To kick, you type "-kick playername" and you must be player 1. And the checkpoints, probably because I tried to make "Spawners" so I added a condition to the checkpoint trigger, but spawners didn't really work and lagged too much, I guess the trigger got messed up, so I'll fix it now, thanks.
Hey Los_Tacos... Thanks for this update. However, I cant figure out HOW to kick someone. I tried -kick grey, -kick gray, -kick (his actual name here), -kick player 8, etc. Also, Checkpoints for patrollers arent working anymore . However, I LOVE the new tile feature and the Flame things and Runes. Those are a nice thing. Thanks again!
I hate maze maps as well. There the lowest form of map. But this one is so fun. The awsome tools realy show you have skill. I love building mazes the hard part is, of course, beating your own maze!
Hopefully this is my final update, with tons of new features, which can be found in the quest log.
Added -kick command, Player 1 may type "-kick playername" to kick a player. Added a dialog box after tests to dramatically reduce lag spikes during transition. Two new tiles: grass and snow. Changed Catapult projectile. New map preview icon. Camera is now adjustable, just say "-camera aoa #" to whatever Angle of Attack you'd like between 1 and 360 (initially it is 280 degrees, downward view is 270 degrees, regular game camera is 304 degrees), say "-camera distance #" to set the distance from the target ground (initially it is 2000, regular game distance is 1650) up to a maximum of 5000, and say "-camera rotation #" to set the rotation (0 or 360 being east, 90 north, 180 west, and 270 south). Added the gate system, consisting of Fire Blockers and Magic Runes.