Warcraft III resources & community, 2003–2006 · archived

Medieval Castle War 1.5

not rated
Submitted by RaD-Offense463 downloads882 KB
Pick a hero, build a castle, conquer the world!
File Name
Medieval Castle Wars v1.5.w3x
Map Author
DarkIncantation for Clan MapM
Suggested Players
Many, 4 Team Max
Difficulty
128
Number of Missions
128
Type
.w3x
Tileset
Cityscape
Playable Map Size
128 x 125
Map Size
128 x 128
Regions
61
Units
96
Doodads
1117
Variables
349
Triggers
49

This map is unprotected.

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Comments

7
ok first of all, yes its Symmetrical terrain, second i updated the map (starting versions now) i think i fixed your server split error halo dude, thanks morte :)

anyways v1.5, i balanced the towers, arrow tower attacks 3 targets at a time (maybe 4 not sure though) removed War Cry (never worked for an odd reason) and replaced that with Better Wielding which is like fire arrows with no effects, other than a small AoE bonus and damage of course. Balanced Open Wounds now it wont drains your knights hitpoints all the way in 4 seconds and wait for final hit :roll: upgrades are a bit tweaked, but i think there getting there... i added income, 1 per 3 seconds, for those ppl who dont know how to get gold and never fight... not much but overtime it might help, especially the times u need like 3 gold for an upgrade (always happens for me :evil: ) lowered commander and war generals agility per level, so its a bit harder to survive an onslaught... fixed the 2 summoners bugs where it said Feral Spirit and Skeletal somethin... lol

report the bugs here thanks-
http://www.battle.net/war3/images/maps/rollinghills-logo2.gif

nice! :D :wink:
I tried this on bnet, I hosted the map and 3 people joined. Launched the game, they seem to know what they are doing, because they started spawning troop already, then few seconds later, EVERYONE disconnected (except me)... at the same time. I had no problem hosting different maps. I think theres problem on this map.
just updated, fixed lag from 1 version... new upgrades and some are at lumber mill now... the respawns are reworked and u start with town hall and altar to revive at... and yes its medieval footmen wars but different name, and eusira theres 4 new cliffs near the water u can put a little camp on to help defend from that way just like the place by the dirt path u got a little cliff place there u can do the same on... arrow towers target multiple targets, there hit point upgrades, units health and damage reworked, heros attributes reworked, towers made stronger (for the better i hope)

post the bugs!
is it same map with different name (Medieval Footmen Wars)?, or is it completely different gameplay?
lots of bugs fixed... a better name :lol: no more server splits :D better upgrades... etc etc very fun now try it out tell me bugs u know the drill HAVE FUN!
Symmetrical terrain :roll: