Warcraft III resources & community, 2003–2006 · archived

ETS MT Edition V18

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File Name
ETS_MT_Edition_V18.w3x
Type
.w3x

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

25
Hi, good day.

A bug report: magic infuser's level 6 ability is no longer usable in latest patch.

Thanks and keep up the good work !!

Adam7979
We're working on that bug. thanks for the feedback. A new version should come out in some time with that fix.
I played Random mode and Hell and every time we rematch everyone keeps their gold and wood from the last game also the kill numbers also remain the same.
Well, this is it: Version 1.6. It's not as we wanted it to be, yet it's better than 1.5. Check it out! And, our map has been posted on www.wc3modforge.com, post your bugs, suggestions and questions here or there.
We made some small balance fixes, some major ones, fixed the trader issue and added the all new bonus wave. Check it out.
We plan on placing our map on mod forge, but we still have some stuff to finish first. Once we have the map as we want it, we should post the map there.
And about the bug on Warlock, we're already aware of it, it has already been fixed. A new version should come out in two or three days.
The WArlock's mana drain ability doesn't work right, it only drains the mana for one second.
Getting some forums somewhere might help, rather than having bug emails directed to the email.
This is probably one of the better non-official ETS versions, but only the unofficial one based off of 1.2a is really great.

P.S.
The Mod Forge (www.wc3modforge.com) forums, the old home of ETS, has a forum that you could use, but some users might not be happy. If you want to use it though, Dr_Hack opened it up to you people.
The ability Energy Flare of the Warlock causes disconects for people. It seems to happen completely randomly. Split means that some people simply disconect from the server. Or that half the people thee the other half as disconected, and the other half sees them disconected, resulting in 2 parallel games. It can be caused by sooooo many things. Some triggers can cause it, some custom script, some bugs in Warcraft III. There was a bug with high damage attacks once that caused disconects. Nut sure wether its still in the game.
hmmm.. sorry, but what do you mean by "split"?
And thanks for your feedback =]
Just some feedback: I love the map, great to see an update and I've playied it all day with my buddies til they got sick of it ;)

Something I noticed was was that the Evoker or the Warlock is causing the game to split, It happened in 5 games where more then half the players get split (im always hosting) and someone pointed out it was the evoker or warlock? some lightening spell caused the split, I can't really verify this but there is something causing a split and just giving a heads up for it. Now time for me to play more Enfos

Edit: The loading image has 1.5b written.
Here we are, announcing 1.5 version!!!
First of all, we would like to thank everyone that asked for it. You guys rule.
For the changes, we have some big stuff. For example, 3 brand new heroes! We are very proud of them, as they have some aspects that make them unique. We also added a new random system (pick a random hero from a chosen group of heroes - combat, support, caster or rounded), a combo item for casters and some minor balance fixes. Check the questlog for the complete list of changes!
1- well, if you happen to find any, feedback us please.
2- k then.
3- We don't like the idea, to be honest. 2 reasons: first is that if enemies die killed by creeps, the side won't get any XP or gold. And second, if there are tons of creeps on one side, and not on both, there's something wrong and they should lose anyway. And, by the way, just imagine what would happen if all your enemyes start to die just when you were about to cast a Battle Mage's Fire Rain or a Holy Warrior's Fallen One...
4- we agree. but maybe you'll agree that adding heroes is the hardest part on editing the map, because it's hard to balance new stuff. We don't want those awfully imbalanced heroes on our map.
1- I haven't done enough research to give any specifics.
2- Fair enough.
3- No, that's not what I mean. In the official Enfo, every 5-10 rounds the monsters that spawn are owned by the creeps, so they attack all the previous spawns on there way to the goal, thus de-clogging (when there aren't many players, monsters can become severally back-logged, and then eventually you get the "West side is not killing monsters fast enough message) the map.
4 - Cool, new hero is always nice.
well, in order:
1- why do you think we still need to balance stuff? do you think there's anything that is too strong or weak?
2- there's a "link" to wc3sear.ch just when the game starts. We think that should be enough, since the map now is on the top downloaded maps. And we would like to credit wc3sear.ch anyway, so i think we'll keep it that way.
3- we fixed that differently. If i could get it right, you talked about the monsters that sometimes get stuck and don't move, right? we fixed it with an anti-stuck trigger. When the next wave starts, the stuck guys will start moving.
4- Well, our edition is not finished yet. It is good as it is, we think, but we're still planning to add much more stuff. Like new heroes and secret things. Once we get the edition as we want it to be, we'll think about releasing it everywhere.
Since no further official ETS development is currently planned or in the works this forum will be used to host ETS mods and updates by others.

