Warcraft III resources & community, 2003–2006 · archived

X Hero Siege 3.12

4.4 / 5 (30)
Submitted by SogatSurvival26,470 downloads406 KB
Presented by Sogat

Version: 3.12

Date: 2005/07/03
File Name
X Hero Siege 3.12.w3x
Map Author
Sogat
Suggested Players
1-8 Player
Difficulty
96
Number of Missions
86
Type
.w3x
Tileset
Icecrown
Playable Map Size
86 x 213
Map Size
96 x 224
Regions
48
Cameras
5
Sounds
32
Units
80
Doodads
57
Variables
120
Triggers
150

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

145
Hi Sogat, if you're still alive. Please make 3.13 or whatever it will be called. Or at the very least unprotect your map. Thank you!

To those who say 1P is too hard:

Open another way by typing "-open way", run left and sell your TPs, buy 45 HP potions and 15 mana potions. Then kill as much as you can using AoE spell after AoE spell. This way you can kill the first wave of darkness as a level 5 character, and hit 20 halfway through the 2nd minigame. Once you get the lightning sword, you'll be indestructable and all you'll need to do is stand there and watch the money roll in. (Remember, you NEED Mauradin for the final wave of darkness just before the Pit lord bnattle!)

I do this with the warden all the time. 750 AoE damage per 8 secs + 100 in all stats for the first wave of darkness FTW!

EDIT: Ajames, another way to do it is when you have two ways to yourself as a warden, you can have a vengance with you, signifigantly increasing your chance to survive.
There's a bug in double hero mode. When you tab F1 and F2 quickly for 3 times, your hero get stuck. The more you tab the lagger your game become, and finally Warcraft III will become "not responding"

Fix this pls. I hope Sogat is still editing this map lol.
When i play as one player. becuase i kill all the darkness waves myself, the special event for receiving the lightning sword comes way too early... and it makes it very difficult to beat it? any tips

Also how does one suceed in the run like hell arena when playing by themselves? Do you have to have bought the shield that allows you to go ethrel? I have only managed to do it with the warlock and his fully upgraded giant ticks...
This map is great. But all I want to say is that some heros are still not balanced. For instance, Archmage is too weak and Blademaster is too strong. Overall, this map rock. Wait ago Sogat.
Sogat```when will U release the new version?Or you had uploaded it to other website???Didn't u promise?My friends are all asking me to show the new version.............. :P DO NOT LET US DOWN!!
I can't wait to play the v3.12!!!!Is it going to be released by Sogat today?In fact,there are lots of fans of the map in China...We'are all expecting the new blood!!!!!!!!!!!!!
bksianzz, read the general info in the quest menu. It indicates that the -buy tomes command does not work during the special events.:(

As for updates, I don’t think another one is due till June. That is if he is still following that schedule.
when i type "-buy tomes" during 2nd special event nothing happens


hey sogat.. it has been some times since 3.11 is released.. are u working on 3.12 or 4.0? hope to see better and improved x hero siege coz this is my favourite map, even better than dota IMO
For those of you who experience lag, game slowdown, or crashing after new levels have started generating, run scan disk and disk defrag on you hard drive.

For those who have trouble with first 3 big waves, buy a set of furbogs, then use one for each wave. With War stomp, the waves are easy to kill. After wave three, you should have gotten to special area 1, so you should have enough lvls/upgrades to take out the rest of the waves yourself.

It is always possible to finish the game, as long as you don't destroy the second set of generators. Just stay there, kill, "-buy tomes", until you are ready to kill the bosses. (one player is a bit difficult though, with 150,000dmg total you can kill Arthus, but the ghost takes me over 300,000 with the huntress).


Hokibukisa
The Huntress has moon glave attack(hits five targets with each attack), and . She can easily pass the Blade Master in number of kills, if she has two or more alieys open, as her abilitys kill 16 units when maxed plus she can hit five targets at once with her regular attack, plus she has moon strike which will kill all the special waves in one attack, plus neuralisandlawtilcsitwqncmvilengte (think of a long enough name Sogat?:P) which is good against heroes as it stops most of their natural health regen (5000 Dmg/Sec) and prevents them from casting spells (little longer duration please???). Only draw back is she needs a way to focus all that power on one target like the shadow Hunters Wards or the BladMasters Dup-Image ability
pls sogat... do sumthing about arthas... i've played many times and most of the times our heros do not have useful spells against him and we are forced to quit coz everytime we wack him for about 1 cm of his life, he heals back... i have to say without certain heros, u certainly are not gonna kill arthas, some people may say: use the lightning sword, but alot of times tat guy who have lightning sword disconnects... and we have to "suck our thumbs"
the shield god item is broken now, gives no damage return
Thats a good start.
Balanced BM so now you can tweak the difficulty of the darkness stuff.

One more thing that would be cool is buyable peasants for doing nothing but repairing the castle after it survives a wave of darkness.

Another thing that would go far is to make it where every player can fight for a god item at 2000 kills, and after a certain number of darkness kills for the sword, and where everybody can kill a frost infernal and all those other things.
Cause face it dude, your never gonna get this map to where each hero has an equal opportunity at those items.

I'd prefer more levels on those abilities that don't scale with tomes too. Do a test for yourself to see how high stats are by the time you get lvl 30. Calculate how powerful the spells/summons should be at that level for the abilities that do not scale with level.

Example: chain lightning and breath of fire are set values and do not scale with hero's power which need additional levels in order to be useful
Example: evasion and critical strike are percentages and do scale with hero's power
Example: divinity and hex are set values which do not require extra levels because their effectiveness remains the same throughout the game

You get the idea.
IMO the evasion amulet also is very helpfull (avoiding 15% of the attacks)
MORE ITEMS!!! its getting bored just pumping stats as the items are not much of a use in later stage, the only items i buy is amulelt of the wild and the mask of death... maybe u can implement dota's style of item like having scrolls to combine items, tat would be cool
Ya cookie's right about that. But, instead of adding new heros now, y don't you IMPROVE the current heros, then work on new heros. That would be the best thing to do in my opinion. Also, you lag like a fag after the 2nd special event. Make a gap in between them. Try to add more secrets too, they make the map more replayable. If you can, i would love to see a sheep hero. Wouldn't that rule!!!??? LOL!
No offense but I have seen X hero siege 3.10 floating around and it did a better step to balance IMO then version 3.11. Would be a better thing to add new heroes and rework tier 2 etc.

-The nerf with mirrors was IMo bad because the problem was the critical strike, not the additional damage

-Although removing cleaving damage is nice, it makes the bosses way easier to defeat. Compensate the factor

The buy tomes command is nice but not really needed IMO. the only real function i could see is when you finished the special 2, which could be fixed though 9see other point)

- did you optimised the triggers from leaking (create unit at point and then removing it, saves ALOT of memmory and this might solve the problem with placing new units)

- increase the time between lvl 4 and the special. Add like 2 minutes extra so the players wont lag like hell to buy tomes when lvl 4 hits

-410kb is still big, try reducing size of the preview tga.

-the kick trigger wont work against special account names that uses color codes or symbols. Its better to base a kick system on playerslot instead of namecode, as that one cannot handle various cases

I wont be surprised if a version 3.12 pops up building forward on 3.10 with some of your changes implented. :(



Just a small update, changes from 3.09:

1. fixed all known bugs in 3.09.
2. added again the command -buy tomes.
3. 2 new abilities, Holy Light for Arthas and a level 20 ability for Crypt Lord.
4. Removed bonus damage and bonus attack speed from "mirror images".
5. Removed the buged "Cleaving Attack" from all dark units (Final boss Arthas too).

bksianzz: dunno about the new version but for the past version arthas do heal at the fountain.. so if u wanna use the fountain make sure u stand at the very end of the fountain radius so the arthas dont get healed too...
i think is a fix to solve some issue cause by blizzard latest 1.18 patch... but still hope that sogat will come here and let us know the changes made... or maybe he written the changes in the map itself ... will check on it tonight... thx man
i was red(host) and i typed "-kik nickname" but it didnt work? i also tried "-kick nickname" it doesnt work too... sogat can u fix this? becoz i need to get rid of spoilers sometimes
sogat, whats the diff for 3.11?
suggestion: the arthas boss is abit hard imo, coz he heals everytime, its kind of frustrating.

question: does arthas heal when he is beside the health foundtain?
:twisted: HEY SOGAT I WOULD LOVE TO PLAY A v3.11 GAME WITH YOU :D Could you PM me if you have time???
Ty anyway :twisted:
Hi,

this map is very good!

But for 1 player... it's definitly too hard! For example the "mini" bosses...

This would be worth a fix :)
The lvl 20 ability of blademaster got ubernerfed, re-introduce the cleave in it, or just replace it with something else, because his low speed of attack (that ulti of his) is worse in any scenario.

If you guys have some suggestions for new heroes (or replacement) it would be nice to put them here

And to dreamcastcher: you can own that arthas boss with any hero, as long as you got the god shield thing, just dont attack back, tank his damage solo (dont have anyone enter the room) , grinse and heal when he loses his hp from his own attacks, gg
There are a few things you can do against Arthas besides silence such as Hex by the Shaman and that 5% hp per second thing that the Ice Lich has.

If the boss Paladin is just like the hero one then it is the cleaving damage that ignores armor. All you have to do to avoid this is just to attck him from the back if you are melee.
I do agree with you that the Blademaster is seemingly overpowered and many skills seem worthless.
P.S. Do you mean version 3.10 since that will be the next one comming out?
Also the paladin being invunerable for 45 seconds every minute while he self heals himself to full is fucking rediculous.
Hey look how far we got! Oh shit no warden quit now... Look give him 50% evade, but take that annoying ass shield spell off of him.
And I dont know what spell the paladin has that makes his attacks ignore armor, but it makes him almost impossible, even with blademaster and all the items.
6 gods vs the paladin and whatever spell it is that the paladin uses to instantly kill everyone he hits, its just dumb. Remove it.

And make the blademaster images not do damage.
Give blademaster images like 10k armor and 75% evade but turning him into 6 heroes is totally overpowered.
You DO realize that his endlessly spammable mirror image is WAAAAY more powerful than his lvl 20 super right???

Supplement his power by taking away useless windwalk and replace with endurance aura, make his command aura stronger, and majorly reduce cooldown on bladestorm.

And also spiked carapace is laughable. 4%... oh my thats worth it. This ability proves that you have tested out your map. You toned it down to the point where its unnoticable. Probly cause the palladin ownz himself on carapace?? (LOL if it weren't so true)

/sigh
Too much to comment on.
I'll check back in on verson 4.0 to see if anything has changed but im not playing the current build anymore.
Ah good to see that it wasn't just my hosting and that extreme mode causes major lag. So the only way to avoid this is to kill a lot of units?
Your better off with a fast area of effect killer like huntress in that case. Usually I die in extreme mode not from those waves, bu from spawnlag
Actually I almost always play with paladin as he is necessary for castle survival in extreme mode with noob players. And I always get the shield and all other quest/special items when that is the case. It is very easy for paladin to get the shield if he has the ring , by using only is wisp.

I agree however that it impossible to finish the game with certain hero compinations, in partical with 3 players left.
Even with a mega-crit item in the game, it still wouldn't match the Blademaster; not only does he crit like a fiend, but so do his 5 mirror images. And no one hero can match 6 (let alone 6 BMs).
Overall: god items are too powerful. god sword, ring of G_G, and properly named sheild of invincibility.
These items are not only completely imbalance, but also many of them dwarf the primary advantages of many heroes.

For example, the paladin has super high defense. Well with the shield, which nobody playing the paladin will ever get, you exceed the paladins survivability.

Perhaps you'd consider putting a higher level critical strike on an item as well that makes a blademaster blush? How about a talisman of 50% evade to make demonhunter TT? Nah, didnt think so. Those are for the viable heroes only I guess. Cause those are the only scaling abilities that are worth a damn. :P

Final darkness gates aren't balanced for most hero abilities. Like i've said already, crit strike + doppleganger and a mess load of tomes and god items are the only things that are balanced vs them. Everyone else is politely asking for for their spare change. Not that it matters cause they wont be of any help whatsoever for the post-final wave enemies.

I'm pretty sure i've said it already, but I'll say it again. You need to find a sweet spot in difficulty to stop at. No game is ever won without a certain hero with certain items. That you balance the difficulty to that one hero with those particular items... /yawn

I write this candidly because quite frankly i'm growing bored of trying out different heroes when I know they are gonna be useless. Pull it together so I can get excited when I see herosiege4.0 spam in custom game.
i am gonna agree that warden lvl 20 skill kinda useless but he still owned hehe... just complete the map solo on Extreme Lvl 4 with Double Hero Mode hehe... which is very fun mode coz it keep u bz till the end... btw any place i can upload the replay ??

btw some ppl think playing one lane is easier than opening all the lane... but that is completely wrong... open all the lane is easier than one lane.. dont believe me ? try and see...

I find this map is too difficult in single player. Always when the "Dark Wave Attack comes" i loose lots of towers. The dark wave is too strong for a single hero at the beginning.
Well, I just beat the game (finally got 2 good pickup players in a game with my friend and me) and I have to eat my words about the Warden's level 20 ability being useless; it is quite helpful for bosses when combined with Silence. But still, I think she needs to be worked on. Perhaps replace her +attribute ability with a multi-attack spell or something. She was absolutely terrible at killing the second tier of waves unless she had the ring's auras on her.

Just my 2 cents.
Another thing happened in that game.
At the first special event someone changed his hero and didnt get the gold. Not sure bout this but could be a bug too since the hero leaves the area.


Yes, this also happens. When your playing with double heroes and you attempt to switch to your hero that was not originally teleported to the special event you will be sent back to the castle, goldless. This goes for both single and multiplayer. Sometimes in multiplayer it will take all the heroes if just one switches, but I've only seen this happen a few times.

I don't know if this is a bug or more of a preventive measure so there aren't multiple heroes using multiple abilities to ensure/cheap their way to 50,000 gold.

Edit: I have looked closer at this and found that everyone is not effected by this. Apparently if the host attempts to switch then yes, it will end for him, but the other players can seem to switch back and forth all they want.
2)"Infinite Life Bug"-Exactly what it says. No matter what happens to you...

3)"Killing the Innocent Bystander"-Your hero that is "sitting out" is somehow killed off by the Ghost Boss's ability Stampede. Although your wearing the Shield of Invincibilty and you still have one hero that is alive and fighting a timer is set for your revival time, but even once the timer has expired your hero will not be resurrected...thereby fulfilling the requirements needed for glitch #2.
~~~Your guess is as good as mine on this one. I have no idea how that spell can reach across the entire map and pop off your hero that is sitting in "time-out."


These happened to me too
The first of them at the last Ghost boss.
The second happened in some Extremegame with dubbel heros at the first wave.The game was a bit laggy and i had Sorc and wanted to switch to my second hero Tauren.The sorc just had bout 500 hp as i clicked on F2. The Sorc died but i still got my Tauren.After the revive timer of 3 min my sorc still didnt revive.
So there is some bug with dubbel hero and death while switching.

Another thing happened in that game.
At the first special event someone changed his hero and didnt get the gold. Not sure bout this but could be a bug too since the hero leaves the area.
Hi sogat! I have a fantastic suggestion for one of the spell of Crypt Lord, the detonate suicide of his bettles summoned, can you make it autocast by allowing automatic explosion because it is easily killed by higher level dark monster, I don't have time to manually detonate it.
Alright, here we go...

Bugs/Glitches/Etc.
**Side note: All were found in Extreme Mode, mainly because I don't play anything but Extreme, so I don't know if the same is true for any other mode. And yes, I do have replays/screenshots of these events**

1)"Sporadic Teleportation Replacement"-Basically you lose all control(abilities and directional control) over your heroes and they start to switch out with each other at a high rate of speed teleporting you all over the map.(Obviously when using double heroes)
~~~Not quite sure, but I do have two guesses as to why this occurs: one involving the creation of a unit(s) occuring at the same time and place, or the second one involving the incompletion of one ability before switching to the other hero.

2)"Infinite Life Bug"-Exactly what it says. No matter what happens to you...physical damage, spell damage, it doesn't matter...you can't die. You can sit there in front of the last boss with 1/150,000 hitpoints and take his unmerciless beating all day and you won't die. The only way that I have found to end this is to use potions, heal yourself, or somebody else heals you which will then quickly put an end to your stroke of good luck.
~~~My guess is that this happens only once glitch #3 has occurred.

3)"Killing the Innocent Bystander"-Your hero that is "sitting out" is somehow killed off by the Ghost Boss's ability Stampede. Although your wearing the Shield of Invincibilty and you still have one hero that is alive and fighting a timer is set for your revival time, but even once the timer has expired your hero will not be resurrected...thereby fulfilling the requirements needed for glitch #2.
~~~Your guess is as good as mine on this one. I have no idea how that spell can reach across the entire map and pop off your hero that is sitting in "time-out."

4)Once the Lich has learned Frost Armor, even at higher levels like 3 or 4 it still says "The shield adds 7 to armor..." when I believe the increment should be 25,50,100,200.

5)The Archmage's life bug is still present, whereby she can suck away more life than she can even hold resulting in something that looks similar to this: For example....9450/2220


Response
foofoo: In order to defeat "the gigantic Arthas boss at the end" you can use what is probably the most common method...picking any hero with Critical Strike and buying tomes to increase the overall stats therefore increasing the attack damage. If you were to also equip the Ring, Sword, Key of Three Moons, and/or the Shield of Invincibility you would mow down anything that stood in your path.

Or if you care to take the defensive approach then use a hero that reflects damage back to melee attackers, or get the Shield of Invincibility which will do the exact same(*plus other abilities) and just let him hack away at you all day long...heck, it's free damage that you didn't even have to do.

Or you can keep him "forever stunned" by trying to string together a series of stun combos with the other players trying to stretch each stun into the next one.(*can be fairly difficult)

One last thing regarding this...there are of course multiple different ways to beat him depending on which hero you. There is no right or wrong way to beat him, it's just a matter of preference. If something was unclear or you have questions then don't hesitate to ask.

Sorry for the lengthy post.
Most lvl 20 abilities were used as boss disruptors, so yeah, kinda lame huh? =P

I partially disagree. True, the abilities ARE mostly boss disruptors, but most of them also have far more utility value than the Warden's. For instance, the Blood Mage does a colossal-radius spell that does 2500 damage and stuns for something like 2-4 seconds. THAT is a good high-end ability, and works well against bosses and waves alike. Of course, the Warden is supposed to be a bit too much of the subtle type to cause blazing meteors to rain from the sky, but nonetheless...

As for the invis, I rather like it; it's a great help with the incredibly annoying invulnerable-casting bosses at night.

Edit: And while I'm posting... how in the hell are you supposed to defeat the gigantic Arthas boss at the end?
Most lvl 20 abilities were used as boss disruptors, so yeah, kinda lame huh? =P

but the warden shoudltn go inviso imo, it will hamper her blocking
I agree FooFoo. I beat the map with a mate yesterday with me using the warden. The level 20 power really isnt much use at all. I really only used it as a second silence power to try prolong the delay between invulnerable spells by most of the later bosses. The fact that sheeped mobs run away is a real drawback for melee characters like the warden.
I love this map and gameplay, but I have to say that I think the Warden's ultimate/level 20/whatever it's called ability needs to be completely redone. It's borderline worthless, and she is in dire need of another attack rather than a confusingly-worded (makes the hero permanently invulernable? uh, no.) ability that sheeps a single mob for 8 seconds. I just don't see the use in that at all.

Or maybe I'm just going at this the completely wrong way. Somebody help me out here.
You should create a new shop which sells good items which helps those heros which havent got critical strike. You should make them very expensive so you can choose if u buy tomes or items after the 2nd special event.
about this game, in my opinion, those heros with critcal strike are master hero, they can kill bosses or special units(in special event) easily by boot up their ATK damage(critical strike). For those who dont have critical strike will have a very hard time to kill boss or special units.(like spirit beast/infernal/so on). i really think that all heros should have critical strike.
and 1 more thing about the blademaster's wardrum, in the tool tips it said lvl3 +150% damage, and lvl4 +200%. this is not true, in fact, lvl3 only get 75% and lvl 4 100% damage.
sorry its been a while since i play x siege should i say wc3.. kinda stuck with PES4 and FM2005 but yesterday decided to have a 2 person LAN on xsiege 3.07 ...wow the xtreme mode was so fun with 2 hero mode... sogat u are the best... superb idea...

me going marine and MK + my fren warden + bm .. i am 100% we are unstoppable but the game ended with unit stuck and accumulate and lag to death... well it maybe our fault that we kill not fast enough but i also have a thought that those skeleton summon from orb of darkness could be the causes to those creep stuck... guess i will have to try another game without using the orb or kill a lot faster....

lastly thx sogat for the map hehe
you dont have to use a mpq editor, as the backup file cannot be delted without knowing exact name. Just save an unprotected map -> protect it without having the backup option on=done
Changes in v3.09: Just fixed the lich bug (game crash with fatal error).

Cookie: It was the ability "Frost Paralysis" that produce the crash (in v3.09 it is replaced by another ability). I never saw the content of the map with a mpq tool ^^. I'll see which files I can remove.
Sogat: what is changed? Imo the crash with the lich is somehow related to those frost beasties and with his lvl 20 ability regarding art

Delete the war3mappreview.tga , saves space

Delete/remove/dont make a backup of protected files, it takes like 190kb compressed off the total filesize, which is like 1/3 of the map. Total waste of space if you ask me (just make a copy for your own, but for distro remove the backup)


Just wondering what 100 stat bonus? I know you get the 4k extra but 100 stats?
with cloack of fire and pots and of course the 100+ stat bonus at start 9with random) really helps to fend those assasins
I have been playing this map on a small lan of 2-3 people with some mates over the last few days. Its a great map and we have had a lot of fun, though the Lich crash really stuffed us a round. One guy usually played the Lich as his armour really helps early on and we didnt realise it was him causing the crashes for quite some time.

I have seen a few people say they prefer extreme mode and I was wondering about a good tactic verse the assassins? Atleast the first two times they attack we find it quite hard to not be near insta killed by them.
we need to make a group and test out whats making he lich cause to crash =P
Actually this error means that either there is a hardware/drivers problem or one of the players has picked lich as his hero.
jesse_cool5,

Access rights as in read write properties.
So select your wc3 directory, right click and make sure it can all be read and write. Having a second look at your error message, it seems that when running the .exe, something gets logged or written to a file and it seems that the file has only read permissions.

Cheers,
jesse_cool5,

Your fatal error seems to be some access violation, why don't you go check your permissions on the computer.
Also have a look at your wc3 files, I think some of them have some access right issues.

Cheers,
Pitlord's ulti is not castable on neutral/friendly units..useless in the special

the frost breath ability is not bugged, it was supposed to damage magic immune units as well (dragons special, hits all).

Will try the lich in 3.08, but I doubt its the frost breath ability that crashes the game as previous versions before 3.00 (where he had the ability) he didnt crash at all cept the frost infernals (even then they caus a netsplit)
i now keep getting a fatal Error it says

FATAL ERROR!

Program: C:\program files\warcraft 3\war3.exe
Exception: 0x0000005 (access_violation) at 001B:6f70E61A

The instruction at '0x6F70E61A' referenced memory at '0x00000070'. The memory could not be 'written'

Press OK o terminate the application

Any ideas on how to stop it from doing this?
thanks for those tips i am getting better i can survive up to wave 6
Changes in v3.08: Added dificulty levels from 5 up to level 999 for extreme mode ^^ (read quests for more info) and fixed some bugs (All random mode, Pitlord...).

Lich Bug: Cookie, only one trigger is used for all heroes to give them the level 20 ability. In v3.08 the Lich ability "Breath of Frost" is replaced. This standard ability of WC3TFT is bugged. It do damge to units with antimagic (eg. Golems in Special Event). Perhaps it produce the fatal error in combination with "Frost Beast". This must be tested on Battle.net because I never get that fatal error in single player mode.

jesse_cool5: I think the "Normal Mode" is very easy. The difficulty is automaticlly adjusted in dependend of number of players and difficulty level. Number of wave units that appears is dependen of number of players too. Some tips: Go special event "Mirror Image" to get +100 to all stats (go in circle of power east-south from castle). Buy "Amulet of the Wild" (Furbolog) or "Cloak of Flames" at castle for 5k gold. Use "Potion of Healing". Summon units if possible for you hero.
Whats new in 3.08?
i was playing 3.07 the other day with the mountain king and i managed to kill 2000 units and 80 wave units at the same time so i got teleported to the special arena and i had to fight all 3 footman. I managed to get the lightning sword and i was about to kill the dude with the ring but then he got teleported back to the platform thingy so i couldnt get the ring... i dunno if its still like that on 3.08
is there a way to make this easyer for 2 players we do alright untill the wave of undead come then we die :?: :?:
I dont know excacly what level our lich was but for certain it was below level 10.
Someone stated that it has to do with the lvling upping of lich between lvl 16-20, so perhaps there is a trigger broken that supposed to give lich his ulti?
I played 3.07 yesterday for the first time. The Lich bug is still there :/ Also something strange happened in a game : I stared with clear inventory ( no potions no scroll no ankh) , my stats felt somoehow too low , and in the first wave where I was killed , when the respawn timer finished I was nowhere...like I had been transformed to observer! Anyway the castle soon after was destroyed but it was really weird.
hello
great map as always

but I'm still looking forward for the bugs about some heroes to be fixed
for me and lot of people Liche king bugs at a moment when he level ups (around level 17~20), same for the hero with bears and wolves...
I'm using a french client but I doubt it's in relation with the crash of w3.exe at each time
srry about that ghost thing, but i liked him alot :D err and one bug, im not too sure if it's in 3.07, but in 3.05, when i finished destroying one of the ghoul spawning thing, and went back, the server splitted and i was like !!!!! (wasted an hour on that).. so wondering if the bug is still in 3.07 or if u fixed it yet. btw, i used tauren cheif i think, or pali :S forgot lol..
W00T, FIRST time got ghost, and he pwns! =D btw, i just use random and got him, no special stuff srry. nice going with him sogat, really nice, maybe a lil bigger would be good ;) and the rain of chaos thing good, but the problem is that in the 2nd special arena, the one where theres lots of monster and mass spawn, usualy i get full, but i only got 500k with ghost :( and btw, when the ghost gets banished by the shield or something, looks cool man! :P
Regarding the crypt lord bugs, you can force summon them, killing the old previous beetles (it is a standart tft feature..) in the arena.

At least the beetles are fun to use with their lvl 4 variations, their detonate suicide is very nice thing and makes it fun to play

(seriously fix the pitlords ultimate's friendly fire, I ve seen the pitlord get hurt more with those summons then without)
EDIT:
Did I say Pitlord? I meant Cryptlord.... he is so powerful :)
But the Pitlord aint bad either... area damage and stuff ... lovely :)

First off: GREAT MAP :) Nothing more to say *g*

ITACHI: Why would you assume the Pitlord is a bad hero? Because he cant kill masses of monsters? He can with his doomguards...
Do you think his skills are worthless? That is absolutely incorrect!
Believe it or not... Ive got a replay of a 3.07 public normal random game with several n00bs in it where I myself killed Arthas with the Cryptlord. Want the replay? ask me :D Btw... I also did both the 2k and the wave arena with him as well as the two infernal special arenas.... got it all on tape :D

Its sooo damn easy killing him... almost as easy as the Priestess of the Moon does it :D If Im not mistaken that sis another highly underrated Character. There is no other hero out there who can kill arthas faster than her, unless of course you keep farming the final lanes forever.

Frankly I think people should give every hero a chance to prove himself... There is only a very small selection of heroes that I still consider more or less worthless, but I believe I just didnt find the edge yet :)

Thats why I love random... you get to play characters you wouldnt choose by yourselft... and get rid of those nasty game-aint-running-well-cuz-im-not-the-super-hero-leavers.

So much for that topic :)
I still got a few things left to tell Sogat:
There are still bugs in the map like the fatal errors and getting stuck in special arenas(Lightning Sword arena in my case)
Another strange thing is that you cannot unsummon your beetles with the cryptlord. They remain permanent untul destroyed.... that is very unfortnuate having them stuck in the second special arena with a limit of 5 on em...

Regards

Dreamcatcher666
-=Latenight Freaks=-
:D :D :D

well thanks to your map I really enjoy a lot

but this one you delete the -extreme 9

I was so diappointed

I always played the extreme 9

I think it was not very difficulty

at the beginning you just to chanllenge yourself

to get your heroes level up

the rest all you need is to work well with each

other.

expecting your next version

would you put the extreme mode in ?

"This level selector (-extreme INTEGER) is unlimited."
I love this idea really.
We have been playing extreme mode 9 all day long since 3.05.
Just do it. thx sogat a lot. :P ^_^ Lovely..
Sogat: I tried v3.07 just a few minutes ago (single player), when the special arena was finished (the one where you have to kill a lot :)), my hero didn't moved back to the castle.
And I also sold my scroll of town portal so i couldn't play any further.

More users experienced this bug? (BTW: i had the dryad hero).
ChiunJie: The command -extreme 9 is removed in v3.07. Because nobody play this level ^^. The most players have problems to play extreme level 1.

This level selector (-extreme INTEGER) is unlimited. In version 3.05 was limited to 9 (to prevent lag). In some cases level number equal to number of summoned units (eg. dragons). If you want then I implement it again (unlimited).
Cookie: right, doom doesn't work on creeps. If I changed the level of creeps at the special event to level 1. It doesn't work too (I think problem of WC3TFT). For the ability doom you can't select the creep level for that you can use it. In version 3.07 at special event sheep units are summoned for Pit Lord to use Doom.

BladeKiller: right, it's a bug. Fixed in next version. Ghost allways created only for red player (only in All Random Heroes).
-extreme 9 command removed?
How to change mode in 3.07?
Hi! I've found a new bug.. I started a game and picked all random.. So all got their heros.. but me, i had two heros.. my first hero was pitlord and my second was ghost hero.. the other embarassing thing was that player pink had no hero.. so i had 2 heros and i made the ghost hero stronger with tomes etc.. but always my first weak hero was teleported into special arenas etc..
You should fix pitlord too:

pitlords ultimate (doom) cannot be cast on creeps higher then lvl 6 (which all enemies are during the special)

Pitlords ultimate (doom) summons deals friendly splash damage-> very bad
A list of changes in version 3.07 (befor anyone asks):

1. Complete translation to english
2. The heroes in "Double Heroes Mode" are automatically adjusted (both heroes have same stats, hero level and items)
3. Added once repick for random mode and command -random.
4. Changed the ultimate for Lich (hope it helps to prevent that problem with fatal error, tested in single player)
5. Fixed problem with Command Aura (thx OsamaBinLaden)
6. All creeps attacks heroes and units with Anti-Magic (eg. MK)
7. More hero balancing and some detail changes.
Whenever I use Lich and me and my friend get up to the special event where you get lots of gold for killing monsters, it crashes.
As usual...another bug ...

I was playing with 2 more guys today and we were collecting money from the strong monsters that come out of the two opened doors, after we had taken out the first barracks. One ally went to do the all hero images quest which takes some time. So I was guarding the right side and I was totally mobed. The game started to lag badly we could barely chat. Just before total freeze my ally returned back and started claring the mob.During that all our heroes had their level 20 ability replaced by command aura!! After my ally killed the mob and the barrack the game fast forwared for a while and then we continued to play till we finished it , still with command aura as our new level 20 ability. My blademaster ally told me that only during his blade-spinning special attack he could sea the icon with his normal level 20 ability.
Bugs in version 3.09
====================
When play in double hero mode, after the final wave, I found that when one of the hero has been killed, it cannot be revived, but another hero still can be used.

Comments about extreme level 999
================================
I play it in single player, with cheat code to get a lot of gold, it is crazy that heroes comes out with very high statistics, 2000+, 5000+, 10000+, !!!!!!!!!!. Is this a problem? I only can kill those heroes with cheat code whoisyourdaddy because these heroes' armor are overwheming, but every other dark force units like silent killer, dragon attackers are just ok.

Suggestions for future version
==============================
0) The Ghost hero is rather easy to be killed than Arthus
1) Add more heroes
2) Modify some spells like which seems to be useless all the time, like absorb enemy mana, mountain king's lightning immolation, and a lot of the special abilities when reach level 20.
3) Add extra ability, E.g. permanently increase statistics
4) Add more items, while much of the items like orbs may not be helpful much
5) Add more level for spells and techniques
6) Add more special events
7) Allow each hero to build a single building for some purpose
8) Allow tree summoning, so far I cannot found a tree in the map, but my housemate found a tree when play in one of the previous version
9) Allow hero transformation


I have encountered another special event bug in 3.05. I joined a game in normal level , and when the first special event occured , I was not teleported. I was frozen in my original position. Some ally that teleported back and somehow was also not frozen killed me and then I was unfrozen. After the special was over I was tp back to my original location , but my camera was moved to the pit lord`s arena.

Same happened with the 2nd special event. Again I was not teleported.
Anyone know hw was the special arena(get lightning sword 1) occurred?
i2ichardt: Importent changes are listed in the opening screen when you start the game.

chrispy711:
Some tips: Go special event "Mirror Image" to get +100 to all stats (go in circle of power east-south from castle). Buy "Amulet of the Wild" (Furbolog) or "Cloak of Flames" at castle for 5k gold. Use "Potion of Healing". Summon units if possible for you hero.

Standard = normal ^^. In "Standard Options" all default options are selected automaticaly for a fast start of game. In "Normal Mode" you can select the options manually.
How can a group of 3 people easily kill the rounds when the strong forces appear? they seem to nail us every time.
also what difficulty is the easiest is it normal or standard?
thx sogat hehe... tonite will go random all the way heheh... must try out the ghost hero
PLEASE LIST THE NEW CHANGES/ADDITIONS TO THE VERSION WHENEVER YOU UPDATE THE MAP!!!
Ghost is just for random mode and for command -random. See quests in v3.05 for details.
me too ... pls reveal how to get ghost as hero...
Anyone know how to get the ghost hero yet? I've seen one person play it in game, but don't know how to do it yet.
very fun map :)
NO!
Its your fault for not making 7 disposible copies of your hero!!
:roll:
:twisted: :
dont you think that´s a bit abusive to put the big waves(necromancers etc) :?:
its better
Just a few things:

I gave the Lich a few test runs and found that if you use his Frost Nova spell on the units in the third wave the game will encounter a fatal error. Oddly enough, this didn't happen every time...it actually appeared to have no consistency whatsoever of when it would crash. In other words, Frost Nova seems to be "sensitive" to no particular unit. Kind of like a "luck of the draw" scenario.

As for the Archmage, her "hit points" or life bug is still present.

chitchat: What hanmap108 said about the mini-ghost is true...I have also come across him. Now, seeing is how Sogat said "hanmap108: right, play as final boss (ghost) is one of the secrets", and secrets is plural, I have been looking for others but have had no such luck yet on finding any.

Sorry for the lengthy post.
ChitChat: For other heroes, I have to play it like 1:45 - 2 hrs to win. Arthas / Blademaster have divine shield / windwalk (images) and can easily defeat the arena heroes for Lit Sword etc. Very easily. You don't need a nuke because Crits are all you need. I have finished the game within an hour with the Blademaster and Arthas. (Yes, they're that good). BM might be a bit slow in the beginning, but with windwalk / images he can kill his mirror image at level 2, gaining the very good +100 boost to all, which is just what he needs to make the rest of the game a breeze.

I will try the furbolg trick in the special arena, though.
chitchat: i find it in WE,not in game :(
may be it's a random hero ??just ask sogat~~lol
gares: really hmm.. never encounter... i did use lich also ... maybe because when i reach the special stage i didnt cast nova hehe... i go back and try later...
eusira: no no those are not cheat.. just bug blizzard left behind hehe... =Þ~~

hanmap: help help !! where did u find the mini ghost ? explain explain teach teach advice advice hint hint... hehe
Anyone know about a bug with the Lich with version 3.04. When entering the 2nd special arena to make money the game seems to crash all the time. It always happens when attacking to cast Frost Nova on the units. Its happens quite alot during the normal parts of the game as the game crashes and gives a "Memory cannot be read error". Anyone know about this as I have been unable to make it past the initial waves of the game any further because of this. Furthermore the waves of ghouls after the initial waves of the game spawn much to fast for a 1 player game. I got stuck fighting them forever and cannot get past them with the Paladin.
There are no cheats in this map ^^.
Cheats in maps are bad.
chitchat: the 4 heroes near Arthas are the same at final wave (teleport at final wave). Sorry, at the moment the secret are not described (just for testing). But in next version will be. Bugfix for Lich is only for testing (I don't know if it work or not).

hanmap108: right, play as final boss (ghost) is one of the secrets.
hmmm mini ghost ? where did u found it ? erm i use iseedeadpeople code i only saw there is 4 hero standing with arthas... yea the same hero 4 hero at each corner at final attack... but i didnt get to fight them when i reach arthas....
there is a mini ghost,if that is the secret :?:
SOGAT SOGAT !!! hey i cant seem to find the secret u added as mention haha... couldnt see any different or any clue in game hehe... can tell what is the secret ?but seem that u fix the lich crash bug... NICE JOB !! THX MAN !!!
I did not encounter the Ramero bug in 3.04. However I encountered the other bug: After the special arena that gives the lighting sword , my ally was teleported back to the castle and he was completed frozen. He could not move or attack or anything. I had to kill him , after that he was ok. That has happened to me in the past but the had to kill me 3 times ( I had 3 anks) in order to be able to move again.
:lol: this ver is really a mission impossible
sogat : wow new version... new secret added COOL !!!... any hint ? hahha.. anyway thx for the detail hehe.. maybe a little bit more detail on changes on hero part hehe.. if u change their skill hope u can let us know which hero coz we dont have to try each and every hero to find out which hero skill changed haha... ok maybe i am asking too much hehe.. very sufficient now hehe.. more game tonight hehe...

bladekiller: blademaster really a strong hero after the special event stage but is very hard to play when u have less player... although i kinda agree that the castle got destroy easily... but is kinda challenging and i having fun with it hehe... most of the time is the lag that cause me to quit than seeing castle got destroy...
chitchat: Changes in v3.04 from v3.0.
1. All bugs listed here or sended to the support e-mail that i can fix are fixed in this version.
2. Added dialogs for game options at begin of game.
3. Added level selecor for extreme mode (level 1 to 4).
4. Automatic closing of ways for extreme mode.
5. Modified the abilities of the most heroes.
6. Added some secrets.
7. The stats of all units and heroes are modified to prevent disconnect problem.
8. Many detail changes, can't remember :) (no documentation, hehe).

OsamaBinLaden: known problem. I hope it is fixed in v3.04.

BladeKiller: Stille ist gegen die Bosse gedacht. Ist auch sehr hilfreich in den Special Events.
One attack kill comes from Cleaving Attack Bug (since WC3TFT patch 1.17). Nearby units of a attecked unit are killed with one attack (but not the attacked unit). Sorry, I can't fix it at the moment.
Sogat mach den spell Stille weg der bringt bei der map überhaupt nichts!!
Sorry i didnt know that spell in English. Another fact is that only the Blademaster can fight at the end because he have the ultimate items. When i played last time i tried to attack one enemy and it killed me with 1 slap.
Also you should increase the Castle's hitpoints during the game because when the stronger waves are coming you dont have the time to walk there. The castles is already destroyed when you arrive at the spawn point.
The bug with Ramero is still there in 3.03...i have saved a replay of my game where I go to the special to fight him and he leaves!!! And I am left stuck in the arena and I have to use the teleport scroll to return to
castle.
wcil : hmm i dont think so... winning the map is more depend on the item u get at special stage or arena... those hero u mention have hard time killing those hero at arena.. especially footmen hero when u reach 2k kill... because they dont have high damage spell.. i think marine still the best.. can solo with it with all way open easily... warden... bloodmage... also can... regarding the golem stun at special event.. i suggest u buy the furl bear summon at the castle .. put them infront and ur hero stay at the back so u wont get stun permanently... or u can get the necklace of imunity easily... but i think imunity does not stop the bash... if not wrong bash does not consider magic.. hehe..

rip: wat kinda bug u encounter ?? i am very disappointed that i still cannot use lich !!!.. such a nice hero i am sure i can solo with lich... but always got the exe crash...


sogat: sogat !!! sogat !! erm can let us know what kinda things u have fix from v3.0 to v3.03 ?? kindly post some detail of changes hehe...
Not quite sure what happened. But for one reason or another, I seem to be running into more bugs with this version(3.03), as opposed to the previous(3.0).
I play this map a lot as multiplayer and I have to say that in the end game, only heroes with critial are useful.

So Blademaster, Dryad & Arthas are the best heroes. Other heroes don't even come close.

Ranger is very useless because she doesn't have good AoE spell early on and later the attack is very weak, because she didn't make money.

In special stage with the stun golems, it is very tough for heroes without summons or magic immunity. (Blade master has summons (images) and immunity (Bladestorm)), Dryad becomes magic immune at 20 and Arthas has divine shield+cleave. Heroes like Sorceress (Monsoon is v nice :) ) or Ranger are almost perma stunned and cannot make money.

Otherwise, good job on this nice map. I enjoy it.
(There are still some skills descriptions in German. Translate into English plz?)
I agree bloodmage was good in 2.33 besides the inability to kill air units.
Its a lot harder now that immolate is of worthless radius and im pretty sure the enemies have more HP now cause the rockets spell doesn't seem to be as powerful as in 2.33.
Hes a fun hero because its hard to keep him alive when hes getting beaten on, but the awesome abilities makes it possible. Well, against ground units and non-magic immunes anyways.
thx sogat... for the reply... cant wait for the newer version... i always tend to kill slower not to reach 2K so i will meet MK first... but i think the flag actual value is just 1k despite written 10K... if i am not mistaken.

cookie : i think bloodmage is fine... i been using it lately... all his skill are magic spell and is good for killing heroes in special arena or special stage hehe... but been losing lately... the hero survive but not the castle :( ... but i think phoenix need to be stronger hehe.. another hero i always wanted to use is Lich but due to crashing bug i can't ... i suspect is the Lich spell of summoning the golem... maybe should just replace it with other summon

Some more suggestions about air units and magic immunity.
Magic immunity needs to go. Some units are totally worthless against magic immune critters.
Instead of immunity, use alunes grace to make them resistant if need be.

I think some AE spells cant hit air units but im not sure. Immolation and rockets cant hit air im pretty sure. Maybe you can replace all air units with ground units and use an air model and change the height to make them look like their flying and lower their collision size to 0.
all:
Ok, It's time for balancing ^^

chitchat:
You get the 2k kills befor special event only when you open more ways. Single player mode will be a little bit optimised for opening of more ways. Just sell the flag for 10k gold (no other function). The description of the flag is standard of WC3.

Hokibukisa:
Yes I agree. Balancing and fine tuning of the map is better then more new stuff (at the moment).

hanmap108:
Some problems with selection system special for this map at the begin of game. But I work on it.

Cookie:
Ok, send it plz. The map is clean ^^. Not used stuff completely removed (except not used standard stuff). I think the "unknowns" comes from the map protector.
Sogat: I cant really use email to send,know of a better place or maybe msn? I extracted your object data of the map so I was busy fixing some things in that. (Example, DH still crashes, there was a small chance that his base damage modifier from 0 to 1000 could be it. I replaced it for metaform lvl 1 and 2 with 1000+ and 2000+ damage modifier abilities. Removed that basedamage morph. Would be more stable now). I could just send you the object data (Note: some spells require that the map is saved in latest patch mode, otherwise the new defend ability (which I based a spell on) will not work.

IMO they should just remove the heroes that are just duplicates of eachother or are just too weak. Examples are that Naira hero (jaina Hero), the riflegunner (basically the same as the archer but way weaker) and that bloodmage (really he has no survival capabilities at all).

You should opt to bring some custom stuff in that are small like icons/custom models and remove the big but useless stuff in your map (like shadows data etc, there were two unknowns in your map, dont know what they are but one of them was 200kb, you could remove that one, depending what it is)
One more thing
Why not make the difficulty selection system with a menu .many people may not notice the code "-em"
One more thing Sogat.
They ask you to add new heroes.
I say, why add even more heros when you have heroes that nobody ever uses? Work on making all your current heroes useful first.

If they are caster, make sure they AE stun and several very powerful AE damage spells with wide radius. Also give them pets because they cannot take damage well. Blood Mage is a good example of what casters should be like.

Agility melees should have damage return or immolate/disease cload. High damage, really fast attack, and have really high armor.

Strength melees should have like super evasion, do ae damage like the pit lord and have a few good ae spells like shockwave or warstomp.

Just my suggestions! Love your map! Wish I could open it and work on the heroes myself, email me if you want some help!
[email protected]
I only played a couple heroes so far.
Blademaster as in every survival map is a fucking god.
Warden is very nicely balanced can hold the fort very well.

Bloodmage is weird. I played two versions today. In version 2.33 immolate was really good, and in version 3.0 immolate was fucking weak. Radius was better in 2.33. The breath of fire could use a shorter cooldown. The circle rocket explosion thingy is more powerful in 2.33 it seems. Maybe the enemies are weaker I dont know. In both versions the rockets thingy radius needs to be doubled. Blood Mage is so weak dies increadibly fast, needs his spells to hit the units and kill them, he cannot kill them without spells. The bird is awesome, but it should either do AE damage or needs its attack speed raised, cause it attacks hella slow.
These are just my oppinions. Blood Mage is probably the weakest hero on your map, he needs a fixing.
For the immolate, in 2.33 it reaches far enough to hurt fiends, in 3.0 it doesn't even reach hunts. Weak.

Oh, and probably the BIGGEST downfall to any AE caster like the Bloodmage and archemage is that their AE attacks don't hurt air units. Please change ALL spells to hurt air units. As soon as the dragons attack I have to retreat and call for help from God(whoever got the BM).
Its really is a nice map !!!... always busy drinking potion and casting magic.... but there is a few thing to look on...

v3.0 still have the same bug like v2.33 when using Lich will coz the .exe crash in some point... sogat i think u need to fix that one...

glad that u added 4 new hero but their skill/magic could be improve does not really stand out...

also i have a problem when playing solo... i get to face 2 special arena at the same times... it happen when u play solo... u get 2k kill slightly faster than the special arena time... then u will fight the footmen first after a few second when the special arena countdown reach u will fight MK and footmen together... maybe u should stop the special arena countdown when someone already enter it... so that both wont meet together...

spawn/creep stuck/stop causing the game lag....

when there is a new version can u list out what have been change in more detail... like if u change some hero skill can u let us know which hero is it ?

also i found that after u kill the hall of dead it drop a flag ... description wrote to use to enter special stage ... can u let me know how to use it ?

lastly i think the guide was insufficient... but it still a very very very nice MAP !!!!!
The problem is that usually I cannot leave the castle undefended to go kill barracks cause I will loose instantly. I believe that -buy tomes commands should return...

Anyway I will try your advice maybe I should close ways after all .

And thnx for your great map Sogat its the reason I am playing Warcraft 3 :)

OsamaBinLaden: to many units, kill faster or close ways (destroy buildings). I will think about a remedy.

hanmap108: 1: ops, I forgot it (he has no standard sound set). 2: you right (auto cleanup after 3 minutes).
ok two things

1,the warlock needs a sound theme.
2,I'm not sure,but every time I play with my friends
and fill other slot with computer,there will be a
hero controled by computer appeard after a short while,but not a strong one ,he might kill only one
or 2 enemies

Pathfinding can take lot cup power if many units try find way but here is no way to reach target. Eg. too many units in the way etc...

Too much units make them stuck and it take lot cup power when they cannot move here. I know this thing.
My problem with -em is that sometime between levels 3 and 4 the game will become so slow that it will be unplayble. Usually I play full team , and by that time 3-4 players are left. So the map is full of monsters. At one point I went to the special arena (where you get the millions) and monsters from the normal spawning points had started spawning in it !!!

I really enjoy having to deal will so many enemies but the game becomes too slow :/ My PC is Athlon XP 2800+ with 1 giga ram and Gforce 4200Ti 128 , ok not state of the art but should be ok for warcraft3

Imagine that after I am forced to exit (or loose) the map when it gets so slow , and I am in the scores screen , once it took the computer 20 minutes to go to the next screen , in the mean time it was totally stuck!!!
Sogat is correct about the extreme mode activation. I have done it and it worked for me. By the way Sogat...I'll send you the bugs that I found.
Why you can't play extreme mode? Just enter in the first 10 sec -extreme mode or -em (only red player).
This is great medium difficult fun =)
Ok...cant wait for it :) I like extreme mode very much but I cant play it in 3.0 :(
v3.01 not released at the moment.
Where can I get version 3.01 I dont see it here?
Ops, last message by Sogat ^^
I suggest that you fix your bugs soon.
Sogat Nice Job !!

Yes some bug... :(

In correct ver 3.xx (pls give more heroes)

Hmmm mey u change sound in special "1"
Oh, sorry this is new... This is 3.0 (I thinked 2.33).

My mistake.

Can you think that your map is little crazy about special items etc? It is good but so big hit point numbers really needet etc? I really beat this map but still item who add eg. +10000 and only best can get is not very nice. This map is knowed quitters (previous version).

4 star.
Hello , here are some bugs

First around 25% of the games I crash sometime after the
2nd wave and before the 3rd wave with fatal error memory could not be written blahblah. That happens since 2.2x I think.

Second sometimes after I kill Romero in the first special , the game does not teleport me back. On one occasion I teleported back with the scroll and I was frozen could not move or attack like the game was paused as just before the special event commences.
My allies had to kill me till I lost all my ankhs in order to be able to play

Last the game becomes extremely slow between levels 3 and 4 . Previous versions had no problems with same number of players and enemy units.
Well Sogat, sorry to burst your bubble but your ability of the warlock morph form is really not working (not that you would ever notice it though anyways as his max cap is at 1.1 as minimal cooldown...), as its based on the alchemists chemical rage right? If you read it correctly (the tooltips) the fields for speed and attack speed increase are only for infopanel use only. In the game itself it just morphs into different forms of the hero with different minimal cooldowns and backswing points etc (check the goblin alchemist. he has three forms to make the speed attack work). In your case, the warlock morphs into that other hero (with divine armor btw, which I doubt is good for balancing) on all 4 lvl's, without speed increase at all (to make things worse, the base minimal cooldown for that form is higher then the original). It barely justifies for the minimal splash and range to choose this option, maybe perhaps for the divine armor type.

What I meant with the other thing is, is that most of your abilities are just cloned ones. Even with standart tft spells you can easily churn out very interesting combinations (or use the new tft patch abilities like incinerate), but in this one you just assigned abilities that has been done over and over millions of times (like stampede with different art and data, summoning with different art). Even a spellbook ability as a ultimate is better then the same stampede thingy. No offense, but your originality doesnt show much in this version.

About the last one, perhaps, but none took the effort to churn different version out. With this version that might be changed as this version doesnt really bring new things into the game
I tested the abilities again. Thats right Never Miss dosen't work (fixed in next ver). But Warlock's alternate form works correct. If you hero already have the maximum attack speed and movement speed (e.g from ring item or sword item) then you see no effect with that ability. Ranged attack and splash are very helpful for mass destruction.

The map is created only with standard WC3TFT stuff (no special codes, icons, model, sounds, abilities etc). All abilities are WC3TFT abilities, just modified in this map.

Hm, unofficial versions ^^. No one other works on this map, just me (I created all versions of this map). There is only one chinese translator (hanmap108).
This is a new version, what are you talking about old....

But then again, I was disappointed with this release. Abilities that wont work (never miss) or just have no effects at all (or irreleveant) like that warlocks alternate form. Changing the speed increase values in that ability doesnt change the actual attack speed. The tooltip clearly said that its infopanel only....In other words, that ability is only usefull to give the warlock a ranged attack with splash....wow...

Also most abilities seems to be just clones of others, just improved. I won't be surprised if unofficial versions will pop up soon that have some bugs fixed and old heroes that noone ever uses are replaced..
Why you give old version..?