Archimonde Soundset 1.1
-Sounds edited and organized by: Nintendoman_766




This will enable you to use an Archimonde Sound unitselection/unit response sound set. 
The sounds have been edited to match unit response and selection. 


Directions: 
1. Load the map you wish to use the soundset, (Or start a new map) then open up the sound editor. 
2. Go to the area with the HeroDreadlord sounds. This is found in under the undead catagory. 
3. Right click the following sounds and replace with the wav files that match: 

-Replace HeroDreadlordPissed1.wav with: ArchimondePissed1
-Replace HeroDreadlordPissed2.wav with: ArchimondePissed2
-Replace HeroDreadlordPissed3.wav with: ArchimondePissed3
-Replace HeroDreadlordPissed4.wav with: ArchimondePissed4
-Replace HeroDreadlordPissed5.wav with: ArchimondePissed5
-Replace HeroDreadlordPissed6.wav with: ArchimondePissed6
-Replace HeroDreadlordPissed7.wav with: ArchimondePissed7
-Replace HeroDreadlordWarcry.wav with: ArchimondeWarcry1
-Replace HeroDreadlordWhat1.wav with: ArchimondeWhat1
-Replace HeroDreadlordWhat2.wav with: ArchimondeWhat2
-Replace HeroDreadlordWhat3.wav with: ArchimondeWhat3
-Replace HeroDreadlordWhat4.wav with: ArchimondeWhat4
-Replace HeroDreadlordYes1.wav with: ArchimondeYes1
-Replace HeroDreadlordYes2.wav with: ArchimondeYes2
-Replace HeroDreadlordYes3.wav with: ArchimondeYes3
-Replace HeroDreadlordYes4.wav with: ArchimondeYes4
-Replace HeroDreadlordYesAttack1.wav with: ArchimondeYesAttack1
-Replace HeroDreadlordYesAttack2.wav with: ArchimondeYesAttack2
-Replace HeroDreadlordYesAttack3.wav with: ArchimondeYesAttack3

***ENSURE That you replace each sound file with the CORRECT ones, or it will sound odd when you click on Archimonde or order him to do stuff.***

4. Go to Object editor, and find the Archimonde unit (Or whichever Custom Unit you want to create into an Archimonde Hero or unit) Scroll down the Archimonde unit settings until you reach 'Sounds'. Change "Unit Sound Set" to the 'HeroDreadLord' set. Having done this, Archimonde will use the Dreadlords soundset, however the Dreadlord wave files have been replaced with the custom Archimonde wav files you imported as replacements. 

WARNING: By doing this, Dreadlords will now have the Archimonde soundset as well for your map. If you are going to use the Dread Lord Hero in your map along with the Archimonde Hero, it is strongly reccomended you give it a different sound set. The most reccomended would be either the Tichondrius or Varimathras sounds sets, since they too are Dreadlord heroes in the game. 

NOTE: Due to the current glitch in Warcraft 3 for replaceing sounds (Which may be patched in the future, current patch this was submited is Warcraft 3 Version 1.17)  any replaced sounds will remain replaced until you exit the game. This means even after you are done playing your map, and lets say choose to play someone elses map, the replaced dreadlord sounds will still be the Custom Archimonde sounds. This goes for any sound you replace in a map once you play the map. Again, if you want to restore to defaults, exit Warcraft 3, and enter it again. The sounds will be back to normal until you play the map with the custom sounds again. 
