- +.2cooldown time, -2dmg
mtn. giant-   -10dmg
abom-       -1.25cooldown time
Added 4 fountains
(terrain)Fixed undead entrance
(terrain)Fixed undead bridge
(terrain)Fixed human base entrance
(terrain)cleaned up the areas inside the corners-- too maze like.  now more manuevering room
 Fixed buff description for dryad's slow poison
 Now if player leaves game only distributes their stuff to PLAYING allies
Gave paladin divine armor back, he cant take reigons while invulnerable (no units can)
Gave BladeMaster windwalk back, he cant take reigons while windwalking (hes expensive, and windwalk is weaked)
 Made better heroes cost more, +2 gold per risk-usefull ability
lowered ships AOE a bit
raised dwarves cost a bit
 balanced 15 gold units
Alters now produce +1 food 
No trees are required for ForceOfNature
  Now invisible wards, the paladin under divine shield, air units, and windwalking units cannot take COP's/
Lowered Pheonix Damage
Knight:  -200hp, -8dmg, -bloodlust, -.1scaleingSize, -1armor
Raider:  -100hp, -10dmg, -1armor
DoomGaurd: -100hp
CentaurKhan: +3 dmg
Infernal: -50hp
Fixed UnholyAura tooltip
increased mortar's AOE to 40-150-200
increased dwarvenmortars +150dmg
hill giant(dwarf) =7 armor
shield breaker =4 armor
lowered golums' chance to bash to 8%
lowered cost on all dwarves
(Terrain)Now both shops on each side
Gave alters ability to train their corresponing 1 gold units
Golum: -250hp, -10dmg, +.2 cooldowntime, -4 armor
mtn.giant: +4armor
abom: -15 dmg
knight: -2 armor
          ------------Version 3.8-------------
(income)   UNIT SPAWNS
CornerAreas Touching Fortress: THREE 1gold units
CornerAreas With Bridge      : ONE 1gold unit, TWO 2gold units (grunt,GiantSkeleton,Footman,Sentry)
Islands                      : ONE 1gold unit
Fortresses                   : ONE 1gold unit, ONE 5gold unit
Kingdoms(All of 1 Race)      : ONE special unit (infernal,centuar khan,engraged wildkin,DoomGaurd)
Golum: -100hp, -8dmg
mtn.Giant: -150hp, +.1cooldown
Reaserach exhume corpses
grunt: -400hp, 4dmg
doomgaurd: -8dmgk
CryptFiend: +4dmg
* * * * *Units now Jump to the Beacon when they kill the last remaning enemy on it,
           AND take control, even if the killing unit was already on the beacon

(Income later game balance)
       -If,after 10 minutes,a team has less than 40units total, they recieve +2gold each.
       -If,after 10 minutes,on FFA a player has less than 30 units total, he recieves +2gold
       -If, after 10 minutes, the total of a team's units (ffa or not) is more than 55, they
        recieve -1 gold

* * * * * 
*           * *AREAS bonuses can now be SHARED with your allies* * 
*            There is a bonus deduction for teams mode
*                FFA                    Teams(bonuses PER PLAYER)
*  islands:   1gold,1spawn             1gold,1spawn
*  corners:   3gold,3spawns            1gold,2or3spawns
*  Forts:     3gold,6spawns            1gold,1spawn ( + ONE 5gold unit spawn per team)
*  kingdom:   2gold,1spawn             2gold ( + ONE special unit spawn per team)
*
* * * * * 
orcishwarrior:-85hp
MountianGiant:+2armor
Abomb:-250health
Innerfire: +65manaCost
Priest: -120 max mana
rifleman: -2dmg,-15hp
tauren: +4dmg
mtn.giant:armortype=unarmored.-3armor,-860hp
golem: +.2attackspeed
knight: +.08attackspeed, -1armor
fiend:-2armor +15hp
tauren:+8%chancePulverize, added pulv AOE,-60hp
headhunter:+2dmg,+85hp
rifleman:+25hp
Dryad:-125AOE slow
HumanTOwer: -2.75regen,-750hp, -2dmg/+1foodcost,-2armor
mortarTeam:+2armor
demolisher:-0,0,50AOE
Glaive:+0,20,100AOE
*if you are shareing a beaocn with an enemy unit, and you kill it, you now
take the beacon(fixed a glich found in other risk maps)also, the glich
where the barracks turns black has been FIXED*
 ----------- Version 3.9 (released) -----------
*fixed major glich in 3.8 causing game crash when player leaves
rifleman: +2 dmg
wards can no longer HOLD a beacon(before the just couldnt TAKE one)
*enhanced terrain*
ThankYou IpeonRush.
