UnitAliveInGroup
not ratedReturns if a unit is alive in the group. Dead units at the beginning of the group are removed. If there are none alive, the group is destroyed.
This uses the native UnitAlive that is only available in AI. For non AI usage it has to be replaced with IsUnitAliveBJ or similar stuff.
This uses the native UnitAlive that is only available in AI. For non AI usage it has to be replaced with IsUnitAliveBJ or similar stuff.