Collect more mushrooms to earn more money than your opponents! ...and kill them all using CS weapons or powerful scrolls. After 20 minutes comes the Red Mushroom, the grail of all pickers...
News in version 0.9.2 -much less probability of spawning in forest - the most of spaces is filled with pathing blockers -THREE NEW ITEMS: -Kevlar -Medkit -Medkit Pack
News in version 0.9.1 -fixed Red mushroom bug -first red mushroom spawns after 20 minutes (insttead of 10] -weapons are 3-6 times more expensive -spells are 2 times more expensive -the most of mushrooms spawned in inaccessible areas are immidiately removed from the game (and don't fill memory) -some terrain changes (mor accesses on some places) -fixed neutral building dissapearing -rescripted mushroom spawning, now works OK -new feature - level one mushrooms can be eaten for experience -fixed weapons selling bug (gatherer recieved exp for this) -gatherers recieve different experience for different types of mushrooms (50 per level of B, 100 per level for G) -animals are now spawning incerementally (instead of qouta 5 rabbits/ 2 pigs) . . .