GetRandomLocInRectOfCliffHeight
not ratedThis is just like getting a random point in a region, except it makes sure that it's of a certain cliff height. Just be sure that there is some point of that cliff height in the region, or it'll get in an infinite recursion and crash. It is possible to test for every point in the region to make sure there's at least one of the appropriate cliff height, but I suspect that would be INCREDIBLY slow, especially if done for the entire map area.