Warcraft III resources & community, 2003–2006 · archived

Gothic the Gathering 1.419

not rated
Submitted by OncerAOS798 downloads4.0 KB
Version 1.419



Your goal is to destroy the enemy headquarter

Features:

- 10 unique heroes

- more than 50 custom abilities

- 12 different spawn units

- ... and much more
File Name
Gothic-the-Gathering 1.419 ENGLISH.w3x
Map Author
Tincer, Oncer & W.U.R.M.
Suggested Players
2 and more
Difficulty
96
Number of Missions
96
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
96 x 60
Map Size
96 x 64
Regions
12
Cameras
9
Sounds
1
Units
99
Items
1
Doodads
438
Variables
35
Triggers
65

This map is unprotected.

Download

Comments

13
@mr_coolies: Thx a lot for your great feedback! I like your idea of adding new heroes to the map (it would increase the fun factor), but ... hmm.. I got bored of rebalancing always the same map, so I started a new one. It will take very much time, so I won't work on GtG anymore.
But you are allowed, no, you are encouraged to add new features at your own (you may have already seen that the map is unprotected) and redistribute the map.

Have fun,
Oncer
This is fairly good, although I could have made something similar in a couple of hours, minus balancing of course ^^;. Heroes are amusing, lol, like Bill Gates! :P Classic. If you continue to develop this map, try to cut down on imported files, and if you have any unnessesary JASS text, i would suggest removing it, as the loading time would have the potential to get a bit annoying considering the average length of a gothic the gathering game.

Also, come up with some new heroes! Preferably amusing ones :P.
E.g. (this is one I'd been considering for Survival of the Fittest)

Name: Malganis (Use his sound set)
Type: Crossdresser (use demoness model :P, although sorceress may be a bit more appropriate for first ability)

Abilities:
1: Cleavage strike: Close range attack that damages and stuns the enemy hero using "her".... yeah... (If using sorceress model, attack animation for spell casting may be more appropriate)
2: Seduce: Seduces an enemy from a distance, gaining control of it. (Basically, charm lol.) Cooldown decreases with levels, creep max level increases (naturally). Could possibly be ultimate, depends on the strength of creeps on the map.
3: Charisma: Acts like amulet of spellshield, causing enemy negative spells to miss. Also causes normal attacks to have a percent chance to miss. The theory behind this is that he/"she" charms the enemy out of attacking/casting. Cooldown for spell block decreases with levels, and naturally the evasion rate increases.
4: Kiss of death: Close range life and mana drain. Might be a good idea to use "stand" animation as the sorceress wouldn't look like she was kissing someone if she's standing there doing the spell animation. Possibly remove lightning effects and buff animations to make the spell more "Sneaky" :P.

I suggest you check out www.ddayworld.com
It has a very good AOS map, better than defense of the ancients or anything like that. The only problem is the loading time, but games with equally-strengthed players last ages anyway (because creeps get stronger, hero events where light and dark side send out uber heroes, and you can buy flags to increase your teams hp too)
Here, I will re-emphesize my last post....

it looks like a 20-minute job...balance is important, probably most important in a matter of fact, but it looks like it was built in a very short period of time. Will cluttering doodads make it funner? no, but at least SOME visial appeal to make it look like you put effort into your map.
-VGsatomi
hm, i just playt the map. it's ok :)
good! hf fun to me ^^
VGSatomi ;) now take that into consideration, becuase right now it looks like a 20-minute job, which will impress no one on b.net...


But it isn't a 20-minute job! I spent several weeks designing the heroes, the same time to balance the gameplay. And I spent 2 days translating the map into English! :shock:
Do you think the map is more fun, when there are doodads everywhere? I'm not sure...
The result is a map which looks like crap, but is very much fun to play . Besides, it takes only a short time to download in BNet


Detailing and texturing doesnt increase file size very much. In fact, a epic size map with max doodads is still only a few hundred kb. Its when people start importing stuff that file sizes go through the roof...so never NEVER hold back on detailing. :wink: now take that into consideration, becuase right now it looks like a 20-minute job, which will impress no one on b.net...
-VGsatomi
@Telefragged: *sigh*... I will think about it! Maybe I WILL make more heroes/items
This is pretty good but there are considerations to look at.

1. You do need more heroes.
2. Please reduce the units in 1 wave.
3. Make more items, try attribute ones.
4. LESS TOWERS TOGETHER
5. Neutral creeps could work but you'd need a bigger map.
I partially agree too!
The terrain is really not very good, but it isn't supposed to be realistic or good-looking...
We spent the most time on creating and improving funny abilities, making everything balanced perfectly and finding bugs!

The result is a map which looks like crap, but is very much fun to play :D . Besides, it takes only a short time to download in BNet ;)

You should try to understand that before complaining about such neglibible things!

Most of these games hosted last about 10 minutes...

My games hosted about.. until one team won! There are many people who like this map! :)

Anyway, the terrain really needs improvement, but I don't want to add more heroes/items! That would result in worse balance and would reduce the fun in gameplay... The (standard) creeps are weak on purpose.

Oncer
Agreed. The quality of this is exceedingly low considering it is a host project worked on my several people. The terrain is bland, unrealistic with no detailing or doodad work, the heroes are pretty well balanced, but the unis composition makes no sense. You used a combination of normal (though scaled and colored strangly) unit models and hero models who have their dissipate anims broken, so their bodies just lay there for a long time. The other side seems to follow an undead theme, but the units compose of seemingly random creatures. Stick to a theme and follow it.
Needs a LOT of work. Any experienced AoS mapp can build something like this in an hour or less. And yes, a bigger map would help.
-VGsatomi
Err... Terrain is extremely bad, not many heros, nor items. Most of these games hosted last about 10 minutes... My suggestions are;
Bigger terrain (Longer horozontal map)
Reduce Exp. given per creep.
More items
More heros
Better *Terrain*
More towers
Stronger creeps.
Anywayz, GL :D
This is the first English version of the German map "Gothic the Gathering"! Enjoy!