Well, i'm really happy that i've won this contest, at least i have two director's choice map now
Basically i picked the idea of one of the RoC undead campaign mission, where you had to clear trees to advance. I wanted to make the map really blizzard style, although perhaps in some places the texturing could have been better. The map is either for 1v1 or 2v2, because there's only 1,5 exp/player out there. I placed taverns, because i like neutral heroes

and i also placed goblin labs, so players can travel quickly if they buy zeppelins. Players can hide Gryphon Aviaries/Chimaera Roosts/Boneyards on the high ground exp, but they are guarded by a red creep camp (i made it this way, so people can't obtain the two hidden exps so easily).
In the design of the map, i picked the "untouched ashenvale" style, with ancient ruins, peaceful fisher homes, narrow canyons (i remade them many times to make them wide enough for units to pass through), and forest areas.
If it's allowed to update the map now, perhaps i'll make some ballance/visual improvements.