Thanks Pitzer it's very useful
EnableAmbientSound
not ratedCan be used to disable and re-enable ambient sounds (animal noise and such) which is trickier than one might think.
I once wrote this function for some cinematic guys and they were quite happy with it - so here it is.
To clear things up: IsNoVictoryCheat is supposed to always return false, so the triggers that start ambient sounds again will never execute.
I once wrote this function for some cinematic guys and they were quite happy with it - so here it is.
To clear things up: IsNoVictoryCheat is supposed to always return false, so the triggers that start ambient sounds again will never execute.