Warcraft III resources & community, 2003–2006 · archived

Through the Woods Version 3

not rated
Submitted by w_diablo2004RPG223 downloads44 KB
You must go through the woods to get through to the other side. You will have to fight through many troops to get to the other side.

Special thanks to W_diablo2004, Xelnaga, and to you because you have downloaded my map.
File Name
Travel Through the Forest Version 3.w3x
Map Author
W_Diablo2004 (US East)
Suggested Players
1
Difficulty
256
Number of Missions
244
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
244 x 20
Map Size
256 x 32
Regions
1
Units
45
Items
3
Doodads
3063
Triggers
2

This map is unprotected.

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Comments

7
I'm giving up on this map, not because i don't like it but i am going to make a maul or a maul wars. I might not give up on it forever, but until next time farewell.
Version 3 has been realeased

Updates-
This is the third releasse of Through the forest. This will be much harder than the 2 previus versioins. Every unit on the map has been made harder the enemies have new spells and much more life. I still need a cinamanatic (somebody plz make 1 for me)and some more triggers which i need ideas for. I have added the credits. I hope you enjoy this and please keep giving me feedback.

W_diablo2004 (US East)
Well ive been out on vacation for the past 4 or 5 days. I notice people keep saying more triggers but what am I supposed to trigger chickens exploding? (NOTE: that will not happen) I am only releasing the single # versions such as 1, 2, and version 3 will be out within the week as it is sunday giving me the whole week. So far I have Bulked most of the enemy Units up. If someone could write some directions to the texture brush. i would be happy to furfil his request athough a please and directions would have been nice. Any other ideas of abilites, items, ect. (please don't make them too good i want this to be a challenge) I will add you to the credits which i just made.
Its hard to say what this map is lacking, because there are so many things. Try to at least make the hammer spell not cost so much mana at first level! I think it would be more fun if it cost less mana and did little damage. Then at least it gives you something to do instead of just waiting for you character to heal! And take the advice of these other comments because this map just made me mad. Sorry, but please play some other maps and get ideas from them to spice this up some how!

Spit :x
Updated to version 2

New:
-Boss at end (thankyou XelNaga for the idea)
-Edited hero abilities
-Some Balencing

VGsatomi you obviously didn't play the map custom abilites are sometimes hard to think of and make i'm not the best map maker as this is my second map. If you would really like to know I've probally put 4 hours into version 1 with all the beta testing and probally 2 into version 2 with all the ability editing, I will try to use the texture brush on version 3 now that i know it exists.

I'd like to give a clap for Xelnaga for being my first tester and all the ideas he gave me.

W_Diablo (US East)
Work on everything. Don't be affraid of the texture brush...it won't bite you. Only one texture, a few trees painted across the terrain, some enemies and a hero placed down, the melee triggers removed, saved, and done. Apporx time to complete: 4.5 minutes.
Please work harder.
-VGsatomi
As I said befor. Work on the Loading Screen info. Make some custom abilitys, custom units, custom items. Make the enemys stronger. Maybe even add a story line. A cinimatic would not hurt.