Warcraft III resources & community, 2003–2006 · archived

Protect the Paladin 2.6

not rated
Submitted by Arthas)WoJ(Defense492 downloads735 KB
Grab a unit and start defending. Waves are controlled by the paladin and by timers. Earn more units and get to have your own hero to level up on this so-called holy ground.
File Name
Protect the Paladin 2.6.w3x
Map Author
Arthas)WoJ(
Suggested Players
3-8
Difficulty
64
Number of Missions
60
Type
.w3x
Tileset
Felwood
Playable Map Size
60 x 90
Map Size
64 x 96
Regions
58
Units
594
Items
2
Doodads
298
Variables
27
Triggers
154

This map is unprotected.

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Comments

1
Added/changed alot of things including:
- changed the terrain so towers are restricted to pre-selected areas.
- Instant heal rune, given every 3 levels to anyone who uses it (can use them only so much)
- Ghost unit that stays in the game, and has true sight to see invisible guys.
- Changed unit stats around to make player units stronger.
- changed cost of energy-used heal all beacon to 5,000.
- Changed alot of spells to be more useful and added nuke upgrade. And cost of tower upgrades increased.