This is pretty much it. Future versions will contain only minor changes. There is one major bug I could not remove, a ctd everytime a pet tries to pick up a tome, so please refrain from increasing the stats of your pet, since a pet doesn't have stats anyway.

RULES

The Goal
Choose one of 7 more or less custom heroes and be the last one standing. If you die there's no reviving, game over.

The Pet
Every hero has an AIed pet. It will act on its own while unselected, fight, run away, stay close to its hero, like a real tag partner. It won't cast spells on its own though. It has 6 inventory slots and can use items as a hero can.

The Camps
Every Player starts out in camp zone, with a building next to it that will act as target for the town portal spell. You can also change your color there. In the camp is a human priest girl called 'maid', that will heal any unit of yours holding its position next to the maid. Click on the maid unit to know where the Spot Trader is currently located.

The Trader
You can buy miscellaneous stuff from an invisible trader unit, that roams the map. The trader cannot be magically controlled and will revive when killed. If you are able to see invisible units, just click on him to make him stop and take your order.

The Creeps
Scattered everywhere across the map are neutral hostile units to level on. They are random in strength and drop random items. It is possible to meet two level 9 units while still being level 1, it is suggested then to just find another way. It's a maze map after all.

The Army
This map has a lot of custom items and abilities that summon creatures. Those creatures will stay with you until killed, there's no expiration timer on any unit.

The Items
Powerful artifacts can be found or assembled, by collecting the right components and holding your position. The Spot Trader sells some of them, for the price of 500 gold each.
 
The Ghosts
In the northeastern and the southwestern corner of the map are Ancient Wendigo Ghost camps. After a time these level 15 monsters will spawn and kill randomly anything. There can only be one Ghost for each ziggurat in the camps. Every spawned Wendighost will lose its reincarnation ability if the two sacrificial pits in the northern camp are destroyed, as every Wendighost will lose its bash ability if the two granaries in the southern camp are destroyed. The Ghosts will spawn trees if slayed. Those trees can hinder movement through the labyrinth.

Single vs. Multiplayer
Playing alone against computer controlled heroes is possible. Actually I haven't tested this map multiplayer yet, does it even work?

Thank you for reading.
