ForcesHaveEqualContents
not ratedReturns true if the two forces have the exact same players.
It uses bj_FORCE_ALL_PLAYERS as a placeholder, and it shouldn't pose any problems since it is reset at the end of the function. The only problem would be if the function is interrupted due to thread timeout.
See GroupsHaveEqualContents for a description on how the function works.
It uses bj_FORCE_ALL_PLAYERS as a placeholder, and it shouldn't pose any problems since it is reset at the end of the function. The only problem would be if the function is interrupted due to thread timeout.
See GroupsHaveEqualContents for a description on how the function works.