Thanks for going to the trouble for all us singular players.
Additionally, there are 211 variables and 112 triggers. PALINDROMES SWEET
Now that I've actually played, I'd like to add that this is an good tower defense. First couple times through it was challenging, and I was playing normal. I chickened out in order to beat it and went for easy, and with some lucky gambling I beat it. I suspect I'll play it again on normal and eventually hard. Replay value = goood.
One thing I've always wanted to implement in my own maps is custom armor/weapon types. This does not, however, work out so well in practice. It's confusing when you've got an entirely new armor/weapon system which is based on numbers and not logic. It's a neat idea, and in a different game type it might work well, but in this case why both learning when you can just guess and check?
Lots of fun, keep up the good work. 4/5
Additionally, there are 211 variables and 112 triggers. PALINDROMES SWEET
Now that I've actually played, I'd like to add that this is an good tower defense. First couple times through it was challenging, and I was playing normal. I chickened out in order to beat it and went for easy, and with some lucky gambling I beat it. I suspect I'll play it again on normal and eventually hard. Replay value = goood.
One thing I've always wanted to implement in my own maps is custom armor/weapon types. This does not, however, work out so well in practice. It's confusing when you've got an entirely new armor/weapon system which is based on numbers and not logic. It's a neat idea, and in a different game type it might work well, but in this case why both learning when you can just guess and check?
Lots of fun, keep up the good work. 4/5
