Warcraft III resources & community, 2003–2006 · archived

Beta10 - KingdomPurge v1.9

not rated
Submitted by HyperNoxAOS854 downloads411 KB
No preview survived for this resource
Quality AOS styled map, with all the best features of AOS maps compiled into one epic battle. Bugs? suggestions? send to [email protected] or [email protected]
File Name
Beta10-KingdomPurgev1.9.w3x
Map Author
airMJ, LuNix & HyperNox
Suggested Players
3vs3 4vs4 5vs5
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Northrend
Playable Map Size
148 x 148
Map Size
160 x 160
Regions
81
Cameras
6
Sounds
8
Units
300
Items
111
Doodads
3542
Variables
60
Triggers
195

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

4
Okay, I went ahead and awarded it, but not this version. The version they have on their host site here:

www.3peeps.com/kp

I've tried asking them to post the latest version here, but I suppose my request will go unanswered. I encourage everyone to try the latest verion, and see why its arguably the most well-done AoS map ever made.
-VGsatomi

I will award this map the Directors Choice Award when it moves out of beta stages. Polish it up and we look forward to seeing the final product.

But my opinion still stands on the items and towers.
-VGsatomi
thx, VGsatomi

Well I think the items are good as they are I dont see them as unbalanced each item has it purpose. There is almost always a counter for every thing armor is counterd by alot of damage.

As for the towers dying to fast try buying a SlaveMaster/LabourVan

We are currently working on the 1.9 ver, in that ver we will add upgrades for the spawns wich will make them harder to kill and a new spawning system. btw feel free to check out our webpage for updates www.3peeps.com/kp
AoS style maps are my favorite kind of map. Believe me when I say I've played a lot of them. This is definatly one of my top 3 favs. far more detail then your usual A0S, very few bugs, and a great theme.
Suggestions: I played this map eight players and with that many heroes, the normal units got toasted too fast and it felt like there was too long a pause between waves. I would suggest you increase unit spawn rate when there are more human players present. And when more humans are present, maybe make the towers stonger. During 4v4, four heroes would gang up on a tower and it would be fried in seconds, And maybe power down the iems. I had 6 armors and was practically invincible (80% damage reduction, sheesh!)
But I tip my had to the makers of this map for an extremelt well done job!
-VGsatomi