If you wish to post a specific mod here please contact me in advance prior to starting a thread.

I will still serve as a forum moderator (let me know if there are spams, flames or other forum type problems).


}D{


From the official enfos forum.
So, I've been hosting this a lot on b.net. I even saw someone who I played with hosting the map :). And you're right, this map still has a ways to go in regards with balancing, but it's still a way better experience with all the bugs fixed :).

Suggestions:

There should be a link somewhere in the map to where people can go to get the latest version of the map. The link to right here is kind of long, so why not run it through tinyurl and put it in the screen that shows when your waiting for people to finish loading the map.

Here, I did it:

http://tinyurl.com/djuuw

Now thats easy to remember. :)

Something else:

In the official enfos, every 5-10 levels or so(I can't remember how often), there is a level that is owned by "the creeps" and they attack the monsters owned by the other team, basically clearing out any clogging. Not too often, though. It's hard to explain, check it out in the official version.
In 1.4 we fixed the arhat bug, added some features in the scoreboard, and remade the rematch system so that you can choose the difficulty each mach.
Of course we tried to balance even more the heroes and to take off some other minor bugs.

..and thanks to all those who sent e-mails with feedbacks, we hope you all like this version and enjoy playing it as much as we do!
I did a search for "enfo" right here on wc3sear.ch. :)
You didn't answer the first question
You can download 1.2a(the last official enfo's version) here, it's the first link on the site:

http://mitglied.lycos.de/rhax/enfo/


well, thank you for that lovely feedback =D
in fact, our version is not bugfree yet. we found some minor bugs that are too specific for us to release a version just for they, so we're giving us some time to add other things, but a new version should be comming next week.
Once we have that new version, we'll post it on the site you suggested. We didn't know this site existed, but we found it very interesting...
2 questions for you: where did you find our map? and where can i find that 1.2a version you were talking about?
Hey, just want to let you guys know that your efforts are not unnapreciated! I used to love enfo's, but when the official map stopped development and the many bug-creating patches came out, I lost interest.

Thanks to you guys and your map me and my friends play enfo's all the time on lan.

Thanks for all the work you guys have done to create a bug-free enfo's!! :D

BTW, the (once)official enfo's board at www.wc3modforge.com is back up. The mods used to make quick work of anyone who posted about a so-called enfo's "clone" but now that official development has stopped I don't think they(I don't even know if "they" even browse that forum anymore, but the users there are definately looking for a bug-free alternative to the aging 1.2a)would mind.

Thanks again!
Well, here's the 1.3 version. No more perma-stuns.
We added another combo item and fixed some minor balance issues.
We also reworked some spells that wouldn't work as we expected... Sniper's Burning Granade was just too strong, but Spiked Tree's poison gas, Holy Warrior's Heroic Strenght and both lv1 Summoner's skills were just reworked.
We would also like to thank the guys that submited they're feedbacks to us. We love you all! =]
Version 1.2: Now, we added Combo Items. They're pretty popular, so we decided to come up with some. Still, we're woried about them, we don't want melee heroes to be too powerful, so they're not that strong. Balance is everything!
We made some minor bugfixes and balance fixes.
Some major updates are yet to come, check back often!
We would also like to thank for everybody that sent us they're feedback: We love to hear everything that you guys have to say. Plz, say your accounts and Realms so that we can credit you, or just know who you are!
We tried to: fix all the bugs that came with 1.18, take off the useless heroes, add some of ours, correct some skills erros and balanced the heroes so that every hero, in different ocasions, is a good choice. We also added the all new Random Mode in wich, just like DoTA, no one choose the hero.