Warcraft III resources & community, 2003–2006 · archived

Water War - Submerged

4.92 / 5 (12)
Submitted by DemonfazeAOS4,345 downloads550 KB
- AOS style gameplay.

- Hero Creation System.

- 25 different spells to choose from.

- 393,750 possible hero combinations.

- Under water lane.
File Name
Water War - Submerged.w3x
Map Author
Kajenx
Suggested Players
2 to 8
Difficulty
192
Number of Missions
180
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
180 x 239
Map Size
192 x 256
Regions
10
Sounds
9
Units
453
Items
53
Doodads
4797
Variables
44
Triggers
38

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

17
Well, my first impression of this map was, obviously, "omg this is the coolest map ever this is sooo cool with the submerge feature omg this is awesome." But i soon realized that the gameplay itself was rather primative. While it is cool that you can submerge, and the map is original, there are only two lanes of combat, underwater and above the surface. Also, i disagree that heroes are perfectly balanced. First time players do not know how good the spells that they're choosing are, and there are many spells, such as summoning spells, that are indeed far too powerful in my opinion. I give this map a 3.5/5, sheerly for the submerge ablility, and the minimap hiding.
good 5/5 :twisted:
Sweet map 5/5 :D
Personally I don't think the map is that great, but the submerge is really cool and lots of work was put into it, so I will give it a 5/5.
I think submerge is very interesting.
Best map Ever!!!!! the submerge thing is really COOL!!!!!!!!!!!! :D :D :D :D 5/5
Nice map !1 :lol:
The gameplay is great, and its fun to watch first timers get blown away when they summerge for the first time.

But i have to ask, Does that -fix trigger realy work? Its ment to fix the issue the dialog menus some times couse, right? I would realy love to know how you did that. Iv tryed to make a trigger that fixes that issue but have failed each time.
Ok this is how they do the submerging:
They have a fake minimap so they think you are going under water but there are two seperate areas that looks like this: ---------------------
| Underwater |
---------------------
| Land |
---------------------
I know this information because i opened the map with a special map opener that only lets you see the terrain. :twisted:
How the submerging is done? Is it WEU thing?
Well, I think it is worthy. It has a few weak points, but lets focus on its strengths first: First off it doesnt get any more balanced then this. This is because heroes can choose their own abilities, so there are no popular/overpowered or unpopular/weak heroes. If a hero sucks, its because of the player's own decisions, not because of soemthing they were unwillingly stuck with (its nice to see another map other then my Ashenvale Holy War map that does this :wink: ). The surface, submerged idea is the first of its kind and very well implemented, as well as adds a whole new strategy never seen in AoS. No more being blocked by walls of player heroes at the chokes points. There is always a way around now. the terraining is excellent and the underwater zone really gives an underwater feel to it. As for improvements, I suggest upping the spawn rates at tade so its not just a hero fight, as well as making the enemies move along wider routes, rather then just a center axis, to help create a larger overall battle.
The file size is small enouph for easy full-house games, so its b-net friendly, as well.

A 5/5 and a Director's Choice Award from me. Keep up the great work.
-VGsatomi
The submerging feature actually is pretty hard to do. It is easy to make a trigger for making it go into a new map but with the same coordinates. It is easy to make a fog that looks like underwater and to make it look underwatery. The semi-hard part is to make the underwater part look like the above-water part except all the land is raised and water drained.

The impossible part is how they got the minimap to show different pictures when you submerge. I still can't manage to figure that out, and after asking on at least 6 forums, nobody knows...
I don't think this is quite worth Directors Choice...(but if a mod. thinks it is, well, forget I said this :D ) It's a nice idea and all. The submerging was nicely put together, but not extremely hard. This isn't very balanced, and the underwater is really the only strong point in this map. I do however like it all the same. 5/5
Great Idea !
Wow, I like it. This should deserve Directors Choice.
Nvm, I thought I downloaded mine here.
NOTE:

I, Demonfaze, did not contribute any portion of this map whatsoever. I uploaded it to the site so some friends & people could download it.

Credit Kajenx for the map.