Warcraft III resources & community, 2003–2006 · archived

Soulless-INTRO

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Submitted by DragoonCinematics77 downloads88 KB
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File Name
Soulless-Intro.w3x
Map Author
DragoonX
Suggested Players
Cinematic
Difficulty
128
Number of Missions
116
Type
.w3x
Tileset
Ashenvale
Playable Map Size
116 x 116
Map Size
128 x 128
Regions
7
Cameras
4
Units
35
Doodads
1092
Triggers
6

This map is unprotected.

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Comments

3
Well, same things that Muldav already said and some little, but important additional ones:
-your cinematic should have an end. The only way to finish it is to quit the whole program. Show the "coming soon" a few seconds, then fade out and trigger 'Victory Player 1 hiding dialogs, hiding scores" to return to the menu.
-Sometimes the unit transmissions are much too long, sometimes much too short to read them. I think you used "add x seconds" in the transmission-dialog, didn't you? If you have no sound file to play, this will affect that the transmission is shown 5 seconds, no matter what time you have filled in. Use "Set to x seconds" and the transmission is shown exactly as long as you typed in.

Good for the beginning, but I think you'll learn for the next time. Most important is to use different camera perpectives and then the things I mentioned above.
Till now, this cinematic gets a 3/5, good luck for the next one!

Waldbaer
Review of Soulless-INTRO

1. Loading screen, was set in the far north of Northrend and happened in some kind of lush land. This is the first impression and when it doesn't stay in context with the rest of the map it ruins that impression and the perception of the map.

2. Terrain was ok, but I advice you to avoid cliffs in cinematic maps, because it ruins more than it creates. Most of the terrain was fine and you had a good and varied tile selection and usage. Though you may consider a bit more raise and lower usage. More work on background is recommended.

3. Cameras and effects, where did those dragons come from? and it just seemed like a random slaughter in the start. Try to avoid showing that your so called castle lies in the middle of a forest and try to give the impression that it's the middle of a city instead. The use of a grass cliff was a bad move though you tried to hide it with the doodads, stone blocks or something like that. and instead of panning the camera over empty and flat lands try and do a fade filter or just change camera.

4. Story, seems ok though it's odd why he suddenly enters a pile of hay and finds a guy that sets him on a quest to search for his soul. Hope that this is explained in the upcoming parts of the serie.

Conclusion, Well it was your first map and all and you have mastered some pretty basic stuff, now use commens and criticism to further develop your skills.

3/5 Yours truly MuldaV
Approx. Time: 1m 15s
Sorry I couldn't get the title page to work.
Anyway this is my first cinematic, its just an intro to a cinematic series im going to be making. enjoy