First of all id like to say great job, i love this map.. however at times it gets kinda boring simply becuase of the reason that no one wants to be the first to mass middle. ( first ushually gets slaughtered ) so i suggest u add some kind of... bonus to having the middle... like mabye +1 kill every 10 or so seconds that u are unnoposed in middle. this would encourage people to fight for middle and not just sitting in base waiting on others to make the move. Thanks, and best golems map ive seen so far.
I'm glad that it's being enjoyed. Some of the triggering (Namely the spells), gave me headaches to make. Actually only the spells. But I did my best to make them flow naturally, as if they were not triggered at all.
Edit: Version 0.92R9 has been uploaded. It includes the following changes: Schala: Area Effect of the Dragon Fury impact has been reduced. Rough Divide Bug fixed. Holy Missile damage reduced to 150 from 180. Scorching Golem: Area burn damage has been reduced signficantly, as well as it's AoE. Attack Splash has been reduced gradually. Nomel: Mana gained through Essence of Despair now increases per level. From a constant value of 10 to 10,11,12,13,14,15. Torment has been replaced. Instead he now has "Cry of the Damned". Graphically, it would look similar to poison nova from DII. It serves as a low damage area nuke, which has a moderate mana cost, and fast cooldown(6s). Raveja: Shockwave Pulsar Animation should now display correctly no matter the circumstances. Soul Pilfer no longer affects structures. Bonus Damage Taken while under the effect of Infinity is increased from 100% to 150%. Baku: Area of Effect for Tyrant Roar has been reduced to 190 from 225, and mana cost has been increased from 140 to 150. Water Golem: Max Target Damage for crushing wave has been reduced to 100 from 150, and damage cap has been decreased to 750 from 1000. Derin: Modified Stat Distribution in order to make him a more physical fighter. Consequently, the mana cost for Infused Blade has been reduced from 60 to 50. Splash Golem: Splashing Strike bonus damage reduced slightly (12 -> 10), and Area of Effect also slightly lowered (150 -> 140).
Two New Tier 7 Golems have been added. Discover them for yourselves.
Wow this is unbelievably a unique game. I hope you make more combos and fushion. I can't explain it even in words on how great this game addicted me. So far I only found one bug. The Nature Golem and Earth Golem has same combo. I hope to see more of your project you have mentioned.
Oh by the way, i am in NO WAY a talented skinner/modelerer or etc.. This map includes several models/skins/icons, none of which were created by me. I did take the time to leave the names of those who i owe the credit too. You can find it within the map. Everything else, from the spells to the units was made by me. Everything.