Warcraft III resources & community, 2003–2006 · archived

Life of a Peasant Res-Evil 2 v. 8.5F

not rated
Submitted by TheGloomfrostMisc670 downloads934 KB
Made by: Gloomfrost

Original Loap by: stankynuggys, mete0rite, and DelYlonSlayer.

Edited by Gloomfrost.

Creative Ideas from: Twisted_Assasin
File Name
Life of a Peasant Res Evil 2 X-8.5 F (Protected).w3x
Map Author
Gloomfrost
Suggested Players
11
Difficulty
192
Number of Missions
173
Type
.w3x
Tileset
Cityscape
Playable Map Size
173 x 188
Map Size
192 x 192
Regions
266
Cameras
1
Sounds
78
Units
915
Items
94
Doodads
4662
Variables
147
Triggers
747

WARNING: This map has been damaged by a 3rd party application. People call this protecting the map.

Download

Comments

6
hey gloom this is pooper0101 jsut to let you know i havent been on the war3 game for a whial buddy cuz my friend steven died and my comp got fried so i ahd to make another sc map from scratch (ya it suxs cock)well jsut whanted to let you know dude i jsut finished starcraft 50.00 ya 50 lol well catch you around dude.
It is the final map of LoaP Res-Evil because of many reasons...
I won't explain them in closest detail, but here they are..:
-The map is getting wayy too big and hard to open/save/load with the editor and too long to edit.
-Even for me, the creator, it is getting confusing for alot of the units, having so much custom things in the object editor is a little difficult to work with...
-Certain triggers in the map are, or will fight each other if I make any more..(eg: Overlapping triggers such as pausing a paused unit, or having multiple unit-altering triggers or actions all happening on 1 thing at a time.)
-At the time of release, I pretty much hit a brick wall, I literally ran out of ideas, and things people were suggesting weren't good enough.
-The map is now sold to 2 people, one of them will continue the 'Res-Evil Series'. The maps won't be mine, whatever he releases will not have been made by me, you will have to wisper him: 504-INFERNO for any further questions to what he is doing :s.
-Part of what I just mentioned did have to do with me actually wanting to sell the map and get credit to what I've accomplished with that map, being about 2 years old overall(The LoaP Res-Evil Series).
-The map is getting way too complicated and nearly impossible to just pick up and play, it is over-detailed.
-I was going to stop playing Warcraft III overall anyway, enough is enough of 1 game :P, I play FPS's and RPG's so I have better noobs to own :P

Having said that, I realise now there ARE bugs and inbalances *cough* S.T.A.R.S *cough*, but I can't do anything about it, even if I wanted to release a new map, it would be difficult to get it out there, since everyone should know that if this is my final, then there will be no future map expected from me.

Also, my LoaP shall never die, I see it hosted here and there, and it's still fun to play, assuming you have people who know HOW to play it..
Why is this the last map?

I think you can fix the known bugs, fix the balance(!) and put in some new creative ideas!

Don't let your LoaP die! :shock:
If anyone ever meets 'me' in a game, /whois 'me' because I got a few imposters such as gioomfrost with a capital i running around joining games taking credit for my work, if you ever play with him, or 'me', ask them to get the 'admin raccoon', if it is really me, I will know what you are talking about and get it...otherwise, if it is an imposter, he will just panick and leave :P.
Ok, first of all, 10.5 was NOT one of my official versions, nor did I do anything in that map...second of all, all your bugs listed have a counter, they are purposely there for the following reasons...:

-Druggy Boy and old man ARENT SUPPOSED TO BE HEROES!
In real life, druggies and old men cannot get jobs or do anything really... thats also the reason they are so powerful, if you pay attention, it even gives you the warning that they CAN'T revive once you pick them. They are made as fun heroes to go kill random creeps or for EVAC...

-Blue is supposed to be able to get jobs, his base and job is too small and boring for him to really do anything, so jobs for him are there to amuse him, he still cant become some of the big jobs like Umbrella Helper or Gang...

-Mirror image of blue is supposed to be like that, I dont know what you mean by it being an Exploit...

-Seal and unseal, I admit are a trusted command because of the day/time changes. -seal turns on hospital weapon systems after a period of time to make it more fair, other than that, just dont play with Noob umbrella's..

-Lmao, the weather doesnt cause lagg, get a new computer...

-Neither does the cutscene, once again, I suggest getting a new computer..

-That nuke bug and school, I know about them minorly, but they rarely happen and its not a big deal, escpecially with school, as for the nuke, well, congratulations, youve found an bug in my final version! Not like it has any affect, since most people dont care about what happens after everything dies either way... 8) :arrow: :arrow: :arrow:

-----
-As for all those "Odd changes", I can explain them too....

-Swat heroes were added and I still agree with my decision, even though it wasnt mine, I had MANY, MANNNY people tell me to put that in..|

-The Town showing up in scorescreen and 12th player slot has absolutely no meaning as for noone really cares about that, and noone ever reads the scorescreen!

-The Drug harvester was a little joke made in the very early versions, and it has some history behind it, but I'm not going to explain it, since it would take forever, all that guy is there for is to bring back memories of people who have played the very early LoaP Rez-Evil's..

-Upkeep changes shouldnt happen often, and theres nothing really I can do about it, nor would I want to..

-Lol, the nuke thing is ridicolous, I'm not gonna add something like that for a ONE TIME USE Unit, although its a good idea, and I didnt think of it before...

-Most HQ's are vunerble to make the game fair, thers no way to kill Drug or Mafia otherwise...

Overall I regret nothing in my final, apparantly you didnt realise as much bugs as I did, but even those arent big, and once again, 10.5 is a different version, and it doesnt follow the movie whatsoever...
Wow! I hope for your sake this isn't the final version of your map because this thing is bugged-up pretty badly. It actually went the opposite direction of improvement from your previous versions. Version 10.5 (or LoaP: Aftermath as it was aptly called) was something that this map isn't: Good. I'm beginning to think that version wasn't created by you, even though it has "Gloomfrost" written as the author. A word of advice: you actually should take credit for that version over this crappy version before it's too late.

Don't get me wrong, I love playing "LoaP: Resident Evil" and you made this specific genre of LoaPs what it is today. However, to post a map that's worse than a previous post isn't saying much. You failed to address most of the bugs that were addressed in v10.5!

Here are just a very few major ones of the many present:
- The school bug exploit is still active
- Druggy Boy & Old Man aren't Heroes
• They don't revive
• They can't get jobs
- Blue can still get jobs
- Blue's Mirror Image exploit is still active
- The -seal and -unseal exploits are still active
- Weather causes lag
- Cinematic causes major lag due to massive memory leaks
- Nuking in Evac's base causes nuke message & music, but no detonation

Here are a few of the things that are odd compared to other better/more recent versions:
- No Hero for SWAT
- The Town (Brown) still is in the scorescreen
- There is no 12th player slot available
- There's a Drug Harvester in Umbrella's base
- Annoying upkeep changes
- Nuke doesn't cause a radiation effect or green fog tint
- Main buildings aren't invulnerable

As you can see, the map still needs a major amount of work which makes this far from a final. Also, if you didn't create v10.5, you should have used it as a base for your version. There was an unprotected version on the site not too long ago. Any map-maker knows to use the most recent version of a map when editing. It's a shame that you don't go by this principle, which in the end, just makes a bigger mess for you and the people who play your maps. Next time, be a bit more careful...