Warcraft III resources & community, 2003–2006 · archived

Hells Falls

not rated
Submitted by FalconWestCinematics394 downloads4.0 KB
Map created for testing purposes. Requires a high-end system to display all the doodads created in this map.
File Name
HellsFalls.w3x
Map Author
FalconWest
Suggested Players
1-3
Difficulty
64
Number of Missions
52
Type
.w3x
Tileset
Dungeon
Playable Map Size
52 x 52
Map Size
64 x 64
Sounds
2
Doodads
1600
Variables
8

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

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Comments

4
gj on the terrain :D
OK, what was this map meant to be for? :?:

The design is ok, but especially concerning the terrain heights you can do a lot more. Waterfalls were OK. Only the big one looked from normal game perspective much too big.
There was not much more I saw in this map - it was night so I just ran through the sleeping creeps directly to the switch.
This lavafall-scenery could be a nice background for a cin (did you watch SW Episode III - looks like just from the movie! 8) ). Than you could drive a camera through it and put some moving things into it in contrast to the red landscape - until now, it looks quite senseless to me... :?

PS: What did you mean by high-end-machine because of the big number of doodads "created" in this map? 1600 doodads is not much, there are maps with much more and just many doodads don't require a high-end PC to show them. I ran it on a 800Mhz G4 iMac with some applications at the same time and it was completely fluently.
Very nice terrain not very playable but I got the feeling it wasnt supposed to be ;) I love making great looking terrain like this. Keep up the good work, this type of terrain would be good for a custom campaign.
The first real-time demonstration map of my career in the Warcraft III world. Follow the walkable path within the dungeon to find the switch. After that, just look around. :)