Warcraft III resources & community, 2003–2006 · archived

Mutating Aeon V4D

not rated
Submitted by Por[D]xXAOS858 downloads4.0 KB
Created by toB[BoT]

Available modes in this version:

-allrandom (-ar) -goldmode (-gm) -insanemode (-im) -extraitmes (-ei) -runemode (-rm)
File Name
Mutating Aeon 4D.w3x
Map Author
<span style="color:#804040">Created by toB[BoT]</span>
Suggested Players
Ten smart people
Difficulty
128
Number of Missions
116
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
116 x 95
Map Size
128 x 128
Regions
34
Sounds
6
Units
214
Doodads
2115
Variables
53
Triggers
91

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

2
Thank you for suggestions...Ill do what you said :D
Biggest dissapointment: It didnt have Etna in it! False advertising :twisted: ! Heh, j/k...

This is not a bad map, certainly didnt deserve a 1. Its actually kinda fun, but you pulled a lot of begginner mistakes that simple play testing would have revealed.

-Units still spawn even after structures have been destroyed.
-Turn of shared experience. Make heroes WORK for their exp, rather then just sitting still and gaining 5 levels in 30 secs.
-Make the unit attk damage upgrade worth more then 1 pt per upgrade. Its not worth the money otherwise.
-Unit clogging. Heroes often have to sit and wait.
-Work a little more on texturing and doodads. The terrain isnt bad, but left room for improvement.


-VGsatomi