Warcraft III resources & community, 2003–2006 · archived

World of Warcraft Combat Engine Test

not rated
Submitted by fetsmacgamesRPG814 downloads4.0 KB
Nondescript
File Name
World of Warcraft Combat Engine Test.w3x
Map Author
Fetsmac Games
Suggested Players
Any
Difficulty
64
Number of Missions
52
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
52 x 52
Map Size
64 x 64
Regions
4
Cameras
3
Sounds
4
Units
55
Doodads
519
Variables
39
Triggers
40

This map is unprotected.

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Comments

5
Ok. To kill sumthing (Lets take a kobold) and select it. The game should select a "Spells and Attacks" hero and put the kobold's info in the multiboard. In the inventory are your list of spells. The Top Left inventory slot has a standard attack that will just tell your hero to attack once. Some spells, like fireball, need to be charged up before they can be casted. This is shown in the Experience bar of the Spells and Attacks hero. In order to attack something you must first click on it so that it will become the active target.
ok i tested it in the world editor and its pretty good. But the camera angle can get annoying and I CANT KILL ANYTHING!
You cant even play it. It says u need an opponent to start the game.
It's really just a test map for the combat system that World of Warcraft uses. We posted a link to this page on the info page of World of Warcraft for Warcraft III, since we would like them to implement this system. Did you like the combat?
TEENY TINY MAP! Is it any good?