Warcraft III resources & community, 2003–2006 · archived

The Blind Tornado Part 4: The Battle

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Submitted by Goku-XCinematics251 downloads6.8 MB
This is the last, and biggest in file size The Blind Tornado. If you out there, who feel you did NOT get credits for you resources I used, I was planning all along that it would be here.



Hope ya like it!
File Name
The Blind Tornado Part 4.w3x
Map Author
Goku-X
Suggested Players
1
Difficulty
96
Number of Missions
84
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
84 x 84
Map Size
96 x 96
Regions
19
Cameras
19
Sounds
23
Units
9
Doodads
2312
Variables
27
Triggers
7

This map is unprotected.

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Comments

3
Do you not have any MP3 converter?
Maybe also the windows media player could do that, but I'm not sure. I use iTunes. A very nice program to organize your music and you have also the possibility to cut end and beginning off if you don't need it (another important thing to reduce file size). You can get it here.

The terrain in the beginning was blown up but as it is now, it looks unfinished, not destroyed. Add some fires, ruins, burned things and some other textures.

Of course you wanted to show Tyrias view, but that's what effective camera use works like. The camera always concentrates on something. Also the perspective is really important. At your camera, the demon is shown from a lower perspective. That makes him bigger and more powerful. If you show a scene from above, it normally looks like some small things. The watcher doesn't really think so, but he feels it unconciuosly.
Well... thank you for your comment. You know... it's THOSE comments I like to read. Comments that tells me how to imoprove myself... but if you saw part 3, you should have known that the terrain was bad at the begining sceene because Taria blew it up. But I don't quite know how to "reencode" a song. And that camera that showed the red demon, was not really a camera. I tried to make a perspective from Tyria's eyes, so you can see what she see.

PS: The red demon's name is Kalzabar :P
Well this cinematic is OK, but its file size is not OK. You could bring it to the half if you reencode the "Beethoven on Speed"-song with 128 KBps, what's at least enough. 320 Kbps in cinematic music is waste of space, not more and not less.

Except of that, let's look at the quality of the cinematic:
-Terrain
was at last average. For the beginning scene, there was practically no terrain, the battle scene's terrain was OK, only the forest was a bit rectangular. The terrain of the end scene looked like made in 5 to 10 minutes... you can improve much on scenery. 2.5/5
-Visual Effects
were the best of this cinematic. Some interesting ideas but not so many that the cin seems to be more a collection of VFX than a movie. LoadingScreen was a bit crappy, but much better than no custom LoadingScreen. 4/5
-Cameras
were quite weak. Much too few. You can't make a good 2-Minute Cin with action scenes using only 19 cameras. the beginning scene looks as if it was made from a complete newbie, bad perspective and no camera movement. One camera was good: The one that showed the red demon (damn what was its name?!) thinking he had won the fight. You should try to use more such low-distance cameras and all in all move the camera much more. 2.5/5
-Sound
was OK. No additional SoundEffects and the music didn't fit perfectly on the scenes, I think, but it was acceptable. 3/5
-Story
is interesting enough to make a cinematic of. I don't know, how to make it better! 8) 4/5

All in all:
Terrain: 2.5/5
VFX: 4/5
Cameras: 2.5/5
Sound: 3/5
Story: 4/5
--------------
:arrow: 3.2/5

This cinematic series was OK for the beginning, but it's not a high-end product. Can be worked on a lot.
Yours truly
Waldbär