
Version 0.7b

This is a fast patch due to some major bugs, and some spoils to players
who dwnlded 0.7. 

>>>>>GAMEPLAY CHANGES<<<<<
- Fixed major issue where you get Bass as a hero for red (then he kills the others, getting gold XD)
- Fixed a bug with the Spell Upgrades (Water Elemental Mostly)

>>>>>UNIT/HERO/Skill CHanges
- Tier 2 has a faster mana regeneration than the lesser tier 1 and so does 3 and 2


P.S, anyone who wonders y did i put that hero collection down there its because,
for an upcoming feature (-random).


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Version 0.7

I hastened the progress, making it 4v4. However, player no 4 for each team might get bugged.

You might notice some model/texture changes to some effects and heroes adn terrains. Since i wanted players
to realize that size is what matters for multiplayer maps. Some but not all:

Aurrius the Pure - Changed to Old White Beared Paladin
Weaken - Changed buff to Item Reveal Area model Effect attached at the hands
Terrain - Changed Demonic Portal Tile to Rocks Stuff

NOTICE - 6-8 Upcoming Heroes have been hidden in the map!

>>>>GAMEPLAY CHANGES<<<<
- Duels can be announced during gameplay, after a starting delay.
- A new NEUTRAL Hero summoner
- 6 Melee Units appear instead of 4 for each team 
- 1 Quest Pending: Guardian's Crystal which awakes nagas at your will
- Income is effected with every Stronghold/Keep destroyed
- Towers are doubled, as in two towers in your way
- Reduced scale size averagely
- The Burrow/recruitment Center now sells tower upgrades, plans and workers
- Workers bought are able to upgrade and repair towers
- You are also able to "rebuild" your team's tower rubbles into tier 1 towers
- Strength and Agility Heroes do not gain mana from killing
- Removed some memory lags when choosing heroes
- Better Intro

>>>>UNIT/HERO/SKillS CHANGES<<<<
- 2 new "NEUTRAL HEROES" available at the Summoner of the Other Unknown
- Most spells are allowed to hit buildings
- Fixed a bug with Desert Pit where Dustox lifesteals from dead units.
- Somewhat decreased Health to all heroes, they become to0 bulky to kill at last stage (balancing methods)
- To reduce the size of the map overall, i changed Weaken's effect to an original effect
- Reduced the damage of mystic slash if target unit's health is not at required
- Desert Slide is now a charge spell
- Fixed a bug with Bloodshed
- Groundquake and Permafrost is less laggier
- Ravaged Earth Stuns
- Curse of Voodoo is now Voodoo Curse which halves health. 




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Version 0.6

>>>>GAMEPLAY CHANGES<<<<
- Made the map more user friendly
- 10 more Tips (useful ones, very..)
- Added an extra ranged unit for each spawn
- Casters have Bloodlust/Inner Fire
-**** More Upgrades can be attained by killing off units in the "Demonic Portal"****
- Agility and Strength Heroes gain mana by attacking and killing
- Naga Attacks have been DISABLED. For further use...
- Changed Terrain style at center, since sunken ruins dont really match there..
- Fixed a bug where player "units" (Dark Minion, etc) is caught in the UNIT AI Movement
- Units will focus on attacking enemy units first then the towers.
- Fixed the Orcish Mid Lane unit spawners positions so that they will be in the Aquisition Range
- Beam Blade has reduced chance (in trigs, accidently put 30% XD)


>>>>UNIT/HERO/SKILLS CHANGES<<<<
- 6 New Heroes!
- Fixed Bounties for the heroes
- Greatly increased the health and damage of Dark Knight and Tauren Cheiftain
- Fixed a huge amount of bugs with Kamikaza
- Removed Breath of Fire and added Pandamonium to Kamikaza
- Doubled Voltage Shock's Cooldown
- Voltage Shock costs 160 mana from 50
- Reduced percentage for Chilling Blade from 15/20/25% to 10/15/20%
- Fixed up some of Bottom Lanes Tower Positions
- Removed Movespeed Bonus from Shamanism
- Fixed Vudu'mahsta's skill icon placements
- Reduced percentage for bash from 15/20/25% to 15/15/20
- Righteousness Aura movespeed increase decreased from 10/15/20% to 5/10/15%
- Groundquake damage is increased from 150/200 to 200/250
- Some Special Effects added to plain old ranged units, check it out!
- Fixed up a bug that Fireball does not splash
- Fireball cooldown is lengthened from 14/10/12 to 16/15/14
- Fixed a bug where level 2 Mana Desolation has 9 second cooldown instead of 90
- Shadow Strike is now called Venomous Edge and has a different missle and effect
- Blazing Blade's Slow effect is halved from 30/50% to 15/25%
- Venomous Edge or Shadow Strike, have small initial damage and has big decay damage.
- Custom Buffs for Living Flames
- Towers have increased health, damage and armor
- Towers have different names and models, to prepare for the upcoming feature

>>>>ITEM RELATED CHANGES<<<<
- Fixed up all the essences gold cost to 500
- Scroll of Town Portal is now Scroll of teleportation, only teleports to springs.
- Hastened some slow restock items
- Increased the capabilites of the Soul Reanimator's Skeleton
- Increased Gold costs for various items in Darkspearen/Kirin'torian Shops
- Horn of Clouds is stackable
- Scroll of Speed is Stackable
- Scroll of Town Portal is Stackable
- Goblin Land Mines is replaced with Sentry Wards
- Soul Reanimator summons only 1 seleton
- Shield of Honor now has a different effect
- Orb of Omega Power now has different icon
- Spellshield Type 8 now uses Ultima Fuse
- Fixed a glitch where you gain fire damage with light essence


>>>>ALTAR CHANGES<<<<

- Fixed some minor bugs with the Altar
- Courriers cannot trigger the altar
- Alot of Recipes fixed, thx to Lone_Wolf
- Fixed a bug where you could fuse items without the ingredients, by using smart stuff..
- Fixed a bug where Neutral Wyverns can disrupt the altar ownage.


>>>>TYPOS<<<<
- Changed the Multiboard name from v1.00 to current and further vers (Careless Bug :])
- Better stories about the heroes
- Removed the "hastens Lightning Vortex" typo from Shamanism
- Fixed typo where Blazing Blade shows 20/20% slow instead of the original reduction
- Fixed Typo where Searing Dagger appears as Fire Essence on the Altar's Text






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Version 0.5

Welcome to Battle of Kalimdor - 0.5 BETA!

Pls report bugs so that i can fix them!

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