Warcraft III resources & community, 2003–2006 · archived

[AoS] MtG system [v5.0b]

not rated
Submitted by papacha-samaAOS1,368 downloads1.2 MB
Version : 5.0b

Description :

Welcome to the AoS of Magic the gathering. Pick your side. Red : destruction and chaos, White : justice and orders, Black : death and corruption, Green : Nature and life, Blue : magic and illusions.
File Name
10aeonMTGv5.0b.w3x
Map Author
PapaCha-SaMa
Suggested Players
5 v 5
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Icecrown
Playable Map Size
148 x 116
Map Size
160 x 128
Regions
77
Cameras
22
Sounds
32
Units
209
Doodads
3399
Variables
358
Triggers
434

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

6
Wow, I liked this map a lot. However it needs to be more fun. I suggest adding more heroes, simplify spells, make cards cost be in lumber, add more simple/cheap cards(and balance counterspell). Ya, it may sound big but if I has the unprotected version of this....
Plz put the unprotected map up here, I think your AoS is the best on earth, plz put it up for dl, cuz I also wanna do an Aos like you.

:D
Plz put the unprotected map up here, I think your AoS is the best on earth, plz put it up for dl, cuz I also wanna do an Aos like you.

:D
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- PATCH v2.0f
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NEWS ON THIS VERSION


- Adding a new legend : Hakim, Loreweaver, master magician.
- Adding new artifact : Sword Of Fire And Ice, this sword gives attack and life bonus to a target unit.
- Adding new BLUE hero : Arctic Merfolk (based on control magic system).
- Adding new RED hero : Vulshok Berserker (based on solo play style).

BLUE - BALANCE CHANGES

Quicksilver Behemoth
- Mana Vapors : completly re-equilibrate this spell, now he does more damage on a unit than a hero. At level 4, max damage to a hero is 800, and at level 5 there is no max damage.

Time Elemental
- Time Spiral : mana cost reduces from 120 to 80 at any level.
- Time Spiral : aera of effect double at all levels.
- Time Walk : at level 5 the cooldown down from 120 to 60 sec.
- Recall : casting range at any level up to 750.
- Recall : area of effect and damage increse.
- Chain Stasis : totaly recoded spell, to be a normal buff. When a hero has this buff, he can't use a card. This buff can be dispel by any normal dispel skill.

WHITE - BALANCE CHANGES

Angel of Wrath
- summon Blinking Spirit : now the detonate doesn't kill mana anymore to your allies, but only on enemies.
- summon Blinking Spirit : at level 5, the spirits become also powerfull flying ranged units.
- summon Gardians Angel : at the level 5, owl unit's life down from 650 to 475.

Repentant Blacksmith
- Fortified Area : at level 4, all urza's structures of the map take the armor bonus.
- Fortified Area : at level 5, all urza's structures of the map take the armor bonus. And all urza's towers are immune to "SORCERY : Rain of Fire".
- Mobile Fort : at level 4, the vehicule now make damage.

Creatures spawn
- Samite Healer : defense up from 2 to 4.
- Samite Healer : mana point up from 500 to 900.
- White Knight : defense up from 4 to 6.
- Unyaro Griffin : defense up from 0 to 4.

BLACK - BALANCE CHANGES

Sengir Vampire
- Defense up from 0 to 1.
- Lethal Vapor : now 5 types of skeletons.

Royal Assassin
- Dark Privilege : at level 5 the life bonus up from +200 to +250.
- Dark Privilege : at level 5 the attack bonus up from +25 to +30.
- Haunting Echoes : now the Echo of life has a ranged attack.
- Haunting Echoes : "Lasts" down from 20/40/60/80/100 to 10/20/30/40/50.
- Haunting Echoes : cooldown up from 50 to 60 sec.

Creatures spawn
- Pit Scorpion : has now the "Slow / Poison" ability.

RED - BALANCE CHANGES

Creatures spawn
- Menacing Ogre : price down from 2000 gold to 1000 gold.

GREEN - BALANCE CHANGES

Creatures spawn
- Lone Wolf : attack cooldown down from 1.35 to 0.70.
- Lone Wolf : price down from 2000 gold to 1500 gold.
- Canopy Dragon : range attack up from 600 to 750.

ALL FIXES

BLACK - Royal Assassin
- Dark Privilege : now taking a level in this power at night give the good bonus immediately.

BLACK - Nefarious Lich
- Dark Banishment : now works very well.

WHITE - Repentant Blacksmith
- The "mule" now automaticaly comes close to the Blacksmith if distance greater than 1000.
"Rules of the map"

You choose a Heros, according to your starting side : GREEN / WHITE ( Urza ) ou BLACK / RED. ( Phyrexian )
BLUES are neutral and avaiable for both sides.
In this Aeon, You have too choose between 2 goals:
-Destroy the ennemy forteress : critically defended, and quite frankly, rarely harmed during a game.
-Or kill the ennemy wizard which starts at 20 Hps, like a real magic player.
Each time you destroy a key buiding, you also inflict damages to the ennemy wizard : -1 hps for a tower, -2 for a barracks and -4 for a town hall.
Note that when the game reach 30 minutes, The game pauses and a short cinematic occurs, where the two wizards ( Urza and King Phyrexian ) defy each other and begins to fight. This means that, Starting from now, the two antagonists will inflict 1 damage each other every 4 minutes, thus heating the game a lot and accelerating it.
-And now on to the core of the subject, the CARDS :
There is a zone where no heroes can go. ( Let's call it the 'free zone' )
Here each player have a little invincible unit called 'the taker' and a circle which represents the zone where you put cards in play. The taker is here to visit various shops and purchase cards from them. There is 3 types of cards :
-Creature cards : You choose a type of creature according to your color (12 by side ). Those creatures will then begin to spawn on the battlefield in addition of normal creatures.
This card is 'put in play'. This means it appears in your circle and if you want to play another creature or a card which is also 'put in play' (enchantments ), you will DESTROY the active one.
-Enchantements cards : Probably the most powerfull type of cards. they are generally very expensive but change the course of the game in a critical way. Play it at the right time and as long as the card stay on the table, you gain benefit from it. If the ennemies don't react quickly, they are likely to loose very fast. some examples :
Crusade : All Urza creatures gain X Hps and X damage bonus.
Furnace of Rath : All physical damages are doubled on the battlefield for both sides. And so are damages dealt to wizards by cards.
-Ritual and instants cards : No less powerfull than enchantments if played at the right time. the main difference is that you can play it without destoying an active enchantment or creature. Some examples :
Lightning bolt : The basic good ol' direct damage. Inflict 3 damages to the ennemy wizard.
Word of undoing : A blue spell which destroys an ennemy enchantment.
Each color have 4 cards. This means each side have access to 12 cards.
Hang on, here the things get a bit harder...
-COUNTERSPELL System:
Yes. without counterspell we couldn't really pretend to make a MTG Aeon do we ?
Here is how it works :
Each time you play an enchantment, a ritual or an instant, a 10 sec countdown appears on the screen.
If nothing is done, after 10 sec the card takes effect.
But a player can choose to COUNTER this card ( by buying the blue spell of the same name ).
Then the previous countdown stops and the new one start...
"Map Protection" ??
I only use it to down from 1.2Mo to 730ko, on bnet it's very important, I will put my unprotected map here.