Warcraft III resources & community, 2003–2006 · archived

Eternity Calls Defence v.Gold

not rated
Submitted by DoOs_101Defense1,467 downloads1.3 MB
Eternity Calls Trillogy brings Its first Castle Defence-Role Playing. The never ending defence that will thrill all apart! The version awarded in best directors choice...
File Name
Eternity Calls 2.0(Final)~1.w3x
Map Author
DoOs_101 & lorothrigs
Suggested Players
8 players
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
148 x 148
Map Size
160 x 160
Regions
59
Cameras
5
Sounds
10
Units
206
Doodads
1260
Variables
44
Triggers
77

This map is unprotected.

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Comments

5
lol, really? thats so funny, 100000 dmg guy is walking around the castle....
More bugs.

Waves 31 & 32 didnt initialize. I realize that may have been intiontional since the game ends only a few seconds after wave 32. If that's the case, remove the announcements for waves 31 and 32.

Dryads have abolish magic ability, but abolish magic is not researched, therefor making it useless

Root the anti-noob towers, or at least make their movement speed to zero. They simply got up and started walking around. One folowed the enemy into our base. Thats bad.
-VGsatomi
what....?? hes closer to me, hes the one who asked me to upload this... maybe yu got it wrong, the name maybe the same, but the file name is different
Your partner already posted this version. I suggest you choose who submits this map, because right now this is just a duplicate of whats already up.
-VGsatomi
k... I removed the shadow meld spells plus added some "anti noob towers". I also removed the music vgsatomi asked to remove, so now this version is compatible for full house. Ok, this is final version im editin it, special thx to vgsatomi for making helpfull and usefull coments to this map... :lol: :lol: :arrow: So, spread this out on battle net ppl... THX!!!!