ResetTerrainFogForPlayer
not ratedChanges fog for just one player. Haven't actually tested to make sure it doesn't desync, but I've been told it doesn't. If enough people post comments saying it doesn't I'll change this descrption.
function ResetTerrainFogForPlayer takes player whichPlayer returns nothing
if (GetLocalPlayer() == whichPlayer) then
call ResetTerrainFog()
endif
endfunctionNo comments.