Warcraft III resources & community, 2003–2006 · archived

The Lair Of murcielago part 2

4 / 5 (10)
Submitted by Murcielago)Cinematics485 downloads20 MB
Part 2... sit back, take off light..get bucket of pop corn, turn sound on max and enjoy
File Name
The Lair Of Murcielago Part 2.w3x
Map Author
SamuraiPanda
Suggested Players
1
Difficulty
256
Number of Missions
222
Type
.w3x
Tileset
Ashenvale
Playable Map Size
222 x 229
Map Size
256 x 256
Regions
45
Cameras
83
Sounds
54
Units
15
Doodads
9978
Variables
90
Triggers
30

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

15
[u]THIS MAP IS GREAT BUT I CAN'T OPEN IN WE THIS IS A BIT RIGGED. 4.5/5 :shock: [/u]
nice but way too short.
And btw protecting maps isn't really hot anylonger, cause most people don't steal cinematics.
You might have done a good job but the fight scene could have been done better, and you might consider improving you import sounds, they are a little bit out balanced.
nice job though.
4/5
P.s one was better.
King of Tinnesa:
9/10 is my own rating, I gave this 5/5 in the wc3sear system.


TGN
download the latest patch, and if your trying to open it in WE its protected...run it from the game...
I cant start the map,whats happening? :cry: i realy wanna play this map :lol:
To THEGREATNOOB:
When you vote it is */5 not */10. You really gota learn how to vote here on wc3sear!
To SamruraiPanda:
Great jobb lad! Don't care of those (dumbos) just keep on same way and your maps maby comes to directors choise! 5/5
Nothing to say, fine Cinematic, some really untypical and abstract Terrain, an asian breeze ;)!
Only one think i really dont like on it - Techno Music. Grml, terrible! Plz dont use it next time, it really destroys some epic atmosphere! :(

:arrow: So 4/5
I really like your map 8)
But aren't a little big (megabytes) :shock:
It will take long time for players to dl it :shock:
But anyways Good Map ;)

5/5 :D
"For every 1 map you protect, I shall unprotect 2 maps!"

This quote is taken from... uh... who was it? :P
Anyways, wc3search supports open source, if you want to upload uber huge stuff, perhaps you might wanna help by not making them protected.
opening a map wont help much, usually the triggers will be very advanced for bigginers, i tried to learn from COTN, didnt help, i had no idea wut was going on, better to look up a tutorial on wc3c, theres a few good ones there, after that its just mostly playing around with it that u really learn.

anyways that enought of the off-topic, piz back to review of the cinematic
:lol: yeah man you got it! This is what i call a
real cinematic its not noob stuff like so manny others! Good work!

5/5
Ey guys stop this map protection discussion and stay on topic (comment upon this map).

9/10 + good trigger use :lol: :lol: :lol:


TGN

PS:
quote: "Trust me, noone will steal a single-player map, never mind a cinematic."
Sorry man but that is not true, the whole "The Vision" was stolen and reposted on http://maps.worldofwar.net/
Actually its not, I've had people take things out of TTOA Part 1, and not even tell me.

I've had to reprimand several people from extracting sounds from my TTOA which were protected by a disclaimer in the readme that came with the download. I've also had cases of people extracting stuff from the map without even asking me if they could use it.

Therefore protecting maps = good idea. I wish there was a foolproof way to do so though, something that allowed you to still see the triggers but be unable to even open the import manager.
Yes, I agree with Duckadilehunter. Protecting cinematics doesn't make too much sense. It's just a mean way of holding beginners back from opening your map, seeing how you do things. Trust me, noone will steal a single-player map, never mind a cinematic.
protecting cinimatics is stupid