/*
    This file is part of W3ZMapEditor (c).

    W3ZMapEditor is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    W3ZMapEditor is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with W3ZMapEditor; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
// TilePoint.h: interface for the CTilePoint class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_TILEPOINT_H__B7608DE4_7217_4B29_8355_AC9DE75EBF56__INCLUDED_)
#define AFX_TILEPOINT_H__B7608DE4_7217_4B29_8355_AC9DE75EBF56__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CTilePoint  
{
public:
	BOOL IsBlight();
	RGBQUAD viewcolor;
	int GetWaterLevel();
	int GetGroundLevel();
	BOOL IsUnderWater();
	bool selected;
	CTilePoint();
	virtual ~CTilePoint();

	int height; // ground height (low=0x0000, normal 0x2000)
	int waterlevel; // water level
	int flags;  // ground flags (water, shadow,...)
	unsigned char groundtype; // ground type (grass, rocks,...)
	unsigned char details;  // ground details (bones, rocks, holes,...)
	unsigned char clifftype;  // cliff texture
	unsigned char layer;   // tilepoint layer
};


#endif // !defined(AFX_TILEPOINT_H__B7608DE4_7217_4B29_8355_AC9DE75EBF56__INCLUDED_)
