 Zépir's War3 Map Editor 1.0 - To Do / Wish List
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-remove the WINVER warnings
-improve 3D view
-update statistics window and add fields
-more tools (tilepoints, doodads, shadows, ...)
-cleaner code (especially undo/redo code, lists,...)
-display and edit minimap data
-auto-import files from the auto-import directory
-handle compression level by file filters
-some tooltips (pathing)
-map resizing
-clean the way map data is initialized to make sure the map can be opened in
 the World Editor
-add an editor option menu
-save/open editor option (ini file)
-import/export War3MapPath.TGA file
-TGA/GIF/BMP import to generate a new ground map (for example, red =ground level, blue=water or ground type, green=trees,...)
-custom tileset import (replacing original tilesets)
-Preview screen minimap import
-minimap auto-generation
-better handle errors in files format (tell what's wrong, guess what to do
 with new files format)
-handle all W3I fields
-remember path for files
-maps protection
-auto-save
-dialog to customize display (user interface to edit .ini file data)
-find a way to handle any custom unknown file put in a W3M/W3X
-copy/paste
-...
