Warcraft III resources & community, 2003–2006 · archived

Warcraft 2: 2nd Generation

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Submitted by Strategy MasterMisc781 downloads2.9 MB
V1.16 Map Demo

Relive the experience of warcraft 2 on the warcraft 3 engine

Hosted at The Hubb http://www.fulgrim.com/forum/viewforum.php?f=72



Newest Features

Fixed some big issues.
File Name
(6)Warcraft2 - 1.16pro.w3x
Map Author
Strategy Master
Suggested Players
2v2, 3v3, or FFA
Difficulty
160
Number of Missions
128
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
128 x 128
Map Size
160 x 160
Units
3393
Doodads
5596
Variables
-3086

This map is unprotected.

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Comments

7
1.17 engine demo has been released


check it out at this link below
http://www.fulgrim.com/forum/viewtopic.php?t=1502
I love it. It really reminds me of the WC2 days.
not that good
@Jetpack

Wow thanx. Mod forge is back. At Long last.

I look forward to playing this, the demo was a tastefull experience. 8)
Strategy Master, if you need to take anything from wc3modforge it is back up.
THe next version of the engine for War 2 2nd generation mod is here.
Hopefully engine is finnaly without bugs. Would be great if people can now balance/bug test the enhanced version heroes by selecting that option as the game type.

--------------------------------------------------------------------------
- VERSION 1.16
--------------------------------------------------------------------------
NOTES
- This version needs people to test out the heros in the enhanced mode
as they are in some cases buggy and may be unbalanced.

ADDITIONS
- Computer Players now have the version of the AMAI engine listed next to
there name.

FIXES
- Fixed some issues for observors
- Fixed an issue where destroying oil platforms while oil tankers where
harvesting still made them collect oil and appear much later after its
destruction.
- Fixed an issue where rescource workers failed to enter inside of drop
off sites when delivering rescources.
- Fixed compatability of use of map options e.g. Random Hero and Fully
Revealed map.
- Fixed issue where oil indicator does not show for Player 12.
- Fixed an issue with Siphon Soul where it would not create a soul for
the unit.
- Slash of Fury spell no longer allows blademaster to do extra damage
while occuring and no longer damages structures.
- Fixed an issue where death coil would fail to fire more than 1 missile
at a bunch of enemies.
- Ai never builds town hall when low rescources is enabled.
- More memory leaks fixed.

CHANGES
- Trees have been re-balanced and found to contain double the amount of
lumber that they should contain.
- Siphon Soul only has a 75% chance of providing a soul and warlock
can only carry 1 at a time.
- Due to fix of workers entering drop sites, workers stay in mines for
half the time it used to be.
- Fireball damage has been slightly tweaked upwards.
- Sappers once again harm all units both enemy and friendly.
- In an attempt to make blizzard/death and decay more useful against units
it now affects a larger area of 128 from 64 and deals 1 damage per shard
down from 2 to take account of this. Therefore units actually take more
damage overall but buildings will still take about the same damage.
- Layon hands cooldown reduced to 40,30,20 from 45,45,45
- Layon hands now costs 0 mana from 10
- Layon hands no longer restores mana and instead at level 3 drains hero
of mana by the amount of hp the paladin has.
- Eye of Kilrogg hero ability renamed to Eye of Sageras.
- Eye of Sageras can cast heal from level 2 and above.
- Eye of Sageras can damage enemies at level 3.