Hmmm where to start, well i guess i will first report what i think is not good:
As some already told, the big doodads are "phrasable"...this doesnt alters the gameplay ( other when you kill monsters that drop items while the monster is in the doodad thus you wont be able to see the item much...) but it does not look good, but nothing really serius....
Chapter two: you have to walk way too much withou many forces to fight ( once you head back to the other base).
In general i think enemies have way too much hp, at first it takes long time to kill enemies...
The levels were you are airborn ( aerial pursuit and duel in the clouds ) althou they look pretty good and its a good idea its kinda anoying, you get lost very easly, at least in my computer the reaction time is slow ( i press move foward and the dragon moves foward 2 or 3 seconds later after i told it to move...)...i didnt like those maps, but at least they werent difficult so i managed to completed them.
Would be nice if you learned go to set up the next map things, its posible to do it i have seen it in other camps, same thing goes for the level and items transfer, althou you would also have to cap the level for each map since you can get to max level in the first map and next maps would lost some of the challenge...but the item and level stuff doenst really matter.
Chapter six, i managed to get throu the first door without having to destroy it, nothing serius again but its odd...i destroyed the door anyways, i love destroying them lol. In the fire room...i died a lot there mainly bcause long ranged units that forced my hero to cross the fire...this became anoying, instead of instantly beign killed you should take heavy damage and enemies should as well, not fair that they can step on it as if it were normal floor....
Chapter seven: no music during gameplay....thats not good....
Some dialogs show up too fast and one tends to lost fragments of information.
Ok i think thats all for the not good stuff ( i cant even call it bad cept some...) i meant this only to server as feedbad and not only to make negative commnets...
Now the good part!
I really enjoyed most part of the campaign, i loved it...to me storyline is very important and you manage to do a good one and mature like, even with some existencial problems...Terain was awesome, i speacially liked the first one, but all were awesome, really nice work there! skins and models are awesome as well, and to whoever did tsu model/skin did a marvelous job, i compared it to your avatar and they are the same! also i liked very much the dracolich...speaking of tsu, what game does she comes from? i have played Alisia Dragoon and i dotn remember seeing her there...Music was great, i love camps with diferent music, it gives a very special esence that not only makes gameplay more enjoyable but also gives each map a special something when you know how to pick the soundtracks...very good indeed...gameplay was good, not easy at all, very changable but not too hard, hard finding campaigns like that, most ones are either way too easy, or way too hard, me being an averange player of course....BTW i enjoyed the scorpion ride as well ^_^.....if you plan on reediting your camp to make it better i would suggest some stuff other than fixing the not good points:
-Make a level inside an airship, i remember Alisa Dragoon game that you actually get in one...this should be done after the aerial pursuit map, instead of destroying the airship you would have to clear your way to it, and next map you should be atacking the airship from inside! ^_^
-Your familiars, fairys, companions or whoever you call them should level up as well ( like the game).
In conclusion this campaign is ace, one of the best i have ever played but of course with some minor not good stuff...
As a personal comment to you VG...dont worry much about mistakes, just worry about not making them again ...mistakes plays a part in what we are...without mistakes life would be so boring. So im looking foward for your next campagin.
