Warcraft III resources & community, 2003–2006 · archived

Pyramid Invaders Revamped

not rated
Submitted by anaCinematics582 downloads1.6 MB
Six archaeologist travel to the pyramid, for a gigantic ruby, but the path to treasure isn`t so easy to go...
File Name
Pyramid Invaders Revamped.w3x
Map Author
Antsu
Suggested Players
Single
Difficulty
128
Number of Missions
124
Type
.w3x
Tileset
Sunken Ruins
Playable Map Size
124 x 121
Map Size
128 x 128
Regions
114
Cameras
89
Sounds
17
Units
80
Doodads
1445
Variables
17
Triggers
42

This map is unprotected.

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Comments

9
My review:
In the begining I saw one little grammar mistake "begings". It's "begins" I gues? :? The river where the boat sailed was too shallow. It looked like the ship was draggling through sand. The desert was pefect. Tt looked like...well, like real desert. The pyramid was realistic too, but when archaeologist destroyed doors (since when pyramids has doors!) it looked like they were going into solid wall. That scene with blades was weird. Archaeologist jumped and walked onto air. Pyramids' inside was too bright. You could make mysterious ambience by adding lighters on walls and darken everything else. I didn't like scenes with the mummy. They weren't scary :twisted: ! One thing I realy loved was the wall behind the ruby. It was made of massive ruined gates and looked really great!
Music was good. I don't know much about camera useage, but I think it wasn't too bad. Story was interesting, but the ending was too sudden.
I'll give 3/5. This cinematic was quite good, so keep it up!
I could hardly hear the music...

Anyways, I enjoyed this cinimatic a lot. Nice job on it!
-VGsatomi
thanks a lot Waldär!
Now i know what bugs ppl the most, and i can improve my next cinematic! I agree with all of those sentences, i should think about them too next time.
This was a good cinematic, a recognizable upgrade from the first version, especially concerning the terrain.
I think about 4.3/5

However some things to make it still better:
- The inside of the pyramid now looks more like a cave then before, this is good. You can strengthen this effect, if you control the camera not to show the top of the walls. For this you also can make the walls even higher and use the "cave inside" doodad (category video).
- you updated the terrain but you didn't update the cameras, that's not good. Now the camera sometimes moves through doodads, you should try to avoid that.
- the mummy shows up very suddenly an hides just as fast. Try to make this more smooth using a special effect like a dark cloud or something like that. That would make it more mysterious.
- you fade in and out very often, that always brakes the movie. Use more hard cuts, at last fade out if there is the end of a scene.
Especially the scene with the scarabs has an obvious scene change, you fade out and then fade in with the same camera perspective. Make a hard cut and change the view and nobody will notice that it's another scene. Perhaps let the scarabs come a bit closer in the second scene so there is more action.

All in all a quite good cin with many ideas, continue like this! :D
thx all!

Music was from
http://www.billbrownmusic.com/
and two other songs were downloaded using limewire.
cool music! whered you get it?
This was very good, I loved the story and the triggers were great. I'm not sure I loved the terrain but i'm not sure I hated it either.

Very nice.

4.5/5.
I liked it, a bit lame concept but all in all a good cinematic :)

3/5
if you download this (kick ass) cinematic, i would love to see some comments plz! :roll: