Warcraft III resources & community, 2003–2006 · archived

Zombie Island

4.55 / 5 (11)
Submitted by TommiSurvival2,304 downloads4.0 KB
A merchant ship was heading north when it was caught in a horrible storm. It shipwrecked on an uncharted island. The only survivor is James Hammerfist . . .
File Name
Zombie Island - The Curse of the Lost City - R2.w3x
Map Author
King Klear
Suggested Players
1
Difficulty
128
Number of Missions
128
Type
.w3x
Tileset
Northrend
Regions
233
Cameras
179
Sounds
46
Units
256
Items
3
Doodads
2059
Variables
120
Triggers
259

This map is unprotected.

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Comments

12
The very first screenshots of Zombie Island 2 can be found here.

Check them out!
Anyone can use my system (and give me credit), but beware! It's a tiresome work.
I'd be glad to see someone else using it

However, the engine is now a little outdated
Download Zombie Island 2 Tutorial if you want to see how ZI2 will look.

BTW, I'll keep that closeups suggestion in mind. I just hope It will work in Warcraft's graphics...
I've tried the map again (And actually again, again, again, again and again) and i disagree with something in my first comment...

The music part of it is good (Actually terrific) as it is right now, and it would kill the map to do what i wrote in my first comment...

Allthough i still think there should be "close cams" ans so on bodys, skulls, and so forth, since normal people would react, and i think the "undead" shows themself 2 early... Like Alien 1, where you hardly see the alien, but it is scary as hell, use good sounds, shadow, screaming people (Actually, not since i think they might all already be dead by now :P), Much like Doom3...

I've thougt about making something like this, and i want to ask if i, and everybody else that have an interest in making a horror map in this type, by unsing your engine (Off course giving you credit and links to Zombie Island hp) Why am i asking... Because this is so much better that must of those so called horror maps that there is in Wc3 (Sorry to all who made a good Horror map, without using a system as this) and it would be good to see more in this genre... Allthough i cant make anything right now (My WE stopped working after i updated my MAC OSX :S) , but i hope others will make use of it...

As i said in my first comment, a great and diffrent map, and as "Mind" wrote... This map should be in directors Choice... And thats for sure...

5/5 (And this time i will rate since now im totally satisfaid with the map... Dont know why i wasnt the first time, must have been tired or drunk :roll: )


Edit: By the way... I think the manual cast of gunpowder is better, since when its manual, its throwable... Wich is good since then its possible to kill, without losing any health (Wich is better... Should say itself :P)
I don't know what to say... :D
I feel I can hardly express how delighted I an by your comment, so I'll just say thank you!

Maybe you'd like to visit the official internet site of ZI:
http://www.dwarfcampaign.com/zombieisland/
This map is…

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I'll ask VGsatomi to add this to the "Director's Choice" category.
DAMN... this map is great... It is completely diffrent, and fun...

Allthough i think that more music should be used... And the undead should wait to show them self... So that youre are just hearing sounds seing shadows and so on... A bit more "close cam" on bodys, skulls and so since normal people would react to that... I think :P

And how do you solve that "rune" challenge... I didnt figure it out... So i just destroyed the door instead :P

But a great map... 5/5
LAN Party: In previous versions manualy casting gunpowder attack was better, but I fixed it, so autocasting is equaly good.
I only forgot to remove that tip... :(
This is done very well. King Klear has pulled off a number of things I have only attempted in the past (e.g., the camera changing bit). I know how much of a headache these can be, and what an achievement it is to make these bug-free, at least from what I've played so far.

It is challenging, even on easy, but not altogether impossible. One thing I did note early on in the game was that manual casting of the gunpowder attack often resulted in missing, but autocasting never did.

Currently I'm stuck at the damn rune puzzle in the caves.

EDIT--I beat it, woo!
There is the "Easy" mode if normal is too hard. :wink:

King Klear may have sometimes confused Normal with "Ultimate Cosmic Horror"... :P
umm so is this a single player game?


uhmm isn't that mentioned in the info text above you?

P.S great game/Rpg, it has a lot of pottentials... though I like your cineamtics even better.
A 4/5 ( Cause it was to hard, and to ''the same way'')

greets
/Warnicro/
umm so is this a single player game?
This is King Klear's classic survival horror map, which I uploaded here for him.

The official internet site for the map is
http://www.dwarfcampaign.com/zombieisland/

The forum for the Zombie Island series is found here:
http://www.dwarfcampaign.com/forum/viewforum.php?f=10