A merchant ship was heading north when it was caught in a horrible storm. It shipwrecked on an uncharted island. The only survivor is James Hammerfist . . .
File Name
Zombie Island - The Curse of the Lost City - R2.w3x
I've tried the map again (And actually again, again, again, again and again) and i disagree with something in my first comment...
The music part of it is good (Actually terrific) as it is right now, and it would kill the map to do what i wrote in my first comment...
Allthough i still think there should be "close cams" ans so on bodys, skulls, and so forth, since normal people would react, and i think the "undead" shows themself 2 early... Like Alien 1, where you hardly see the alien, but it is scary as hell, use good sounds, shadow, screaming people (Actually, not since i think they might all already be dead by now ), Much like Doom3...
I've thougt about making something like this, and i want to ask if i, and everybody else that have an interest in making a horror map in this type, by unsing your engine (Off course giving you credit and links to Zombie Island hp) Why am i asking... Because this is so much better that must of those so called horror maps that there is in Wc3 (Sorry to all who made a good Horror map, without using a system as this) and it would be good to see more in this genre... Allthough i cant make anything right now (My WE stopped working after i updated my MAC OSX :S) , but i hope others will make use of it...
As i said in my first comment, a great and diffrent map, and as "Mind" wrote... This map should be in directors Choice... And thats for sure...
5/5 (And this time i will rate since now im totally satisfaid with the map... Dont know why i wasnt the first time, must have been tired or drunk )
Edit: By the way... I think the manual cast of gunpowder is better, since when its manual, its throwable... Wich is good since then its possible to kill, without losing any health (Wich is better... Should say itself )
DAMN... this map is great... It is completely diffrent, and fun...
Allthough i think that more music should be used... And the undead should wait to show them self... So that youre are just hearing sounds seing shadows and so on... A bit more "close cam" on bodys, skulls and so since normal people would react to that... I think
And how do you solve that "rune" challenge... I didnt figure it out... So i just destroyed the door instead
LAN Party: In previous versions manualy casting gunpowder attack was better, but I fixed it, so autocasting is equaly good. I only forgot to remove that tip...
This is done very well. King Klear has pulled off a number of things I have only attempted in the past (e.g., the camera changing bit). I know how much of a headache these can be, and what an achievement it is to make these bug-free, at least from what I've played so far.
It is challenging, even on easy, but not altogether impossible. One thing I did note early on in the game was that manual casting of the gunpowder attack often resulted in missing, but autocasting never did.
Currently I'm stuck at the damn rune puzzle in the caves.