Warcraft III resources & community, 2003–2006 · archived

Click to kill 1.1

not rated
Submitted by KeksDefense624 downloads71 KB
Click to kill.
File Name
Click To Kill 1.1.w3x
Map Author
<span style="color:#ff0000">Keks</span>
Suggested Players
1-8
Difficulty
32
Number of Missions
20
Type
.w3x
Tileset
Icecrown
Playable Map Size
20 x 54
Map Size
32 x 64
Regions
15
Cameras
3
Sounds
5
Units
4
Doodads
385
Variables
34
Triggers
52

This map is unprotected.

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Comments

7
If you want me to make a new, better version, pls post here your ideas.
After playing it, i gave it a 4. It was a quick short but fun game i was able to play it single and with others. I lost at the dragons blue dragons so maybe adjust the difficulty? The reason i didn't give it a 5 was difficulty (no options) and stratagy i think adding a little more stratagy with spells the player could cast.
Just a thought
Items/weapons drop giveing you more damage per next number of clicks or maybe ae damage.
spell casting all the same. It's little odd casting one spell yet clicking a unit for another spell.

overall very nice map hum with your consent maybe i'll create a remix verson of course giveing you due credit
Ok, i see i wasn´t the first who came up with taht idea :)
But I hope that my map is kind of a unique clicking map because of the click-counters & co.
I am working on the next version wich will add a new game mode to the map. (Will be also bilangual)
No you didn't think of this first there as a shooting demo even before tft i have played with a few click shootings games. There is even a Click defence over at http://maps.worldofwar.net/ anyways. About to try the map!
oh nvm i just never seen shotting games until now i just wasnt good with triggers i was making HOUSE OF THE DEAD game except you dont move the camera does :?
Actually my "The First Day" map was the first click-defense map on this site.

Anyhoot. This is a very entertaining map. Lot of humor put into it. Nice way of incorperating spells and use of a click-counter. Its even biligual, too! How often do you see that?

The ony problem I see is that after you beat it, you have to real incentive to go back to it again. Pretty low replay value, given the physical effort you have to put forth just beating it the first time.

4/5
-VGsatomi
HEY I THOUGHT OF THIS FIRST