UnitTurnBone
not ratedTurns bone on the unit. Angle is the left/right direction of the bone, and pitch is the up/down direction.
if fromFacing is true, the angle will be an offset from the unit's facing, otherwise it will be an absolute angle where 0 is east and 90 is north.
If using this on very large units, I suggest you set pitch a little higher than otherwise.
if fromFacing is true, the angle will be an offset from the unit's facing, otherwise it will be an absolute angle where 0 is east and 90 is north.
If using this on very large units, I suggest you set pitch a little higher than otherwise.