Warcraft III resources & community, 2003–2006 · archived

Mushroom-pickers

not rated
Submitted by CommZMisc82 downloads286 KB
Collect more mushrooms to earn more money than your opponents! ...and kill them all using CS weapons or powerful scrolls. After 20 minutes comes the Red Mushroom, the grail of all pickers...
File Name
[12] Mushroom-pickers 0.9.3 beta.w3x
Map Author
CommanderZ
Suggested Players
2-12
Difficulty
96
Number of Missions
84
Type
.w3x
Tileset
Lordaeron Summer
Playable Map Size
84 x 84
Map Size
96 x 96
Regions
73
Sounds
2
Units
24
Doodads
3453
Variables
59
Triggers
65

This map is unprotected.

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Comments

3
Map was updated

News in version 0.9.3
-fixed Scope bug
-fixed pig HPs (now 300 instead of 1500) :roll:
Map was updated

News in version 0.9.2
-much less probability of spawning in forest - the most of spaces is filled with pathing blockers
-THREE NEW ITEMS:
-Kevlar
-Medkit
-Medkit Pack
Map was updated

News in version 0.9.1
-fixed Red mushroom bug
-first red mushroom spawns after 20 minutes (insttead of 10]
-weapons are 3-6 times more expensive
-spells are 2 times more expensive
-the most of mushrooms spawned in inaccessible areas are immidiately removed from the game (and don't fill memory)
-some terrain changes (mor accesses on some places)
-fixed neutral building dissapearing
-rescripted mushroom spawning, now works OK
-new feature - level one mushrooms can be eaten for experience
-fixed weapons selling bug (gatherer recieved exp for this)
-gatherers recieve different experience for different types of mushrooms (50 per level of B, 100 per level for G)
-animals are now spawning incerementally (instead of qouta 5 rabbits/ 2 pigs)
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