Warcraft III resources & community, 2003–2006 · archived

C&C:Renegade

3.17 / 5 (6)
Submitted by VampireKBOffense697 downloads2.1 MB
Demolish enemy base or collect maximum points.

v. 0.6f

C&C:Renegade 4ever !
File Name
CnC_Renegade06f.w3x
Map Author
Vampire[K.B.]
Suggested Players
12
Difficulty
160
Number of Missions
148
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
148 x 84
Map Size
160 x 96
Regions
20
Units
12
Doodads
15
Variables
18
Triggers
44

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

7
:? well.. what can I say.. you need to put more effort into this map .. a great map has great effort.. I will be nice and give you a 2/5 :shock:

~DRaGooN
haha i remember playing renegade ,i played as doomfreza when it came out, on the www.clanwars.cc me and my partner doomflama made a clan just with us 2 #1 at once for like 3 days then a great clan called DoA knocked the fuck out of us
Thanks for critics !

1)At another forum i make a thread about searching C&C models..
2) I never may get as good terrain as it could be :( and i have had a good terrainer only at 1 map that is dominating at b.net for half a year...
3)this map have been submitted because i'm creating another map for contest and don't want to "forget" "loose" this one
4)As you may see i and GDI and NOD have the same ION beacon that already miss every style of C&C games..

5)And i don't really know about balancing was i right to make such balance as it now for :Artillery (NOD) Rocket launchers (GDI) ?
Bland texturing, almost no doodad work, almost sloppy looking terraining, imported models just thrown in with no object editing done to them (i.e. why is the medium tank twice the size as the mammoth?), wether scaling value or Z-point projecting editing....

I'm seeing this same consistancy in all your maps. I seriously think you should focus more on quality then quantity. Open some Blizzard maps and examine how they do their terrain and mimic their texturing methods and doodad placements. I noticed you tried to make the "hourglass" Renegade map, but you missed out on many of the major features. No main hill to climb? Even 2 secs with the raise/lower tool could fix that. No tunnel? Some easy triggers could do that. No waterfalls that were the characteristic hiding spots in the past? No rocks that were the obstacles for tanks? No walls to run on top of at the bases? Due to the severe lach of textures used, you could have easily changed the tileset and put in one of the cityscape tiles to make the airfield. You could have also at least made an invulnerable plane fly by every time NOD purchased something. There was NONE of that done, is otherwise very easy things to do. Try to make stuff look like the actual game! There are plenty of obylisk unit/doodads that could have made a much better NOD obylisk then a protoss photon cannon. All the buildings are tiny, whereas in the real game they tower over you. Play with the object editor some...it looks like you never touch it in any of your maps.

I agree, this map, as well as all your others, need an immense ammount of work.
-VGsatomi
For example ?

and one more thing..
if you destroy enemy Power Plant their defence structures willn't works (NOD turrets will work ! It's not a bug it a C&C:Renegade game balance...)
this map needs a ton of work their buddy
1 HINT
ONLY ENGINEERS MAY DEFUSE ION BEACONS !!