Warcraft III resources & community, 2003–2006 · archived

Ryoko TD v2.4 Full

3.2 / 5 (5)
Submitted by SD_RyokoTower Defense4,482 downloads668 KB
Five races, 87 Towers. Players survive in teams of two. Bonus rounds, Mini games, and a lot of fun. Please play the updated versions.
File Name
Ryoko TD version 2.4 Full.w3x
Map Author
Unknown
Suggested Players
1-8
Difficulty
128
Number of Missions
120
Type
.w3x
Tileset
Cityscape
Playable Map Size
120 x 116
Map Size
128 x 128
Regions
248
Cameras
14
Sounds
28
Units
20
Doodads
1813
Variables
143
Triggers
221

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

8
Hi. Thanks for the feedback :)

The HERO? Hes not supposed to be there - that was conceptual at this point, sorry if he was left in.

The NAGA - yes, it does need work. This was kind of a 'first run' at revamping the game. I will make efforts to balance that out if there is a fututre release. Other games, especially coin bash, need some balancing as well. The lava is very strict; I will look into it though.
SPLASH - I had to nerf splash, particularly because 'Splash Frost' was totally unbalanced. Not because of insane numbers, but because of how bad they jammed up the units. Other towers, like Fire Elemental and Unholy may see an increase.

Thank you for playing my map.
Great map, tons of fun to play. Though 2.2 seems much better than 2.4. Never played 2.3. Towers that had little splash now have none and one's with good splash have little splash if any. Which makes towers that were actually good now crap in 2.4. I thought the towers were perfect in 2.2. I know you lowered the price on some but what good are they when they suck now? I say go back to the towers in 2.2. Also the minigame where you avoid the lava has a problem. One of the places where you can clearly walk over safely really isn't safe to walk over. And go back to the battleship minigame instead of the naga, or give more time in it. He dies too quickly, and if you try to dodge and reheal you dont have enough time to kill many ships. Maybe a new race would be sweet and get rid of the hero. A waste. Plus he can destroy your own towers with his spells and doesn't do much. Fabolous map though.
:shock:

221 triggers? Are you out of your mind?

Where does he get all this time?
Fun game, its as fun as skibi td.4/5
Where does it say that? Maybe its the site. I tested it on battlenet - works okay.

Let me know.
Says that the file is corrupt?
Perhaps you should make a special effect should appear at the position of the "Magical Gateway" when it is removed.

I also suggest to change the upgrade hotkey to "U" for all towers.

The button location of the "Reoccupy Territory" ability is the same as the button which allows you to cancel upgrades.

There should be a space next to the --sign in the hint messages.
`
Also, invulnerability shields, which would turn units invulnerable, could be interesting.

I've noticed that, once again, you've removed the majority of my changes.
Instead of helping you to improve your map, I'll just send some suggestions in future.
RYOKO TD 2.4 UPDATES
-Fixed creep attack bug! (Biggest reason)
-Adjusted a couple towers and games.

Note: Creeps do attack when blocked or jammed. Odds are you won't lose a tower. The reason before was due to a bad condition, the creeps never stopped attacking. This is exclusive to 2.3 and is now fixed. Enjoy.

RYOKO TD 2.3 UPDATES
-You can now build with your partner in the center, but ground creeps in the center gain more armor.

-All new tooltips for every tower.
-Slightly smaller file size.
-Slightly different interface.
-Better timer functions and game logic.
-Improved lottery function.

-Better creep controls.
-Battleship game redone.
-Coin bash is team orientated.
-Easter egg game improved.
-Battle game totally revamped and is team orientated.
-Platform perill adjusted.

-More life for towers. Double for ultimate towers.
-Improved and new tower abilities for higher end towers.
-Water gained a wave tower. Fire's wave tower improved.
-Towers heal every round.
-Many small balance changes.

RYOKO TD 2.2 UPDATES

GENERAL
-Creep attack controls have been improved, so less towers will die.
-Towers heal at the end of every round.
-Ryoko doesn't dissapear anymore.
-Player towers STAY till round end when they leave, so you don't get sacked.
-Special abilities for towers (non passive) do much more damage.

COMMAND CENTER
-Purchase life cooldown fixed. Life cost is now 40, not 75.
-Lottery ticket cooldown increased. Buying more than 1 a round does nothing.
-Tower power adds MORE damage, adding 10 each instead of 6.

TOWERS
-Waters Elemental (wave tower) increased damage.
-Deaths Black Scorpion (and level 1 tower) are now CHAOS.
-Rock thrower for fire changed to AXE thrower (greatly reduces graphics lag).
-Splash for ****atrice works now (sorry!)
-AOE for all splash towers increased.

MINIGAMES
-Platform Peril has all new terrain!
-Beacons have changed for schooner race. Should be more clear.
-Tank Busters has been removed. (battleships is not done yet)
-Crazy Hunters fixed, so they do not autotarget.
-Reward for sea monster is now correct.
-Cameras for Road Race and Ryoko's party have been fixed (sorry!)
-Pathing blockers for Road Race adjusted.
-Rabbit Basher always shows up now. 7 peice coins have been added too!
-More time for Seal Clubbin
-More time for Coin Bash, and auto selects unit now.
-Aliens game adjusted for balance.
-Shooting Gallery (coins) has been fixed. Back row doesn't jam up.

OTHER
Several tooltips, typos, hotkeys, TD engine bugs and descriptions were fixed.