Warcraft III resources & community, 2003–2006 · archived

Humans vs Orcs v2.1b

not rated
Submitted by mapper300Offense858 downloads4.0 KB
The Humans and Orcs are at it again, but this time there doing their business up North, in Northerend!!

Any suggestion or comments, post at

http://maps.worldofwar.net/

Clan ZWR (west)
File Name
Humans vs Orcs v2.1.w3x
Map Author
mapper300
Suggested Players
Version 2.1b
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Northrend
Playable Map Size
148 x 148
Map Size
160 x 160
Regions
59
Cameras
7
Sounds
6
Units
187
Doodads
6590
Variables
78
Triggers
179

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

6
BALANCE IT!!!!!!!!!! orcs always win... even when the humans havve better heros...
No I meaned that 148 x 148 is to big.

I only critisizes so much because I played over Battl.Net over 100 different AoS/DotA versions, so I'm overfed with this topic :lol:
1. I agree there should be instructions to the building/unit situation but there is usually a veteran in the game that can explain it.
2. I've never seen them stop halfway unless someone moves in the designated building area.
3. You can't queue up buildings with 1 peasant/peon, you have to buy another one if you want 2 built at once.
4. Every single building has a function. Blacksmiths produce Riflemen, Lumber Mills produce knights, Arcane Sanctuarys produce casters, Workshop produces mortor teams, Gryphon Aviary produces gryphon riders, and so on and so forth.
5. The map size is just fine unless you're on a crappy 56k connection or worse; loads a lot faster than DoTA.

You really need to get more information before you start putting a map down...

Oh, and I give this map a 5/5 :)
There is more units, magic range and so on. You gotta make the buildings to produce them


Sorry It was my blemish. :oops:
But when we played this map over Bnet noone found it out :wink:

And this function is buggy because:
- it's not explained in quest menu, intro
- the Peasant description is the old
- sometimes the peasant stops on the half way to the building site
- when you for example give the peasant the task to build a Blacksmith and then you klick e.g. Barracks he'll forget the Blacksmith job but it costs you!!!
- some buildings have no function example: Blacksmith

Please fix that and your map is 3,5/5 points worth.
Btw: nice picture
And I think mapsize is too big, but that's your decision.

There is more units, magic range and so on. You gotta make the buildings to produce them
:? the mapsize is too big for this few units...
make different kinds of units, e.g. melee, magic, ranged... play first Blizzard Candy War to see how a good funmap should be. 2,5/5 This map is too boring...