Warcraft III resources & community, 2003–2006 · archived

Naga:Ocean`s Call v1.0

4.11 / 5 (9)
Submitted by HaLo 2Melee594 downloads2.3 MB
The Naga`s were once night elves, until the cures came along...Now two types of Night elf races have been turned. One wants to become totaly Naga`s, the other doesn`t. Fight and Free the Naga`s from the cures or suffer to become one for ever...
File Name
s Call v1.0.w3x
Map Author
HaLo 2
Suggested Players
8 Non-Leavers
Difficulty
224
Number of Missions
164
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
164 x 144
Map Size
224 x 224
Regions
3
Sounds
5
Units
92
Doodads
4920
Variables
5
Triggers
3

This map is unprotected.

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Comments

14
Hmmm.... it a good skin :D but it kinda doesn't look like a naga| more like a alien naga. But we'll see. O and can someone make a new type of Naga Building for me? Thx :o Also VGsatomi i fixed all the things for the new verion and it'll come out soon!

-Halo 2
Hey HaLo 2, if you want more Naga skins, my NagaHydralisk can be in the suggestion list. It's not the best, but it's a good job and it has an icon (both BTN and DISBTN).
http://www.wc3sear.ch/?p=Skins&ID=3619

Btw. Nice Map, even that I don't like melee. :wink: 4.5/5

I was just using a knight as an example. If you overwrite existing icon paths, the icons, both normal and disabled will work. Upload them as whatever names you make up for them, and the disabled icons wont. It wierd, but thats the way it is.
-VGsatomi


OMG :shock: VG what is this? so if i got it right u say that a dis version works only when u overwrite an xisting icon :shock:

I cant say nothing. So in the map i am working i have a total of 88imported icons(without skins) and why tey work in the way i wrote. But if it were as u say i sholud have no icon available bacause i would have them overwrited all. I am very confused these are thing that even newbies know :?
Hey VG why he sholud use knights icon to upload his own.
he can to this
ReplaceableTexures\CommandButtons\BTNIconname.blp(or.tga)
ReplaceableTexures\CommandButtonsDisabled\DISBTNIconname.blp(.tga)
in this way that i am sure u know he has no need to use knight


I was just using a knight as an example. If you overwrite existing icon paths, the icons, both normal and disabled will work. Upload them as whatever names you make up for them, and the disabled icons wont. It wierd, but thats the way it is.
-VGsatomi

WHen you upload a icon and its disabled version, simply give them already existing icon paths, such as
"replaceableTextures/CommandButtons/Knight.blp" and name the icon its self an existing unit name (i.e. knight)
Select the knight's icon in the object editor and it should be your icon. Do the same with the disabled version and the disabled icon, using the knight's disabled icon path, and it will appear properly in-game. For every icon set, use a different existing path.
-VGsatomi

Hey VG why he sholud use knights icon to upload his own.
he can to this
ReplaceableTexures\CommandButtons\BTNIconname.blp(or.tga)
ReplaceableTexures\CommandButtonsDisabled\DISBTNIconname.blp(.tga)
in this way that i am sure u know he has no need to use knight :)
What i wanted to do was not allow this map to harvest any lumber


Okay, I can understand that, but if you want to do that, then remove the lumber requirements off of everything. Cant even build certain stuff because of that.
-VGsatomi
What i wanted to do was not allow this map to harvest any lumber...But if you want me to change it back to gold and lumber, i could fix that. Well anyway thx for the help! :D

-HaLo 2
Well the quality certainly is there! But I found one big problem: Lumber. there is no way to harvest any. Those trees appear to be non-destructable doodads, and cannot be selected for lumber harvesting.

Here's how to fix the problem with the green icons:

WHen you upload a icon and its disabled version, simply give them already existing icon paths, such as
"replaceableTextures/CommandButtons/Knight.blp" and name the icon its self an existing unit name (i.e. knight)
Select the knight's icon in the object editor and it should be your icon. Do the same with the disabled version and the disabled icon, using the knight's disabled icon path, and it will appear properly in-game. For every icon set, use a different existing path.
-VGsatomi
I just finished the Warcraft 3 campaign and it was kewl! Also i found out this race...Naga. Anyway when i used them it was kewl, but i was sad because only one level we cound be a Naga. :cry:

I'm happy now because u made this map! So i gvin u a 5/5! :D
I love Naga! 5/5. O and great Skins, and terran! :o
o ya wtf is with the darkspear why is he floating on the water?!?!?! u could at least used a royal guard model or w/e n u really gotta work on ur writing it sucks!!!!!!!! :twisted: and ya i do sound like a nerd :P
uh wtf aint cures suppose to help u n its curses not cure u dumbass learn how to to spell!!!!!!!!!!!!!!!!!!!!!!! :twisted: n i give this map 5/5
Ever whant help whit icons yust ask...
This map might be the Best Naga melee map out. The terran in this map is really good i'd say a 5/5. Also VGSato. i basicly made this map for ya, becuase i thought that u loved naga maps, but i still can't fix the invaild icons... :shock: