A very nice campaign indeed. I liked all features of the campaign which were usually very original and some aspects which you don't see in any other map I know. Keep up the great work!
In this version, the name of the old god is found in the N'Gah fragment that is inside the ark of the old gods. You need the dark speech appendix from Baraddin the Demonologist to translate it.
i dont know if this is thare name (i wint around it useing the rock thang) Onaa De-Naa Nagenaah if that fails walk up close to a rock thang and say that it will open it so you can go to other places find the rock that leads to the botomless pit and you in that area.
I'de advise people to go to www.dwarfcampaign.com in order to get the latest version and find out all about the campaign. Fantastic game, five stars from me.
Only thing I can say: WOW!!! I got city from some friend of mine... So this now completes my background of the storyline... I can´t wait for chapter4 !!!!
It's not easy to calculate, since server statistics are for one month periods, and there are four sites from which to calculate. But I'll say that City has been downloaded 20,000-30,000 times total. Others have lower numbers.
Well I hope that I could have been to any service with a 5 out a 5 star rating, to compensate the downvoters. 1500 thats impressive!!. P.s am playing the whole campaign over again, to look at the improvments on it's first versions. Take care and good luck May the downvoters be banned! P.s you are now in the top 100 of the most downloaded maps on this site /Warnicro/
One word. javascript:emoticon('')WOW!javascript:emoticon('') The best custom campagin I've seen by far. A awesome storyline, well developed heroes, and masterfully put together maps. 6/5. Perfect Chapter 3 ending. I can't wait till Chapter 4. I love the devotion to the game world. I hope my Goblin Campaign is at least half of what this masterpiece is. And please hurry with Chapter 4!
Chapter 1: Defenders of Dwarvenkind (Release Version 5) - The undead attack is now harder, attacking with a 60 food army + heroes, up from 42/48/54 per difficulty level - The undead wave composition now improves over time - Reduced the time of the undead attack to 10 minutes on all difficulties - Malbodion is now level 7, up from 6 - Death Knight and Lich (if present) are now level 6, up from 5 and 4 - Fixed a bug with the undead AI script that could prevent the undead attack from taking place - The initial gold mine has now 10000 gold, up from 5000 gold - Mercenary ogres are now cheaper to hire and restock faster - Assault Golem's Bash has now correctly a 20% chance of inflicting 50 points of extra damage and stunning the opponent for 2 (1) seconds - Minor updates to dialogues
Chapter 3: Temple of the Old Gods (Release Version 5) - Changed the dark speech runes and their translations - Changed the correct spelling of the Old God names - Improved the graphics of the Dark Speech appendix - Updated dialogues - Improved the terrain layout in some places - Added doodads and changed visual effects - Increased the time of needed to summon Great Corruptors in the skull summoning to 90/60/40/30 summon power per difficulty, up from 60/45/30/22 summon power
I can't reveal much about Chapter 4 now, because so many things may change before it is out. But I can say that the newly detailed military situation in Khaz Modan will lend direction to the events in Chapter 4. Now, we have to wait and see what things look like in World of Warcraft, and make the chapter compatible with them.
nice, I think people could have much fun at this. Question about chapter4. Could you reveal a little about it cause i am very anxious about it. Since i have played all chapters and all gave them a 5/5, this 5/5 will come standard i will download but i think it will be to much time sucking to play it all again.
All the dwarf campaign adventures have now been gathered together, improved significantly, and released as a campaign file! The campaign includes also a completely new credits map!
The support pages for the campaign are located at: