I have watched through all parts, i am assed because i currently have no sound so i cannot rate the music and voices...they would have given much atmosphere, but i can say other things (i rate the whole project)
•I really hate such endings. Happiness and all that. This is wc3! Cliffhangers are good, but always in a surprising way.
•The lag at some parts was really AARGH i cannot describe it. I had a framerate like as the dragon carussel test in 3D mark 2001 with a gf2 MX ... (now i have a better card)
It cuts off some of the atmosphere...
•part 5 was ONLY synchronised WTF? i said i cannot hear any sound so i was fucked, really fucked. It ownz that there are those talking animations, i really missed them in real wc3, but if i don't hear anything and cannot read, omfg!
Please insert text!
•You stretch the length very artifical with that long, long camera sways over an area, most time when someone is running around. Less would have been more, if you understand. For example that run over the fields, i think end of cinematic 2, when our hero runs over that large, really HUGE fields. This is way too long. And there are many other sequences like that.
•You often have perspectives where bugs on unit models are seen very good. In the end for example, i could see THROUGH the hero, and saw the background in his head
There are other such examples, but well.
•There is a huge space of time between the ending of a cinematic and the real triggered end. I mean that long, long black screen until something happens. I just don't know most time if it continues or is over...
•Make it as a campaign, this would decrease the all-in-all download size too, because the maps share the imported stuff then
This sounds like a ton of critics, but on the other side, this is awesome in camera usage, story and so on (although i thought more should happen)
So, don't blame me plz, but
4 out of 5 , could use a bunch of work for improvement
PS: how did you make that moving sky (which lags like hell)