Warcraft III resources & community, 2003–2006 · archived

Ninja Showdown(cutscene)

not rated
Submitted by GodisaDJCinematics213 downloads4.0 KB
Nondescript
File Name
Stealth Ninja (Cutscene).w3x
Map Author
Jason Lee
Suggested Players
Any
Difficulty
160
Number of Missions
154
Type
.w3x
Tileset
Ashenvale
Playable Map Size
154 x 148
Map Size
160 x 160
Regions
33
Cameras
36
Sounds
12
Units
26
Doodads
1668
Variables
13
Triggers
5

This map is unprotected.

Download

Comments

4
Well this was actually pretty good, though I suggest you should work a bit more with fading screens, cause that did not quite work, here are some pos and neg's lined up to keep in mind.

+ The fast hack and slash attack from the blademaster upon the last remaining footman was done nice..
+ The miror image, was done properly and balanced
+ The starting terrain was pretty good.
+ The underground camera was pretty steep, while the bladmaster walked over it.
+ The wirlwind from the bladmaster was very good.

- You might add the terrain of the last part, cause you could see empty terrain at each side of the raod.
- try working on those fade screens.
- You might also had putted in a good fight, like a boss fight.
- You could have added like a more caslte thing in which the bladmaster walked.
- Try making it a bit longer, and also try to put in a story more, if you want to make a sequal upon it.

Well I would have given this a 4.2/5 so a low 5.

greets
/Warnicro/
I will have a look at your cinematic as soon as possible, finally a cinematic that doesn't use 1 trigger, 5 camera's and 5 regions.
thanks fo your comment waldbar. Wat would u rate my map out of 5 ^__^? (5 being very good)
Well, I think there are a lot more interesting possibilities to show cool cinematic fights in the WE... 8)
This is already good and effectful, but I don't think that it is the best possibility to set the camera to in real physics impossible places... :?