Ok, I've got a few suggestions...
First off, Astral Paragon's Astral Projections's spell, Astral Fire (or something) is still called Faerie Fire. I think it also has the same icon and description too.
Second, I think the games take a little TOO long. I like a long game, but there isn't much to do later on in the game. If you could add some stuff later in the game to do, that'd be cool.
Not sure if there is this, but I'd like to see how long I have to wait before my hero revives, when he dies.
Also, I don't think assigning the camera to Escape was a good idea. I like having the ability to toggle camera views, but I use escape for cancelling when I'm casting a spell or learning abilities or something. Maybe put it on Tab? Or something...
If the intent for the cave was that you have to fight through the creeps to get to Lazrus (or whatever his name was...L something, Paladin model, the Enchanter or something), then perhaps itd be better to make sure the Blue Dragonspawns block the path. I know the Hydras do, but I can walk around the Dragonspawns at night.
It might be a good idea, in the beginning, to make it possible to see what abilities each hero has and what their effects are before you choose (NO idea if this is at all possible.) I THINK (emphasis on think) I may have seen this in Kingdom Purge but I'm not sure.
Does anyone have Wind Walk (or something like it)
? I'm seriously obsessed with that move.
That's all I can think of. Although, I do have a question...How did you make the AI heroes actually do stuff?
EDIT: Another question...does it work if you set computers in the spaces for players? As in, will they actually do stuff?
First off, Astral Paragon's Astral Projections's spell, Astral Fire (or something) is still called Faerie Fire. I think it also has the same icon and description too.
Second, I think the games take a little TOO long. I like a long game, but there isn't much to do later on in the game. If you could add some stuff later in the game to do, that'd be cool.
Not sure if there is this, but I'd like to see how long I have to wait before my hero revives, when he dies.
Also, I don't think assigning the camera to Escape was a good idea. I like having the ability to toggle camera views, but I use escape for cancelling when I'm casting a spell or learning abilities or something. Maybe put it on Tab? Or something...
If the intent for the cave was that you have to fight through the creeps to get to Lazrus (or whatever his name was...L something, Paladin model, the Enchanter or something), then perhaps itd be better to make sure the Blue Dragonspawns block the path. I know the Hydras do, but I can walk around the Dragonspawns at night.
It might be a good idea, in the beginning, to make it possible to see what abilities each hero has and what their effects are before you choose (NO idea if this is at all possible.) I THINK (emphasis on think) I may have seen this in Kingdom Purge but I'm not sure.
Does anyone have Wind Walk (or something like it)
That's all I can think of. Although, I do have a question...How did you make the AI heroes actually do stuff?
EDIT: Another question...does it work if you set computers in the spaces for players? As in, will they actually do stuff?
