Warcraft III resources & community, 2003–2006 · archived

---Divine Battle---

not rated
Submitted by PyrodactylMisc346 downloads2.4 MB
Welcome to the greatest battle between the Light and the Darkness you`ve ever seen. Choose a hero, destroy the enemy units, heroes and buildings, and lead your people to victory!

Can be played with computer players.
File Name
---Divine Battle--- 1.15b.w3x
Map Author
Pyrodactyl
Suggested Players
10
Difficulty
256
Number of Missions
244
Type
.w3x
Tileset
Cityscape
Playable Map Size
244 x 180
Map Size
256 x 192
Regions
73
Sounds
39
Units
300
Items
1
Doodads
13874
Variables
107
Triggers
385

This map is unprotected.

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Comments

3
Not experiated.. you know how to make Varibles work and all that, shit... I have made maps since WC3 Came out and i still dont get them.. arggg.. :shock:
Yes, i did... For some reason if you don't put any computer players in, it does stupid things (i've sweeped through the triggers multiple times but i found nothing). The only thing i can say is to try it again with full house computer players, or at least with one opponent computer, and all the units will be on their way (i have no idea why the orc units are not going anywhere if they have no hero, because the pathing is region-based, so they have no reason).

About the lag: yeah during the tests it was very laggy, and unfortunately is because of the triggers. There are 100+ periodic triggers working at the same time, so it requires a fast machine (2GHZ minimum). The high amount of huts and city houses has nothing to do with the lag.

Bugs: geeez have i submited an old version??? i haven't seen the "i won't give you a hero" bug since it was alpha.... i thought i have wiped it out at all, but it seems i haven't. If this bug shows up, then just simply leave it to choose a random hero. It usually skips that bug.

If it is so buggy then i'll rework the whole blasted hero selection trigger again. I don't want it to remain that buggy...

I have not protected the map, so anyone can look at the triggers, and give me suggestions what to improve. BTW it's only my second map to submit anywhere, so i'm not that experienced in map making...
Unfortunatly this is a buggy map. I used the whisp to choose a hero, said I did, but didnt transport or spawn a hero on the battlefield, leaving me with nothing to command. The orc units spawn, but do not move. They just mass up by the hundreds at their spawn points while the humans charge the orc base. I don't know if it's the massive amount of triggers or high map poly-rate, but this map is extremely laggy. Did you even play test this map before submitting it?